Haha , no. You will only get a sailor's-eye view from us. But it will be a damned fine view.
What the devs did not mention, Oscar took a lot of time to get a really authentic transparency scheme, where the water is more transparent from a higher angle, such as above, and more translucent from a more acute angle. We've all seen naval games where the water seems clear and transparent around the ship regardless of the viewing angle, right? He's found a way to manage that more realistically. Completing the new water asset, all inhouse so it is designed for the game, is a big step and will clear the road for the next roadmap items. There will be further refinements on the wave crests and contours, as well as the long-awaited foam/spray/wakes. :up: |
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:up: But wait a moment... after few times of watching this video it looks for me like plastic model on heavy waves. :timeout: Have you implemented inertia forces in your model? Inertia is a "resistance" of massive object to change its position. And I'm quite sure the uboat has a mass. :03: Not sure but for uboat on big waves there is momentum of inertia (forcing to rotate uboat of X, Y, Z axis) too and maybe is should be implemented. |
I cannot wait to navigate these waves! (much better in a close night :P)
However take your time! |
Weekly update
Hello everyone! This week we have been working on adding foam and wakes to the new water asset.
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Weekly update
Hello everyone!
This week we've done more work on the wake and foam simulation. This is a debug screenshot of the simulation at it's current state. The green channel is velocity, red is positive wave height, and blue is negative height offsets. https://cdn.discordapp.com/attachmen...962/waves2.png |
Weekly update
Hello everyone!
This week we have continued working on the wake simulation. Here are some work-in-progress screenshots. Next week we will start adding foam, particles and other effects. https://media.discordapp.net/attachm...828&height=407 https://media.discordapp.net/attachm...828&height=384 https://media.discordapp.net/attachm...828&height=405 https://media.discordapp.net/attachm...828&height=404 |
Weekly update
This week we have added water/particle interaction
to the wave deformation system. The particles in the video are placeholders. If you have questions regarding the project, we're doing a Q&A on Discord November 10:th 10-18 GMT. https://discord.gg/ZwEymD5 https://www.youtube.com/watch?v=mIWcywAZMxg |
wow looking awsome have to test it out on this 80 inch tv
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Thanks for really good work on the water asset! Looking forward to seeing it in the game!
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Monitor support
I bought this game a few months ago but found that it doesn't support 3440x1440 widescreen monitors when in the conning tower. Seemed to work just fine elsewhere. So I was wondering if anyone knows if there is any chance of fixing that soon. I am pretty keen on playing this game and it seems like such a small fix.
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Everything seems like a small fix when someone else is doing it :)
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How is it not working in the conning tower? Screen rendering distortion? Black out when entering it? Straight out game crash? Usually screenshots help to tell what the issue is. They can't fix what they can't know.
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Seems a pretty clear problem description now. I'm sure the devs have something to work with now. I only have 1920x1080 so I can't help to replicate it.
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Weekly update
Hello everyone!
This week we've been working on foam effects for the water asset. Here is a work-in-progress screenshot. https://media.discordapp.net/attachm...828&height=413 |
Weekly update
Hello everyone!
This week we've been improving the waves and wake simulation. We want it to look as nice as possible before we put it all together and add more effects. |
Work on the water asset continues, this week they have been working on integrating the different subsystems and optimization. Next week they will work on skybox integration.
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Weekly update
Hello everyone! Work on the water asset continues. This week we have been working on improving the wave spectrum and buoyancy model.
https://media.discordapp.net/attachm...828&height=431 https://media.discordapp.net/attachm...828&height=440 |
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