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-   -   New feature: Training Mode (https://www.subsim.com/radioroom/showthread.php?t=241270)

Onkel Neal 05-21-19 06:16 PM

New feature: Training Mode
 
Select Tutorial
http://www.subsim.com/radioroom/pict...ictureid=10354

http://www.subsim.com/radioroom/pict...ictureid=10359


Work out your TDC solution
http://www.subsim.com/radioroom/pict...ictureid=10358

http://www.subsim.com/radioroom/pict...ictureid=10352

Check it against the actual solution!
http://www.subsim.com/radioroom/pict...ictureid=10357

View your torpedo tracks
http://www.subsim.com/radioroom/pict...ictureid=10355

Send message to BdU: Progressing in torpedo training.
http://www.subsim.com/radioroom/pict...ictureid=10356

Topo65 05-21-19 06:36 PM

YES! :Kaleun_Cheers:

derstosstrupp 05-21-19 07:23 PM

Good stuff fellas, this thing gets better and better!

blackswan40 05-21-19 08:59 PM

https://www.mediafire.com/convkey/15...3sgr91v94g.jpg
Onkel Neals Operation Batternburg Wolfpack TDC Training with this new Wolfpack update



https://www.mediafire.com/convkey/04...d5wzn54q4g.jpg

mastering the TDC

https://www.mediafire.com/convkey/d6...41l8tqu54g.jpg

its a piece of cake even Bernard could master it!

https://www.mediafire.com/convkey/54...3fjly36n4g.jpg

Pisces 05-22-19 07:15 AM

Yes, nice addition. Visible torpedoes on the map and verification on AOB and speed is just what we needed.

Though I do agree with Elphaba/Capt. Zoe Summer's question on discord: What does the length of the target speed vector, and the position of the forward triangle indicate? Location of target at impact time? Or just X time in the future. That didn't seem to add up to anything sensible when I calculated at the time of trying it out.

thanatanos 05-22-19 06:15 PM

Wolfpack training
 
Hey guys,

I've searched far and wide on the internet for useful tutorials for Wolfpack. Gamestash's Youtube channel has some very useful and clear tutorials that helped me out pretty well.

Here's a tutorial about the Torpedo Data computer:

https://youtu.be/XESEkSVZlYM

And here's a nice video about the enigma machine in wolfpack:

https://youtu.be/qt3zuNCcSqQ

Aktungbby 05-22-19 07:20 PM

welcome aboard!
 
thanatanos!:Kaleun_Salute:

Onkel Neal 05-22-19 08:56 PM

Quote:

Originally Posted by Pisces (Post 2610738)
Yes, nice addition. Visible torpedoes on the map and verification on AOB and speed is just what we needed.

Though I do agree with Elphaba/Capt. Zoe Summer's question on discord: What does the length of the target speed vector, and the position of the forward triangle indicate? Location of target at impact time? Or just X time in the future. That didn't seem to add up to anything sensible when I calculated at the time of trying it out.

......

Quote:

Originally Posted by Usurpator (Post 2610761)
Version 0.16 is now available. The update features a training mission illustrating the in-game mechanics of the torpedo data computer.
The training mission gives you the option to observe the calculated torpedo trajectory, as well as the distance, speed and angle on bow of the target.

The targets are represented by blue triangles. The semi-transparent triangle in front of each target represent the targets position on the calculated impact.
Ship types are also represented, allowing you to practice identifying the ships using the recognition manual.


Justaguyinnc 05-23-19 11:52 AM

Easy mode vs realistic mode
 
What a nice tutorial.. :Kaleun_Cheers::Kaleun_Applaud::Kaleun_Cheers:


Now that we know these features are there (cough)...

How about adding an EASY Mode to go along with the Realistic mode?
Leaving the torps and angles available on Nav map during a regular outing?


Hey.. more options..the better... Jus'sayin
of course whoever Host a lobby can pick if Easy is allowed or not..

ceh 05-23-19 05:55 PM

Quote:

Originally Posted by Justaguyinnc (Post 2610984)
Hey.. more options..the better...

I respectfully disagree :)

In this context, more options would be bad for the community/players in the long run.

It's an old discussion, I'm sure you've seen it many times. It boils down to humans being lazy and preferring the easier way. Some folks, on the other hand, would rather go through slightly more 'trouble' to get more satisfaction out of the whole thing. Then you get your player base segmented and so on.

I was very pleasantly surprised by the no-UI/hardcore/whatever-we-wanna-call-it approach when I first launched the game.

Malwulf 05-23-19 07:13 PM

Love this addition! Super helpful for those of us who aren't too experienced with manual aiming, but doesn't necessarily make things too easy once the skill set develops.

Now I'd just love to see some sort of single-player functionality. Playing with a full crew of real people is absolutely amazing and I don't want that lessened, however sometimes it's hard to get the whole crew to report for duty. :haha:

Justaguyinnc 05-24-19 03:15 AM

Quote:

Originally Posted by ceh (Post 2611011)
I'm sure you've seen it many times. It boils down to humans


Yep I seen that before.. it is when a company does not notice their software is being under sold and shuts the door... but by all means.. limit the game as much as possible...we are not paying the bills.. and there are "other" titles that offer more options .. ;-)


Quote:

Originally Posted by Malwulf (Post 2611018)
Now I'd just love to see some sort of single-player functionality.. :haha:


That WAS at the top of their list "they" said... guess the list changes without notice...

Onkel Neal 05-24-19 03:32 AM

Still at the top of the list, nothing has changed.

ceh 05-24-19 03:47 AM

Quote:

Originally Posted by Malwulf (Post 2611018)
Now I'd just love to see some sort of single-player functionality. Playing with a full crew of real people is absolutely amazing and I don't want that lessened, however sometimes it's hard to get the whole crew to report for duty. :haha:

Do try playing solo, it's a bit of a challenge running around the stations but it's a lot of fun and very satisfying when you sink 'em all on your own :)

trindade 05-24-19 04:33 AM

Quote:

Originally Posted by Onkel Neal (Post 2611058)
Still at the top of the list, nothing has changed.


Great to know that Onkel Neal, thanks and keep the good work.


Cheers

stoppro 06-10-19 05:37 PM

this is not helping me . do i go to the map then to the scope then to tdc? .I am ready to throw in the towel- I have sunk six ships all with the deck gun. the last ship i sank Neil was with me. the training mode doesn't explain much. rant over --I'll go try again

Pisces 06-10-19 06:04 PM

You can view the tracking data on the map with the M key anywhere in the tutorial/training mission. You do not need to view it from the map table.

There is a bug in the game with time. The clock on the map seems to count too quick, around 2 seconds per minute (other say a bit less, 1.8). A ticking in-game stopwatch seems to be the in the right pace, in sync with the OS clock and external stopwatch. The developers should already have a fix for this in the next patch. In the mean time I suggest to test the game-clock rate yourself in comparison to an external clock. And correct your time measurements based on that.

As for tracking AOB. If you switch quickly between periscope and map you should get the same AOB value. With a bit more calculation work there is another way. The course of the target should stay constant. So you should be able to work back calculation from visual AOB, bearing and ownship course to an estimate target course. Same on the map: measure bearing direction on the map with line tools and add/subtracht AOB to get target course. Or mark positions of the icon and draw a line through them. Then compare if you got it right.

Other than that, from what distance do you fire at targets? Try to get closer as you will have better odds against measurement errors you made.

stoppro 06-10-19 06:07 PM

well one hit out of nine- right up the stern -and i am not sure how i did that I will just have to keep practicing .

Pisces 06-10-19 06:17 PM

If you aimed in the middle and the torpedo hits the aft of it then there are 2 possibilities: it's speed is higher than you set on the TDC, or the AOB was closer to 90 than you set the TDC (which side of 90 degrees we can't tell from your information).

Also try to fire the torpedo when the gyro angle is towards the bow. Turn the periscope to make that so. Then turn the boat if you have to, to get the target in view. Then range becomes a less, or even not, important factor in the torpedo aiming.

p.s. Also never fire from directly behind the target. Odds are high that you will miss because of it's small size. Extend away, surface when safe and move around it at max speed, dive when you are in front of it within 2km to it's path. And wait for it to come in front of you by itself. Attack when gyro angle is set to 0, and target crosses the periscope line. Then AOB is approaching 90 degrees with much better odds of hitting.

stoppro 06-10-19 06:47 PM

Thank you, I forgot about the m key ON the shot I hit I set 4 degrees starboard. I had a near miss with the stern tube. I'll just keep at it.


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