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-   -   [REL] M.E.P v5 ( ManosEnvironmentPro -version5 ) (https://www.subsim.com/radioroom/showthread.php?t=204929)

Fahnenbohn 01-13-15 03:20 PM

When importing a 3D model :

- import vertex normals : NO
- flip coordinate system : YES
- reverse face winding : NO

moxeys 01-23-15 07:27 PM

Hey there,

Thanks for this mod - I am a bit confused on what I should do with my existing "GWX - 16km Atmosphere" mod - should I uninstall this before installing yours?

Thanks,
Max

moxeys 01-23-15 09:23 PM

Nevermind - got my answer in another thread, thanks for this great looking mod!

cherbert 02-01-15 06:50 PM

Quote:

Originally Posted by moxeys (Post 2281268)
Nevermind - got my answer in another thread, thanks for this great looking mod!

What was the answer?

makman94 02-03-15 04:29 PM

Quote:

Originally Posted by cherbert (Post 2283704)
What was the answer?

hi Cherbert,

look here (at post 59 of Sailor Steve):
http://www.subsim.com/radioroom/show...55#post2281255

RushTheBus 03-04-15 01:43 PM

Anyone ever run into any issues using MEP v5.0 & GWX (w/o the 16km mod enabled)? I enabled it yesterday and had some really bizarre results: there was an odd cone of black in my direct visual path but that did not exist toward my peripheral vision (its difficult to explain). I couldn't figure out how to correct it or what was causing it other than the mod itself. Anyone have any suggestions, as i do find MEP's environment a bit richer than GWX's.

Kind Regards,

Rush

fitzcarraldo 03-04-15 07:02 PM

MEPv5 is an standalone environment. You donīt need GWX 16k enabled. MEP v5 is a 20k environment.

Best regards.

Fitzcarraldo :salute:

RushTheBus 03-04-15 11:21 PM

Thanks for the reply but i knew that already :) The issue was it was causing some odd issues and i couldn't correct it w/o uninstalling WEP v5. Maybe the install is shot, I'm not sure D:

Fubar2Niner 03-05-15 06:01 AM

@ RushTheBus

Perhaps a screen shot showing your prob mate.

Best regards.

Fubar2Niner

TOY 03-10-15 10:22 PM

just one question
 
Hi Makman,

(My english is very poor.... so plz don't mind errors etc...)

Thank you so much 4 your fantastic mod, it work fine and well on my PC, the only "issue" (but is not very important... I'm just curious) is about the visual undewater, the seafloor don't have a fade out as show in the picture, it ends in a straight line.

Iit is normal? (or I assume is a limitation of the SH3 engine).

Thanks in advance.

:cool:

http://s5.postimg.org/yzmgif7r7/SEAFLOOR_FADE_2.jpg

http://s5.postimg.org/xjay0a4ub/SEAFLOOR_FADE_1.jpg

http://s5.postimg.org/ug55zsjk3/03_SHOT.jpg

makman94 03-11-15 01:09 PM

Quote:

Originally Posted by TOY (Post 2295797)
Hi Makman,

(My english is very poor.... so plz don't mind errors etc...)

Thank you so much 4 your fantastic mod, it work fine and well on my PC, the only "issue" (but is not very important... I'm just curious) is about the visual undewater, the seafloor don't have a fade out as show in the picture, it ends in a straight line.

Iit is normal? (or I assume is a limitation of the SH3 engine).

Thanks in advance.

:cool:

http://s5.postimg.org/yzmgif7r7/SEAFLOOR_FADE_2.jpg

http://s5.postimg.org/xjay0a4ub/SEAFLOOR_FADE_1.jpg

http://s5.postimg.org/ug55zsjk3/03_SHOT.jpg

hello TOY,

thank you too for your kind words :up:

about your question: i don't 'see' underwater the same thing with you with MEP v5 installed. the following pics are showing the underwater vissibility in the navigation training mission with MEP v5:

http://i59.tinypic.com/so0ojk.jpg

http://i61.tinypic.com/juuyrn.jpg

http://i60.tinypic.com/2chs6s2.jpg

my thought is that maybe is 3d driver or graphic cards theme (but i am totally noob on these themes for helping further).
the values that are responsible for the underwater fog fading are located in scene.dat at EnvSim>FogDistances>UnderwaterObjectsRelativeZMin and UnderwaterObjectsRelativeZMax
so try changing (increasing or decreasing) these values there to see if it is getting any better for you :yep:


off theme: a pic that i liked showing one of the new amazing ships (''Le Triomphant'') that ''The frog'' released (http://www.subsim.com/radioroom/show...php?t=218227):
http://i58.tinypic.com/72c7sm.jpg

TOY 03-11-15 02:18 PM

Quote:

Originally Posted by makman94 (Post 2295965)
hello TOY,

thank you too for your kind words :up:

about your question: i don't 'see' underwater the same thing with you with MEP v5 installed. the following pics are showing the underwater vissibility in the navigation training mission with MEP v5:







my thought is that maybe is 3d driver or graphic cards theme (but i am totally noob on these themes for helping further).
the values that are responsible for the underwater fog fading are located in scene.dat at EnvSim>FogDistances>UnderwaterObjectsRelativeZMin and UnderwaterObjectsRelativeZMax
so try changing (increasing or decreasing) these values there to see if it is getting any better for you :yep:


off theme: a pic that i liked showing one of the new amazing ships (''Le Triomphant'') that ''The frog'' released (http://www.subsim.com/radioroom/show...php?t=218227):

Yep, you are right, your pic are completely different than mine. I'll try your suggestions.

SuperThanksssssss!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!


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