best practice for Sea Power
Is Dangerous Waters a good combat sim to play in anticipation of Sea Power? Thanks
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No.
Fleet Command is the nearest in term of gameplay style. Command Modern Operation is better but way more expensive. |
Welcome aboard!
navet635!:Kaleun_Salute: finally on the surface after a 5-year 'silent run'!:up:
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re best practice for Sea Power
Thanks. I've played both. Fleet Command is way more approachable but I have some display glitches. I was hoping for meaningful updates but other options seem to be 'coming soon'. :haha:
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Or if you have Cold Waters, install the "dot mod" and you can play surface ships with some caveats and restrictions due to CW engine.
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Quote:
As opposed to playing The Sims or Call of Duty? Yeah, definitely. You can at least get familiarized with some relevant systems and weapons. But like UglyMowgli said, Dangerous Waters is a study sim where you play exclusively as one platform per mission, in great detail, and all centered around anti-submarine warfare. Sea Power will be controlling a bunch of different ships while also having to contend with the much different (and fast paced) anti-surface and anti-air domains, which you can experience as the Perry in Dangerous Waters. |
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