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-   -   Mod from Onealex (https://www.subsim.com/radioroom/showthread.php?t=248010)

Onealex 07-28-21 07:47 AM

Quote:

Originally Posted by GrenSo (Post 2759894)
Hi Alex,

I done tody a short test of your mod and what I saw was is fantastic! Only the harbors can have more life.

My qestion is now, if it is possible to add the main harborsof LSH3 in your mod with sluice and so on or is this to much or not in your interest?
Or which files do I have to take to use your submarines in SLH3 with all fuctions they have?

Hi.

1 I have desided to reduce or do not increase traffic in ports to better game stability when there is an air attack on base and to keep FPS more than 40-50.
Adding a bigger files related to ports will reduce FPS and increase load on PC when there is an air attack. Player spend 99% time at sea so there is no reason to make detailed ports which may couse in some cases CTDs.
2 I think it's impossible because I have changed almost everything. So copying my files to another version of SH3 will make a lot of bugs and incompatibilities

GrenSo 07-28-21 08:45 AM

Quote:

Originally Posted by Onealex (Post 2759896)
Hi.

1 I have desided to reduce or do not increase traffic in ports to better game stability when there is an air attack on base and to keep FPS more than 40-50.
Adding a bigger files related to ports will reduce FPS and increase load on PC when there is an air attack. Player spend 99% time at sea so there is no reason to make detailed ports which may couse in some cases CTDs.
2 I think it's impossible because I have changed almost everything. So copying my files to another version of SH3 will make a lot of bugs and incompatibilities


It is okay and I will test your mod more and more and will see if I stay or not. :D
But can you tell me witch files/folder I have to take to test just your submarines with an other mod?


BTW: I found a small bug on IIA and pennant


https://i.postimg.cc/Gm1kbT35/2021-07-28-154022.jpg

Onealex 07-28-21 09:44 AM

Quote:

Originally Posted by GrenSo (Post 2759913)
BTW: I found a small bug on IIA and pennant


https://i.postimg.cc/Gm1kbT35/2021-07-28-154022.jpg

Good job. Already fixed

Onealex 07-28-21 09:47 AM

Quote:

Originally Posted by GrenSo (Post 2759913)
But can you tell me witch files/folder I have to take to test just your submarines with an other mod?

I don't remember. You can take the German U-boat Compilation mod as an example to know which files are responsible for all u-boats

Onealex 07-28-21 12:02 PM

Slightly changed nights. But I'm not sure is it right color
https://d.radikal.ru/d00/2107/73/18df777fc3a5.jpg

https://b.radikal.ru/b10/2107/38/5cdd19ab76dd.jpg

https://b.radikal.ru/b42/2107/d3/5895f636e342.jpg

Mad Mardigan 07-28-21 01:42 PM

Quote:

Originally Posted by Onealex (Post 2759949)

Looks good to Me, not bloody dark you can't see squat but not too light, either... but, that is just My own opinion.

M. M.

:Kaleun_Salute:

GrenSo 07-29-21 12:39 AM

Quote:

Originally Posted by Onealex (Post 2759924)
I don't remember. You can take the German U-boat Compilation mod as an example to know which files are responsible for all u-boats


Thx, this will help.

Onealex 07-29-21 06:04 AM

Fix for GWX Onealex Edition 1.48. The main link has been updated.
1 Fixed the position of the pennants for U-boats IIA and IID
2 Correction of the detection radius for ships at night
3 Slightly changed nights
https://drive.google.com/file/d/1fv3...ew?usp=sharing

GrenSo 07-29-21 06:15 AM

Hi Alex,


I tested yesterday and today the function of the submarines in your mod with different single missions. For this I tried different types and years of IIA until XXI.
For some VIIC/C41/C42 in the version from the year 43, 44 and 45 I found bugs, that the FuMO is at a wrong place. I do not have any screenshot yet, but I think you will find this bug also by yourself.

Onealex 07-29-21 06:22 AM

Quote:

Originally Posted by GrenSo (Post 2760046)
Hi Alex,


I tested yesterday and today the function of the submarines in your mod with different single missions. For this I tried different types and years of IIA until XXI.
For some VIIC/C41/C42 in the version from the year 43, 44 and 45 I found bugs, that the FuMO is at a wrong place. I do not have any screenshot yet, but I think you will find this bug also by yourself.

Hi. There are not a bugs. It is a feature. Just U-boat configuration for different periods. Game does not know in what place should be installed late war sensor.
When the radars and other sensors of the second half of the war become available in the game, then you need to activate the Late sensors compilation mod so that the sensor is in the right place.
This is described in GWX Onealex Edition Manual. But there is only russian text...

https://d.radikal.ru/d32/2107/54/dc73394bf028.jpg

GrenSo 07-29-21 06:41 AM

Quote:

Originally Posted by Onealex (Post 2760048)
This is described in GWX Onealex Edition Manual. But there is only russian text...

If the explanation only in Russian, then it's clear why I can't know it. And I can't translate the complete document with Google Translate or DeepL.

If I understand you correctly, then is the late sensors "addon" only necessary in the later years, when I can see that the parts like FuMO is at the wrong place?

Onealex 07-29-21 06:43 AM

Quote:

Originally Posted by GrenSo (Post 2760049)
If the explanation only in Russian, then it's clear why I can't know it. And I can't translate the complete document with Google Translate or DeepL.

I understand you. But I'm not fluent in English so that I can explain some moment here on this forum

dex 08-02-21 03:43 AM

about Late war sensors and snorkels
 
Hi OneAlex
Can we install this option in early war 1939,1940,41...Or not
I mean on Jsgm (Late war sensors and snorkels)

Onealex 08-02-21 06:50 AM

Quote:

Originally Posted by dex (Post 2760685)
Hi OneAlex
Can we install this option in early war 1939,1940,41...Or not
I mean on Jsgm (Late war sensors and snorkels)

You can do that but no reason to do that before 1944 for Late War Sensors Snorkel Antennas mod

dex 08-02-21 08:17 AM

about Late war sensors and snorkels
 
Quote:

Originally Posted by Onealex (Post 2760710)
You can do that but no reason to do that before 1944 for Late War Sensors Snorkel Antennas mod

Thank you :Kaleun_Salute:

Rm978 08-02-21 09:30 AM

Are there any keybinds in this modpack I should know about, which aren't listed in F1 menu ingame?

Onealex 08-02-21 09:33 AM

Quote:

Originally Posted by Rm978 (Post 2760741)
Are there any keybinds in this modpack I should know about, which aren't listed in F1 menu ingame?

Open Commands_en file in the SH3\data\Cfg directory and you will see all keys which are used.

Rm978 08-02-21 01:52 PM

Quote:

Originally Posted by Onealex (Post 2760742)
Open Commands_en file in the SH3\data\Cfg directory and you will see all keys which are used.

Thanks!:Kaleun_Salute:

dex 08-06-21 12:34 AM

About early war Royal navy warships
 
Greetings....One question...I starded again new campaign from begining 1939 because war is ended 1945 too bad.... My sub U46 (late 1939 near Shetlands islands An 13,14.) have a contact 3 warships,one of them Riwalpandi,I try to shoot them but torpedo failure,from 4 attempts only one hit,they atacked me,one escort destroyer trow dc..I must run,dive quickly...They fled soon after... Any chance to face famous Riwalpandi again later 1940,1941....

Onealex 08-06-21 01:38 AM

Quote:

Originally Posted by dex (Post 2761383)
Greetings....One question...I starded again new campaign from begining 1939 because war is ended 1945 too bad.... My sub U46 (late 1939 near Shetlands islands An 13,14.) have a contact 3 warships,one of them Riwalpandi,I try to shoot them but torpedo failure,from 4 attempts only one hit,they atacked me,one escort destroyer trow dc..I must run,dive quickly...They fled soon after... Any chance to face famous Riwalpandi again later 1940,1941....

I have sunk it in Scapa Flow after Gunther Prien's attack. Also there is small chance to sunk it in task force. But you should be lucky because many groups are randomised.
https://youtu.be/6Wq3OVR43FI?t=6635


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