SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Question about "Potential Shoals Area" (https://www.subsim.com/radioroom/showthread.php?t=243236)

von Zelda 12-02-19 06:06 PM

Question about "Potential Shoals Area"
 
Playing the new FotRS UE which is amazingly good; very realistic feel.

In an S-boat on my 4th patrol in early August 1942, north of New Guinea in the Bismark Sea.

There is a 64.5 x 64.5 NM square area marked with red lines and "Potential Shoals Area" at the 141 - 142 degree E Long and 1 - 2 degree S Lat.

Anyone know what it is and what's it for?

KaleunMarco 12-02-19 08:14 PM

Quote:

Originally Posted by von Zelda (Post 2638880)
Playing the new FotRS UE which is amazingly good; very realistic feel.

In an S-boat on my 4th patrol in early August 1942, north of New Guinea in the Bismark Sea.

There is a 64.5 x 64.5 NM square area marked with red lines and "Potential Shoals Area" at the 141 - 142 degree E Long and 1 - 2 degree S Lat.

Anyone know what it is and what's it for?

i believe this is the area that has a series of small islands in a string from east to west. from a certain zoom level they appear to be morse code. i could be wrong because i cannot find the forum where the discussion took place and i do not have FOTRSU loaded up at the present time.:Kaleun_Salute:

propbeanie 01-03-20 09:51 PM

Wow. I missed this one. Sorry von Zelda. KaleunMarco has that correct. We had discovered a couple of years ago (actually, "re-discovered" would be a correct term, since I think it was Gap that originally found it - but I digress), anyway, if you are not careful when using the GWX Terrain Extractor in SH4, especially when saving a file, you can end up with an "overlap" of 6 pixels' width on the edges of each "tile" of terrain in the game, such that you will see four pillars of stone, sea floor to as high as the game allows, one in each corner, and possibly "shoals" throughout the tile border area. That is what we though we were dealing with there. However, no amount of tweaking or editing of the files on that tile "seam" made any difference - in fact, it made it worse sometimes, even causing it to "spread" to other areas at times. So I gave up for now, and raised the white flag, but put the hashed area and warning on the map. You never know when you'll actually run aground though. None of the distortions there stick above the water, but some of them are very steeply raised, and will hole your boat at a 38 meter depth and lower, so do NOT dive around there, and as I say, you might also run aground... It almost looks like a distortion from when the game was made, because it is there in Stock v1.5 also... :salute:


All times are GMT -5. The time now is 01:11 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.