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-   -   [TEC] Marking friendly minefields on maps (https://www.subsim.com/radioroom/showthread.php?t=249700)

Bubblehead1980 06-15-21 01:11 AM

Marking friendly minefields on maps
 
For my TMO update have added friendly minefields (if there is such lol) at certain allied harbors, etc. Thinking would be a good idea to mark them on the nav map. Beyond my skill set lol anyone?

propbeanie 06-15-21 04:14 PM

There is just no easy way to do that... "artwork" is needed in the Data Locations LocationMaps folder, and then "sizing" in a MapLocation on the map, with appropriate dating for it to show. We have tried "lines" on the map in FotRSU, but it looks like a kindergartner could do a better job of it... :har:

Bubblehead1980 06-16-21 02:26 PM

Quote:

Originally Posted by propbeanie (Post 2752738)
There is just no easy way to do that... "artwork" is needed in the Data Locations LocationMaps folder, and then "sizing" in a MapLocation on the map, with appropriate dating for it to show. We have tried "lines" on the map in FotRSU, but it looks like a kindergartner could do a better job of it... :har:


I figured. Hoping someone knows how and is willing lol.

KaleunMarco 06-16-21 02:40 PM

Quote:

Originally Posted by Bubblehead1980 (Post 2752914)
I figured. Hoping someone knows how and is willing lol.

a few years ago i wanted to augment the places documentation...adding more port names, strait names, etc. my thoughts were that there was a hidden text files somewhere. but no. it is done graphically. when you look at the Nav Map and see those location names, those are graphics.
well, that ended that effort.

propbeanie 06-16-21 04:09 PM

... and doing the place names is WAY easier than doing "artwork" in the file... the same holds for my attempts at what Art Anker and Hitman were trying to do with the time zone lines... next to impossible without 10x the patience than what I have...

Bubblehead1980 06-16-21 11:29 PM

Quote:

Originally Posted by propbeanie (Post 2752937)
... and doing the place names is WAY easier than doing "artwork" in the file... the same holds for my attempts at what Art Anker and Hitman were trying to do with the time zone lines... next to impossible without 10x the patience than what I have...


Was never aware of anything about time zone lines. I assume they were trying to put them on the map? Would be nice!

Suppose I will just give warning in readme with screen shots showing where the Allied minefields are at certain ports, where to enter etc. There are PC types one can be escorted in by i.e. follow the leader , but on occasion one may not spawn so player will need reference.

propbeanie 06-18-21 09:49 PM

It wouldn't be so bad to "draw" markers, if you could skew or stretch a square, but you can't, and when you zoom, it also changes when the "artwork" disappears from the NavMap. You wouldn't want a minefield indicator disappearing on you just before you have to make that 90 degree turn to enter the harbor... :roll: - what you are left with is basically "custom" artwork for every field you placed.


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