Hi ZW and ingsoc84
Hi ZW and ingsoc84,
i read the newest thread about installing TvT. So i can say that the new driver (260.99) for Nvidia cards is running fine. I have a GTX 295 running with it but i have Win 7 as OS. So my experience was that you have to install (as ZW explained) TVT from the scratch. Everytime you install TvT, please check if its running. We all had much troubles but at least we all solved it. Step by step is the best way. When TVT is running, make a copy of it (rename it as you want. my was TvT copy) and then try to install the following mod. So if it crashes, you do not need to install it anew. Hope this helps. LC:salute: |
Quote:
Sorry for jumpin in here, but have you tried installing DirectX 9.0c before installing, and again immediatly after installing?, TvsT looks for files in 9.0c and the newer versions dont have 'em. Just sayin.......... |
I'll retry reinstalling directx 9.0c..but as far as I can tell when I run the direrextxdiag from the run menu.its all up and working fine..but worth a try. thanks
May sound silly..but when I download and try to extaract the directx files..it asks where I want to extract them to (what file) and I dont really know what file to extract them to and dont want to screw something up..so..any idea where I should extract them? I thought they would self extract and find the correct place to self install. |
DirectX 9 C
Ingo this is normal although normally when you instal DirectX9 it indicates you a default path usually C/windows/system32.Just use that path.If it does not show up that default path it is because you may have clicked on some other option.Just instal your DirectX9 C into the C/Windows/systems32 because this is where Windows normally put such files.There's no danger. Actually I re-installed DirectX9 C a couple of days ago on my Windows7 OS pc.It works fine.
|
Quote:
Thanks.I downloaded the redistrubituale version of directx 9.0c from June 10..thing is..when I oopend it..and told it for exammple to extract it to my desktop.it then extractd some 60 OTHER winrar files..a multidude of directx files..and I THINK its one of those many files I then must extract to the windows system 32 file? sorry..not sure..typically the game itself will install it right where it needs to go..adn the appropriate version..this seems to be extracting many other files which they themselves need to extract...maybe I should just choose the most recent for my os? Sorry for the hassle.. Well..I extracted the file to desktop..then saw a dx setup..hit that.and it went ahead and installed directx and all files..still game wont run...too bad..this is just too strange. I assume the game runs fine in windows 7..does SH5 work in windows 7? I just may have to get a new computer sooner than later.the one I have is just having too many issues I think..although SH5 plays fine.no problems whatsoever. |
Quote:
|
Quote:
Start the editor and in the left top corner select File menu and the Load Level and select any mission file. Then whether your successful or not go to your root directory and e-mail me a copy of the editor.log file. The last thing that is loaded during the tank tracks across the screen is the tree files. So I am interested in viewing the point of failure. Thanks , ZeeWolf http://www.tanksimzw.com/contact.html |
Almost Done
I have been pulling my hair out trying to get my Flak Guns to shoot the
planes :damn: - and I finally figured it out :know: Flak38 in action against Bombers and IL2s http://www.tanksimzw.com/images/ZW_Flak38_1.jpg The Heavy Bombers are running in at much higher altitudes now, so you'll just be able to hear their engines,:yep: just moments before dumping 32 x 100kg an 2 x 250kg High Explosive bombs. http://www.tanksimzw.com/images/ZW_P...Altitude_2.jpg The IL4 Medium Bombers 10 x 100kg High Explosive Bombs. http://www.tanksimzw.com/images/ZW_I...Altitude_1.jpg Accurately! :o http://www.tanksimzw.com/images/ZW_F...Altitude_3.jpg The last work of 2010 will be ready after I finish my new Flak88 that I will be focusing on. (75% complete now) http://www.tanksimzw.com/images/ZW_Flak88_1.jpg Also I have been working on the Playable early Tiger E that will be part of the first release for the year of 2011 http://www.tanksimzw.com/images/ZW_T...PaintJob_1.jpg Vorwärts Kameraden! :salute: ZW http://www.tanksimzw.com/imagesZW_Fa...Altitude_3.jpg |
Hi ZW,
great news and fantastic job. FLAk 38!!! One of my favorites. The new Tiger I with Camo is brilliant. You surprising every time.:yeah: TVT gets better and better. One question. Do you plan for the further releases AI vehicle like a Kübelwagen, Jeep or even the SdKfz 234/2 Puma? Vorwärts Kameraden, wir müssen zurück!!!:salute: LC PS: Is it possible to make on some early Tigers spare tracks on the front and later on the turret? PPS:: Flak 3,7cm cool |
Quote:
AI vehicles that I have drawings for - include German trucks and halftracks. Kübelwagen, Jeep and SdKfz 234/2 Puma will come much later. I would like however to model German motorcycles, because of there wide use. They would give something new to the scene and would be a historical addition in convoys and such. I should mention a criteria that I use that my be of some help, and that is if the item was common for the era of 1941-43 and have drawings and resources I want to put it in the game. Like the Flak 3.7cm, it is excellent but I need drawings for it - I definitely want to put it in. Also any WWI artillery that was used by the Germans or the Soviets I want to include. Like the Skoda 30.5cm heavy mortar for example would be great. Don't forget about that new building models will lead to towns and city action and city defense battles etc. all kinds of new stuff to consider. VOR! ZW :salute: PS Spare tracks will be coming! :up: |
Awesome work Zee ! BTW, have your received my last mail because, I'm a little bit lost with my questions ! :arrgh!:
|
Quote:
http://www.tanksimzw.com/images/ZW_JochemFlag1.jpg I was wondering if the the image of the horizontal forest was helpful? Because using images are easy for me to understand opposed to explaining with text. ZW :salute: |
Silly question ZeeWolf, Where can i pay for my renewal for the Kursk mod?
|
Quote:
|
Quote:
Sorry for the delay, very busy at work these last days ! Yes, of course, I enjoyed very well this little tweak. It works very well ! Otherwise, my objective was to completely remove it. I Did it, fine. But, the issue is that, at far range, the ground map has disappeared, especially at the first german mission when you see some enemy tanks through the forest from the hill just in front of you. Do you know how to increase the display of the ground map ? Thanks for the support Zee, it is and it will be always a pleasure to bring you some participation because YOU are brilliant man ! ;) Thanks again for your patience, your help and your welcome advices ! P.S.: hope my english is not so bad :p |
Quote:
Don't worry I understand, thank you. And yes I know how to increase the terrain maps. I will e-mail you a image tutorial and list the file that handles that function VOR!:salute: ZW |
Quote:
Critical Error [Scriptmanager] Duplicate class *CWaterRegion* definition |
Quote:
You need and code editor like this one : http://www.contexteditor.org/downloads/ Also you my have created a duplicate file called "BaseTerrain.script.txt" check for that and if so then delete it. Hang in there Jochem :up: ZW |
Quote:
yeah, of course, I always duplicate (copy/paste) my files. I have a very long time modding you know; , silent hunter series, panzer elite se, the total war series, il2 sturmovik, steel fury 1942 and many others. Shusss ! |
Quote:
and if there is any duplicate "class" it will crash. The format for all *.script files are the same format in the following image: http://www.tanksimzw.com/images/ZW_format1.jpg Shusss ! :salute: ZW |
All times are GMT -5. The time now is 09:24 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.