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-   -   Auxiliary Cruiser mod (https://www.subsim.com/radioroom/showthread.php?t=199104)

Cybermat47 03-26-13 08:54 PM

Quote:

Originally Posted by V13dweller (Post 2031965)
I think I found a solution to your problem, go the the Eqp file and set the date it get's attached to whet ever date you please, like 1938, that will make the four guns present constantly, so they will have their cannons from the start.

I hope this solution helps.

Good one! You just solved that particular problem!

Cybermat47 04-29-13 03:33 AM

v.1.0.00 is up! Thanks V13dweller! :salute:

V13dweller 04-29-13 07:47 AM

Your very welcome. :salute:

V13dweller 08-27-13 10:38 PM

There are some comments on the previous pages that discuss people never actually seeing the Auxiliary cruisers, but from my experience they are often seen escorting German or Italian (?) convoys, even in the Mediterranean but this is probably a bug. (Not the mods fault)

But this mod, nevertheless increases the effectiveness of German convoy escorts no matter where they be.

I have tested them in ME2 and when it comes to attacking early convoys, they perform very well against early convoys and even some later armed merchants.

CaptJulius 08-29-13 06:11 AM

Great! Thank You. :up:

Cybermat47 08-30-13 02:30 AM

Quote:

Originally Posted by CaptJulius (Post 2107175)
Great! Thank You. :up:

You're welcome :salute:

Cybermat47 11-24-18 02:19 AM

Updated. The auxiliary cruisers now have a more realistic armament.


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