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-   -   Looking for a no BS Assesment (https://www.subsim.com/radioroom/showthread.php?t=241422)

Dawnstrike 06-06-19 07:09 AM

Looking for a no BS Assesment
 
Hi fellow captains, stumbled upon wolfpack on steam and i have a question or 2 about it, hoping you might have some answers


Im a hardcore SH fan played 3, 4, and 5, wolfpack is centered on multiplayer, and im not a huge mp fan, is it worth getting it?


Also is it tough to learn all the mechanics, creating the firing solutions, navigating etc?

gumbeauregard 06-06-19 12:23 PM

Single player is tough right now, especially submerged.

The boat tends to wander on depth and course and you have to do a lot of running around and it distracts from the job of navigation and plotting.

The game is meant to be a realistic simulation so unless you like the challenge of navigating, plotting targets, determining range and speed and entering the data into the TDC and constantly refining the solution, then it probably isn't for you.

Personally, I would like it to be more of an Officers simulation and less running around the boat. No one wants to sit on the dive planes or helm for 2+ hours so these tasks get neglected when you do have a multiplayer crew and are a serious nuisance when trying to do it single player.

If the game ever gets to a realistic level of opposition simulation managing the boat will become impossible by yourself and difficult with a MP crew required to man helm and dive planes instead of issuing orders.

What I would like is AI enlisted crew for the dive planes, helm, ballast tanks, negative tank, compressor and bilge pump.

For Officers, I would like a Navigator stationed in the Control room responsible only for navigation and the Observation Periscope

A Dive/Engineering Officer responsible for ordering/monitoring the dive and surfacing sequence and all speed and course changes as well as damage control.

A Sensors/Comm Senior NCO or Officer to manage communications and hydrophone

The last two officers are the Captain and XO splitting the Bridge/Attack Periscope and Conning Tower/TDC duties as desired

The XO, Nav and Comm would be the tracking party, responsible for keeping the navigation and target plot up to date.

For a more realistic simulation the Map in a fully crewed MP mode would only be viewable when in the control room. The ability to see the current plot from anywhere in the boat is a concession that is not very realistic but absolutely necessary when crew members must be engaged in multiple tasks.

Dawnstrike 06-06-19 01:03 PM

Thanks gumbeauregard. :Kaleun_Salute:

Aktungbby 06-06-19 01:21 PM

welcome back! NO BS Assesment
 
Dawnstrike!:Kaleun_Salute: AFTER A LONG SILENT RUN!
 
PßßT!! AßEßMENT IS A FOUR 'S' WORD!:O:

gumbeauregard 06-06-19 02:38 PM

Don't get me wrong, I am having a blast. I just spent 3 hours in tutorial mode on a training cruise.

Dawnstrike 06-07-19 01:54 AM

@Aktungbby :Kaleun_Salute:

gurudennis 06-09-19 01:34 AM

The controls are not as fiddly as you may perhaps think. It's entirely possible to (unrealistically) achieve almost completely stable trim, and indeed with some practice the game is playable solo. That being said, the social aspect of roleplay is more than half of the fun in Wolfpack.

ceh 06-09-19 02:44 PM

I'm really happy with the hands-on approach. It's different (for the better, IMHO) than most of the sims I've played and loved.

That being said - I know that things "get old", so a layer of old-school management, as gumbeauregard explained, would be a beneficial addition to what we have now.

Sometimes it's interesting to take the role of a captain and strategize and issue orders, and sometimes it's fun to run around and spin stuff (valves, hydro, radio, scope even ....). That's why multiplayer is cool, 'cause we can all do what we enjoy in the moment, switch around for the next run etc.

As for AI/bots, and enjoying all of that solo... It'd be cool, yeah, but I'd rather see some other work done sooner than that (radio, terrains, more variety in tasks, ship damage model...). Solo, as it is now, is quite alright for me. Not perfect, but hey...

gumbeauregard 06-11-19 06:52 AM

My intention is not to push for a solo game.

I just think that if the enemy ever gets to a realistic level manning multiple stations will become impossible.

I think it will be hard to find players who will man the dive planes or helm for hours.

And a truly realistic, no GPS, no map for anyone outside the control room version would make this even more obvious.


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