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-   -   How do you change nationality of a Sub/Ship? (https://www.subsim.com/radioroom/showthread.php?t=244710)

Col7777 04-19-20 02:02 AM

How do you change nationality of a Sub/Ship?
 
I found a playable ship I fancied trying but it is a German, I would like to change it to British or American if possible.

This also applies to any other vessels as well by the way, so can anybody show me what files to alter and how please?

Col.

Col7777 05-27-20 11:56 AM

I read on another thread somewhere IF for example you sink a friendly you automatically become the enemy and that lasts for 24 hours.

So just as an experiment I started a mission and the first friendly I saw I sank it.
Then I carried on but the next friendly was still a friendly and the enemy was still the enemy, so does that only work in certain situations?

Col.

KaleunMarco 05-27-20 01:29 PM

Quote:

Originally Posted by Col7777 (Post 2673275)
I read on another thread somewhere IF for example you sink a friendly you automatically become the enemy and that lasts for 24 hours.

the thread you read was not SH4. sinking a friendly in SH4 might get you scolded or even fired if you do it too often but you would not be considered enemy at any time.

KaleunMarco 05-27-20 01:31 PM

Quote:

Originally Posted by Col7777 (Post 2664332)
I found a playable ship I fancied trying but it is a German, I would like to change it to British or American if possible.

This also applies to any other vessels as well by the way, so can anybody show me what files to alter and how please?

Col.

you need to enter the ship in the Roster for whatever nation you want it.
there are plenty of examples. look for a freighter or tanker that is used by both Allies and Axis and there is your model.

Col7777 05-27-20 02:43 PM

Thanks guys, yes Marco, I did try that on a couple of vessels but for some reason it only read one nationality, I couldn't change it.
I must be doing something wrong somewhere.

Col.

XenonSurf 05-27-20 04:18 PM

Changing the side for which you play, the nationality, is simply done in the mission files *.mis for single missions. Same goes for campaign mission files, but I would not change these without knowing exactly what you do.
And of course make backups before changing anything.



XS

Col7777 05-27-20 04:39 PM

Thanks XS,

I liked a few Axis vessels and thought I might like to try them as Allied.

Yes I always make a backup, leaned that in Flight Sim lol.

Col.

XenonSurf 05-27-20 05:08 PM

Quote:

Originally Posted by Col7777 (Post 2673351)
Thanks XS,

I liked a few Axis vessels and thought I might like to try them as Allied.


Ah, but for that you don't need to change nationality, you just need to change the ship type, again in the mission file; if you want to play the Yamato for the American side you can do so, change the player ship to Yamato. In the campaign you would need to edit the Flotilla.upc and StartCareer.upc correctly, but these modded files are often provided with the ship mod.
Currently I'm working on a British CA Kent ship with 28 torpedos (FWD+AFT), it will crush whatever nationality... :D

XS

Col7777 05-28-20 12:39 AM

Thanks XS,
Yes I sometimes play the Kent CA ship, I updated the armour level and it is almost God mode now, not real I know but good fun.
I very rarely use torpedoes as it normally finishes off any enemy with it's guns, plus it's fast too.

Col.

XenonSurf 05-28-20 04:51 AM

Quote:

Originally Posted by Col7777 (Post 2673420)
Thanks XS,
Yes I sometimes play the Kent CA ship, I updated the armour level and it is almost God mode now, not real I know but good fun.
I very rarely use torpedoes as it normally finishes off any enemy with it's guns, plus it's fast too.

Col.


In some single missions with many IJN units and my CA Kent, I can see a firework for some time, the Kent will sink ships with his powerful canons but then my game crashes, SH4 was not meant for such high activity I think. And I have a powerful system and the 4GB Patch installed, so that's not the reason. It seems that playing with ships has limitations .


XS

Col7777 05-28-20 05:57 AM

Yes, I too have had the odd crash and I couldn't see why.
I've played some missions no problem with a ship, go on another and get a crash very quick.
I started to save the game more often now so I can go back and not lost much.

Col.

XenonSurf 05-28-20 07:20 AM

Quote:

Originally Posted by Col7777 (Post 2673445)
Yes, I too have had the odd crash and I couldn't see why.
I've played some missions no problem with a ship, go on another and get a crash very quick.
I started to save the game more often now so I can go back and not lost much.

Col.


If your ship mod pack has a 'names' file in the Roster folder, then you must check if all ships are correctly referenced depending on which background mod you use to play with the ship, I use a ripped TMO version with the stock campaign which usually doesn't conflict with the ship ID's of the ship mod. If there are confilicts, meaning different IDs for the same ship type found in a mission and the corrisponding one in your 'names' file used, then the game will crash. It's very cumbersome to check it out, but for me this was not the reason apparently.


XS

Col7777 05-28-20 10:02 AM

I got a bit fed up of the Asian theatre and fancied a change so I'm using the Monsun + Omegu at the moment.

Col.


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