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-   -   [REL] Goodbye Pac-Man (https://www.subsim.com/radioroom/showthread.php?t=167402)

Drifter 04-09-10 03:34 AM

[REL] Goodbye Pac-Man
 
Goodbye Pac-Man v1.01 for Silent Hunter 5 v1.1

------------------------------------------------------------------------------------------------------------------

v1.01 changes/fixes:

- corrected problem where map color would become light blue when near enemy escorts

------------------------------------------------------------------------------------------------------------------

This simple mod removes those 'Pac-Man' shapes showing real-time enemy escort sonar and visual ranges on the game map when playing with No Map Update unchecked (false) in the realism options menu. U-boat radar/sonar range and direction contact lines are still activated. I feel this is a nice compromise for those who do not want the extreme cheat of those Pac-Man range circles, but still want general range and direction of enemy escorts that are detected by U-boat visual, sonar, and radar to be displayed on the map.


Stock Silent Hunter 5 submerged (showing enemy escort sonar range rings):

http://img222.imageshack.us/img222/1796/noname3i.jpg



Stock Silent Hunter 5 surfaced (showing enemy escort visual range ring):

http://img402.imageshack.us/img402/4046/noname2e.jpg



Silent Hunter 5 (submerged) with Goodbye Pac-Man v1.01 mod installed:

http://img248.imageshack.us/img248/2825/nonamee.jpg



Silent Hunter 5 (surfaced) with Goodbye Pac-Man v1.01 mod installed:

http://img2.imageshack.us/img2/3130/noname4.jpg


Download v1.01 : http://www.mediafire.com/?ymz3tzmydzy

captainprid 04-09-10 03:43 AM

Excellent!!! :up:

Ablemaster 04-09-10 04:04 AM

Nice one, great for us realistic junkies and non arcade type players, realism im all for that, mind you the ai's so bad right now, needs major revamp, thanks mate.

t0maz 04-09-10 05:27 AM

Cool - nice job :up:

Cap.Palla 04-09-10 05:35 AM

Very nice!! i never liked pac-man :up:

Drifter 04-09-10 05:43 AM

Quote:

Originally Posted by Brunos (Post 1353339)
What's wrong with the map colors using your mod in these screenshots ?

Seems like the map color changes to a lighter blue when near enemy escorts. I'll take a look.

Drifter 04-09-10 06:58 AM

Ok. I am currently working to stop the map changing color to light blue when close to escorts. Should be fixed soon.

Seeadler 04-09-10 07:28 AM

Quote:

Originally Posted by Drifter (Post 1353356)
Seems like the map color changes to a lighter blue when near enemy escorts.

Don't delete the whole pixel shader content, a pixel shader file must returned a float4 color value for each pixel which is to be rendered on the screen

Only set the circle.z value to zero in SensorVisual.fx
Code:

float insidecircle = step(length(texC.xy*texsize.xy - circle.xy), 0  /*circle.z*/);
and circle.z + circle.w in SensoSonar.fx
Code:

float inside = step(radius,0 /*circle.z*/) * step(0 /*circle.w*/, radius);

Drifter 04-09-10 07:34 AM

All fixed now. Sorry about that. Just uploaded v1.01. Please see first post for download link.

Drifter 04-09-10 08:00 AM

Seeadler, thanks for the tip. I hadn't realized that deleting the whole shader would cause the map color problem. I had already fixed the shader problem a slightly different way in v1.01 before I saw your post, but got the same end result. :DL

Fercyful 04-09-10 09:47 AM

lol yes, they look that pacman now that you name it :D thanks for the mod ! :up:

Westbroek 04-09-10 12:14 PM

Fantastic work, those have been killing immersion everywhere since march 3rd.
Great mod!
:up:

gimpy117 04-09-10 04:08 PM

http://www.youtube.com/watch?v=-0KgQbQzZv0

just to add a little humor and good job :up:

ERPP8 04-09-10 04:21 PM

Quote:

Originally Posted by Drifter (Post 1353275)
Goodbye Pac-Man v1.01 for Silent Hunter 5 v1.1

------------------------------------------------------------------------------------------------------------------

v1.01 changes/fixes:

- corrected problem where map color would become light blue when near enemy escorts

------------------------------------------------------------------------------------------------------------------

This simple mod removes those 'Pac-Man' shapes showing real-time enemy escort sonar and visual ranges on the game map when playing with No Map Update unchecked (false) in the realism options menu. U-boat radar/sonar range and direction contact lines are still activated. I feel this is a nice compromise for those who do not want the extreme cheat of those Pac-Man range circles, but still want general range and direction of enemy escorts that are detected by U-boat visual, sonar, and radar to be displayed on the map.


Stock Silent Hunter 5 submerged (showing enemy escort sonar range rings):

http://img222.imageshack.us/img222/1796/noname3i.jpg



Stock Silent Hunter 5 surfaced (showing enemy escort visual range ring):

http://img402.imageshack.us/img402/4046/noname2e.jpg



Silent Hunter 5 (submerged) with Goodbye Pac-Man v1.01 mod installed:

http://img248.imageshack.us/img248/2825/nonamee.jpg



Silent Hunter 5 (surfaced) with Goodbye Pac-Man v1.01 mod installed:

http://img2.imageshack.us/img2/3130/noname4.jpg


Download v1.01 : http://www.mediafire.com/?ymz3tzmydzy

I found the pacman very helpful:yeah:

etheberge 04-09-10 06:07 PM

Thank you, very nice!


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