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-   -   Mod from Onealex (https://www.subsim.com/radioroom/showthread.php?t=248010)

Onealex 06-17-21 03:42 AM

Quote:

Originally Posted by Hartroff (Post 2752992)
This is very interesting. When I continue my saved games, no matter which save file I choose to load, my u-boat goes down to deep see until see bed, then a collusion and I am loosing my all crew. End of the game. This is happening for two different career.

It is old SH bug. Open GWX 3.0 Manual and you will find the solution.

Hartroff 06-17-21 03:47 AM

Deep gauge shows 130 meter but in fact, I was sailing on surface. Low panel deep gauge shows my real level as 5-6 meters. I think my U-boat is spawning or teleporting on the see bed a few seconds after starting. Depth under keel is 75 meters and I am sailing on surface. So I can't go to 130 meter deep in seconds. Sudden spawning-teleporting and collusion. Loosing all man and end of the game. Started a few times to get same data like my location and deep level. It is happening every time.

Hartroff 06-17-21 03:49 AM

Quote:

Originally Posted by Onealex (Post 2752994)
It is old SH bug. Open GWX 3.0 Manual and you will find the solution.

I am checking now.

Hartroff 06-17-21 04:26 AM

GWX 3.0 Manual says:
Players will occasionally experience the ―Crash Dive of Doom, a known Silent Hunter III bug where your game is saved normally, but when you restart the game, your U-boat starts at the bottom of the ocean and sinks because it is far below crush depth. The workaround is to open the Campaign.LND, Campaign.SCR, and Campaign.RND files in "Notepad" or "Wordpad", change the
―Windspeed=0.000000 to ―Windspeed=4, and then restart the same save game again.

I did it but still "Crash Dive of Doom" is happening.

33lima 06-17-21 06:25 AM

Has anyone got zoom working in this mod (in the ship camera, < key)?

I mean the mousewheel, telephoto, zoom-in-steps zoom, not the ability to move the wide-angle camera closer to the boat/ship. Which - unlike real, telephoto zoom- produces a distorted perspective when moved in too close. So you can't get an external view or screenshots with this sort of perspective...

https://i.ibb.co/yS6sTcm/sh3-2021-04-24-22-43-42-84.jpg

('telephoto'mousewheel zoom in steps, in GWX+GUC)

...instead of this:

https://i.ibb.co/dMhYF1H/sh3-2021-05-09-10-45-05-06.jpg

(camera moved in closer with arrow key, in this mod)

Still on 1.46 here as I don't want to risk my current careers by updating; and no amount of checking the commands file or using different camera-related files seems to help.

Niume 06-19-21 11:56 AM

Why T II torpedos have 3km range? In Uboat.net and wikipedia it states its 5km.

Onealex 06-19-21 01:06 PM

Quote:

Originally Posted by Niume (Post 2753406)
Why T II torpedos have 3km range? In Uboat.net and wikipedia it states its 5km.

https://military.wikia.org/wiki/G7e_torpedo#G7e.2FT2
From Uboat.net:

https://b.radikal.ru/b39/2106/d7/f9559cbe6c50.jpg

SnipersHunter 06-20-21 04:00 AM

Is a DGUI implementation planned for this?

Great mod Onealex, keep um the good work. :Kaleun_Cheers:

Onealex 06-20-21 04:13 AM

Quote:

Originally Posted by SnipersHunter (Post 2753515)
Is a DGUI implementation planned for this?

Great mod Onealex, keep um the good work. :Kaleun_Cheers:

Thanks. No. DGUI is not planned

Niume 06-20-21 04:57 AM

Quote:

Originally Posted by Onealex (Post 2753424)

I think the 3km range is for not preheated torps. And I think that most u-boats did preheated torps before attacking. So in most cases T2 had 5km range

SnipersHunter 06-20-21 06:44 AM

Which of the h.sie and stiebler fixes are used in this modpack?

Onealex 06-20-21 06:52 AM

Quote:

Originally Posted by SnipersHunter (Post 2753542)
Which of the h.sie and stiebler fixes are used in this modpack?

https://a.radikal.ru/a04/2106/be/ba4302d7c44b.jpg

Onealex 06-20-21 07:58 AM

Bug fixes for GWX Onealex Edition 1.47. The main link has been updated.
1 Fixed a bug when ships with the wrong draft were generated in the convoy.
2 Correction of ship names.
3 Correction of ship zones.
4 Some sounds have been changed.
5 Minor fixes.

Doolar 06-20-21 08:40 AM

Question for ya
 
I noticed in the post above, you left the "Diesel Damage Fix" unchecked. Is that for technical reasons or a personal choice ? Thanx

Onealex 06-20-21 08:47 AM

Quote:

Originally Posted by Doolar (Post 2753567)
I noticed in the post above, you left the "Diesel Damage Fix" unchecked. Is that for technical reasons or a personal choice ? Thanx

On my opinion it's not realistic feature

Levyathan89 06-22-21 11:36 AM

Quote:

Originally Posted by Hartroff (Post 2752946)
I've started another career and gauges are working but in my old career they are not working.

In my experience you have to live with the broken gauges until you end your patrol, when you start your next patrol, they should be working again.

dex 06-26-21 12:53 PM

about Black Sea Campaign
 
OneAlex one question please....where to patrol grid ASOW.... First time I see something like this
Base Constanza Romania dec.1943
Ps I reach Asow Sea but nothing...still stand in documents (blue color) briefing mission orders patrol grid ASOW

niktamer93 06-27-21 07:39 PM

Hello, cant even play want to start a career in 1940, it load then crash

anything special to do ? o_O

Edit: So... The 4 giga patch worked, this means you didnt apply it ? ..

Also everytime i want to start my patrol in 1940 = crash, but starting from 1939 september for example= works.....

Strenge, d'ont know what to think of that modpack.

Doolar 06-27-21 07:56 PM

re
 
Hey niktamer93, I've been playing OneAlex 1.xx, since version 1.23 and had issues at first. Not sure how I had missed it but to correct my crashing, I changed the SHIII.exe, SH3Cmdr.exe and JSGME.exe, to "run as administrator" and to run in the "Win7 Compatibility" mode. All had been perfect since. Try those adjustments and if that fixes your issues, you're gonna love this mod. Jerry CA45

niktamer93 06-28-21 08:54 AM

Hello i will try and let you know thank you !


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