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-   -   problem with texture (porthole's light) (https://www.subsim.com/radioroom/showthread.php?t=242661)

ArnoldR 09-30-19 05:55 AM

problem with texture (porthole's light)
 
Hello,

I'm facing a problem using S3D to add light to portholes of a (stock game) merchant ship.

I created this texture (tga file):
https://i.imgur.com/g4H3HG1.png

... and added it to a very simple 3D model (a flat square).

In S3D, the RGB filter gives something wrong, i don't understand why (i tried every possible settings while exporting from Paint.net):
https://i.imgur.com/zMOOrdU.png

In game, here is the result :hmmm::
https://i.imgur.com/1SKYCbe.png

Anyone has any idea what went wrong???

Really, things NEVER work as expected while modding this game!!
:k_confused:


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