First post updated, version 2.2 is up now!
================================= Be awared: This is a WIP and it have some heavy limitations that could end in not be exactly what you expected about "clouds on sh3". If I have the time a new version with more elaborated clouds can arrive in some time near future. For now i´m done, i have a real life waiting for me.:up: See you guys! |
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@Kurfurst, I have a self heavy modded sh3, including it´s environment. It´s heavily based on stock sh3 environment, not released anywhere ... my sh3 installation in use is a real mess because i´m always digging here and there, so i can´t extract just my environment from it as it is related to hundreds of changed files. Thanks anyway by the question!:up: |
Great, thanks a lot Rubini, I'll download this ASAP. While having a morning walk today I was just looking at the clouds - a somewhat rainy start of the day and I was thinking that clouds in your mod actually look very much like the clouds I was looking at. Great work :arrgh!:
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Loving it, thankyou
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Horrido Rubini,
thanks for the info on your SHIII water! I really liked what I´ve seen in your videos, another great leap ahead! I am sure your SHIII installation is a kind of Pandoras Box! Anyway, I´ll be very happy with your new Mod, thank you for all your great work! Muito obrigado! Kurfürst |
Hipper operating in the baltic sea, summer of ´39, exercising with its main armament:
http://www.mediafire.com/convkey/e7c...p7555d3w6g.jpg LSH3 + MEP4.0 including Rubini´s new clearsky clouds + volumetric clouds ans fog 2.2. Really impressive. |
very good work :salute:
now all we need is better watermodel, the shaders from sh5 and new crew models. voila: the best sim ever is finished! :Kaleun_Los: |
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The Volumetric Clouds v22 with New Clearsky clouds mod and MEP 43 (a 20k environment).
Thanks Rubini for this great achievement! http://img9.imageshack.us/img9/7396/1gq4.jpg http://img9.imageshack.us/img9/3033/nk3f.jpg http://img856.imageshack.us/img856/5287/49jo.jpg http://img843.imageshack.us/img843/380/q1kp.jpg http://img17.imageshack.us/img17/4281/f9lc.jpg http://img36.imageshack.us/img36/5923/6vkw.jpg http://img513.imageshack.us/img513/4619/bptz.jpg http://img571.imageshack.us/img571/7284/ubf4.jpg Regards. Fitzcarraldo :salute: |
Clouds look ok during daylight, but at night they glow like snow
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If the above isn´t enough you can adjust the scene.sim file from this mod, check clouds Fastparticles main properties section, "UseShipWakeColor". IIRC only the first layer have it as "false". Try it, making all them "UseShipWakeColor=true". This will make clouds less white but also less shining at night. For last, you can make the clouds more dark (on colors) and/or make the clouds texture itself more darker. As wroted on the readme this mod needs to be adjusted for some particular environments.:up: Let me know your results. |
I think I will pass this job to the makman since I use his MEP envo. :) If he's ever interested to adjust it properly..
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very nice work!
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astonishing mod Rubini!!!
which parameters should be changed to let it work with 8kmenvironment?thanks in advance |
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