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-   -   [REL] Trigger Maru Overhauled Update BH (https://www.subsim.com/radioroom/showthread.php?t=250635)

Fearless 03-03-24 03:02 AM

Oh no... completed another mission. This one dropping off an agent and 3 observations than pick the agent up and return to base. Guess what!, cannot end patrol. This one took me the whole day.

And why does it say mission failed

Peeved off now :06:

KaleunMarco 03-03-24 02:35 PM

Quote:

Originally Posted by Fearless (Post 2904637)
The issue I’m having at the moment is I cannot end the patrol.
Started the pre-war June 1941 career and mission was 25 day patrol. I spend more than 30 days at sea returned back to Manila and behold, I cannot end the patrol even though the object is completed.

It relates to Pre-war Asiatic Patrol 07.mis file.

What a waste.

did your home base move while you were on patrol?

Fearless 03-03-24 06:23 PM

Quote:

Originally Posted by KaleunMarco (Post 2904757)
did your home base move while you were on patrol?

Negative, home base was still at same location. Anchor symbol was on an angle at the port where I originally departed from. When I reached the vicinity of the home port I could only rearm not end patrol.
So far this issue has happened on 2 competed pre-war patrols.

KaleunMarco 03-03-24 10:55 PM

Quote:

Originally Posted by Fearless (Post 2904771)
Negative, home base was still at same location. Anchor symbol was on an angle at the port where I originally departed from. When I reached the vicinity of the home port I could only rearm not end patrol.
So far this issue has happened on 2 competed pre-war patrols.

hmmm.
you have me stumped, for the time being.
i do not have TMO ala BH1980 on my laptop and i am out of town with only my laptop to use. :D

i do know that BH had some CTD issues that were very hard to track down and then RL stepped in. hard to say where he is with fixes and development and RL.

propbeanie 03-05-24 07:44 AM

Quote:

Originally Posted by Fearless (Post 2904771)
Negative, home base was still at same location. Anchor symbol was on an angle at the port where I originally departed from. When I reached the vicinity of the home port I could only rearm not end patrol.
So far this issue has happened on 2 competed pre-war patrols.

Run JSGME Fearless, and use the "Tasks" link in the middle, then choose "Export activated mod list to -->" and if you choose "Clipboard", you can <Ctrl><V> paste it into your next post, or choose the "Text file", and copy and paste that in the next post. After you activated the mod set, had you emptied the Save folder (C:\Users \UserName \Documents \SH4)? :salute:

J0313 03-22-24 03:02 PM

Which one do I use?
 
I am setting up Bubbleheads TMO V2 and I have 3 separate EAX clang splash mods.

1. EAX_Clang_Splash

2. EAX_Clang_Splash TMO V2.0

3. EAX_Clang_Splash_Dud for TMO update

Which one do I use. I can't really tell from the Read-me's

J0313 03-22-24 04:54 PM

Quote:

Originally Posted by J0313 (Post 2906770)
I am setting up Bubbleheads TMO V2 and I have 3 separate EAX clang splash mods.

1. EAX_Clang_Splash

2. EAX_Clang_Splash TMO V2.0

3. EAX_Clang_Splash_Dud for TMO update

Which one do I use. I can't really tell from the Read-me's



Never mind I figured it out.

J0313 03-22-24 05:39 PM

One more question
 
Is there a version of nippon maru and nihon kaigun for this mod?

KaleunMarco 03-22-24 08:54 PM

Quote:

Originally Posted by J0313 (Post 2906798)
Is there a version of nippon maru and nihon kaigun for this mod?

i believe those two mods were developed specifically for FOTRSU.

S7rikeback and PB will probably add more comments. S7rikeback developed them in conjunction with FOTRSU.

propbeanie 03-23-24 12:04 PM

Quote:

Originally Posted by J0313 (Post 2906798)
Is there a version of nippon maru and nihon kaigun for this mod?

Bubbles already incorporated most of the Nippon Maru mod in his edits. I do not remember if he did any of Nihon Kaigun, or if he edited any of the warships in his edits to do FotRSU type calls... If he did edit the mod for other FotRSU ships, which I am reasonably certain he did, then Nihon Kaigun should run in his TMO OK. However, there would be issues with the Roster file, in that Bubbles re-named some of the FotRSU ships, and the Roster file in Nihon Kaigun would not include those. However, it would be a relatively easy set of edits to do so... maybe... :hmmm:

J0313 03-23-24 09:56 PM

Thanks for the replies. Another question. Do I need the allied ship pack and the ships for TMO? I am of the mind that they were only for his earlier release of the TMO update.

Captain Wreckless 03-26-24 06:55 PM

Quote:

Originally Posted by J0313 (Post 2906938)
Thanks for the replies. Another question. Do I need the allied ship pack and the ships for TMO? I am of the mind that they were only for his earlier release of the TMO update.


This is from the V1.0 of the readme.


TriggerMaru_Overhaul_2-5_UpdateBH
NavMapMakeoverTMOUpdate (Required)
NavMapmakeoverTMOupdatePatch (Required)
Allied Ship Pack TMO (Required, see Subsim downloads section under ships)
Ships for TMO (Required, see Subsim downloads section under ships)

SubmarinerJoe 05-06-24 02:43 PM

Frequent CTD - Not Sure Why?
 
So i've been trying this mod after playing Fall of the Rising Sun to see which I like better. Problem is, I have been struggling to get past one or two patrols due to the frequent CTDs. Honestly, I think I would prefer this one but I just can't seem to get it to work. Issues I seem to have include random crashes when I

-Speed up time compression
-Sink/attack certain types of ships or get attacked myself
-Loading previous saves

One odd glitch that I did notice was that when I was leaving Cavite, there were trucks driving around on the water as if it was pavement...not sure if that helps identify a common glitch or not. I reinstalled the game from scratch and only added the following mods:

https://www.subsim.com/radioroom/pic...ictureid=13493

Is it a problem with my load order? Are these common glitches? I did modify the executable with the 4gig patch. Any and all help much appreciated.

Aktungbby 05-06-24 03:24 PM

Welcome back!
 
SubmarinerJoe!:Kaleun_Salute:...back on the surface after 4 years' & 3 days' of 'silent running'!:up:

1Patriotofmany 05-06-24 05:38 PM

Do you have both mods going to the same save file I.E. SH4 in the "my documents"? If so delete the file SH4 in "my documents" it and try again, reboot your computer first before trying again. You'll lose your campaigns and configurations and all settings, so you'll have start fresh again. I'll assume you have Large Address Aware installed in your game folder? If Not you need to install that, it'll help with CTD's also.

Captain Wreckless 05-06-24 06:47 PM

Quote:

One odd glitch that I did notice was that when I was leaving Cavite, there were trucks driving around on the water as if it was pavement...not sure if that helps identify a common glitch or not. I reinstalled the game from scratch and only added the following mods
That's a known glitch. It's just the Army getting board and blowing up the tires so the trucks will float. Then they have a race. If you look around a bit, you can see spectators cheering them on. :yeah:


CW :arrgh!:

https://www.subsim.com/radioroom/showpost.php?p=2826301&postcount=1143

ESPY 05-12-24 05:19 PM

Quote:

Originally Posted by SubmarinerJoe (Post 2911578)
So i've been trying this mod after playing Fall of the Rising Sun to see which I like better. Problem is, I have been struggling to get past one or two patrols due to the frequent CTDs. Honestly, I think I would prefer this one but I just can't seem to get it to work. Issues I seem to have include random crashes when I

-Speed up time compression
-Sink/attack certain types of ships or get attacked myself
-Loading previous saves

One odd glitch that I did notice was that when I was leaving Cavite, there were trucks driving around on the water as if it was pavement...not sure if that helps identify a common glitch or not. I reinstalled the game from scratch and only added the following mods:

https://www.subsim.com/radioroom/pic...ictureid=13493

Is it a problem with my load order? Are these common glitches? I did modify the executable with the 4gig patch. Any and all help much appreciated.

Joe, there's a patch for the BH Update that you're missing, otherwise the order looks good. Here's what's working for me, obviously with some other additions:

https://www.subsim.com/radioroom/pic...ictureid=13536

SubmarinerJoe 05-13-24 08:52 PM

Thanks for all the suggestions. Unfortunately, even with a clean install and the above recommendations, i'm still getting frequent CTDs. As I said, mostly with adjusting the time compression (typically when increasing it). Not sure if that makes any common error of installation or known glitch more obvious. As I said though, mod seems fantastic, I just can't seem to get it to work on my end which leads me to believe it's likely a me problem since it seems to work for others.


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