Mission? How about a PT campaign!!! I am excited about that!
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The wait is killing me, :lol: :up:
Doc:rock: |
Hopefully we'll have something for y'all to play with soon (I know I keep saying that). Sqk's working on some ROF adjustments and then the real "fun" begins.
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Well don't rush it like some, ah, well ah, submarine sim makers do. CL
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I stand corrected then. How about don't do the megaconglomerate corporate evil thing. Its ok do be money hungry tho. CL
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-sqk |
Anyone know what's wrong here?
Other than the obvious lack of texture and all the alignment problems, could anyone tell me what I'm doing wrong to have this kind of effect?
http://i19.photobucket.com/albums/b1...709-194511.jpg http://i19.photobucket.com/albums/b1...709-194530.jpg http://i19.photobucket.com/albums/b1...709-194545.jpg No matter what angle or distance that I view this piece of added 3D from I get the same "cut-out" look. The original piece was constructed from 2 cylinders and an extrusion that I connected in 3ds max 8. I'm stumped as to what is causing it. With a previous attempt at it that I had textured, the same thing happened. If anyone can tell me what I'm doing wrong (besides the long list that's already known:rotfl:), I'd be eternally (or at least until I forget) grateful. |
Many thanks, Mikhayl:up:I'll give that a shot as soon as I clear the cobwebs from my eyes:yep:
Edit : That worked a charm, Mikhayl. Somehow, only the faces on the base column got flipped. Guess I learned something new today, so I can stop thinking for the rest of the day:rotfl: |
Did PT boats had Depth charges for Ijn subs?
I know of the gme Battlestations Midway where you have DCs:hmm: |
Yes, sir, some of them sure did.
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We need the SDK for this things. Okay I made a torpedo overwriting barrel which falls in the water and makes a splash, but it is bad when you know you are just making a fake boom. It has to be a real BOOOOM. Also we could let the flaks shoot at ships and planes. :-) |
That "splashing torpedo" would be wonderful for this boat. It's one of the things on my to do list (way down there somewhere). And AAs shooting at boats would be wonderful, too. I thought that there was a problem with guns firing in two different directions when that was done?
Edit : On a different note, I ran across another oddity when texturing those AA "turrets" that I showed screenies of earlier. I did the texturing the "cheap way" (exporting the model as a -uv2) and accomplished getting the second (rear) turret textured. Then used the exact same 3d model and material for the front one and it still shows as solid black. If anyone has any ideas what's up with that, scream. |
DT, if you check/uncheck (depending on your current settings) 'Reverse face winding' in S3D during import it's the same as flipping in Max.
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Yeah, You can only aim one target. But is this a problem on a PT boat?:rotfl:
I though they had only two small AAs and 4 torps:hmm: But for gameplay you have to make a commerce raider out of it:yep: When I worked on DDs I had the idea making the torpedo turrets turning as an door animation. I recommend this. You could use a torp 3d model as an external door. It goes like you want it to go. It is a lot of frame setting but after this it is great:smug: |
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