NYGM Enhanced Hardcore « Steel Coffins edition »
Fifi Enhancement NYGM is not available anymore … changed for NYGM Enhanced Hardcore.
LATEST DOWNLOAD V6.1 https://www.mediafire.com/file/8axze...N_V6.1.7z/file Completely new version available in my signature. Readme pdf included for installation I highly recommend to play this mod with no more than X256 time compression in day time, up to X1024 in night time for the starting years 1939/1942… and all time X256 for last years 1943/1945! It is not an official megamod release, it is only my own game I have modded for myself… and I wished to share with the Subsim community :yep: Beginners should pass the way because it’s Not for Your Grand Mother! (NYGM) https://i.goopics.net/leqluy.jpg http://image.noelshack.com/fichiers/...-15-27-577.png http://image.noelshack.com/fichiers/...-29-27-552.png TIP FOR A GOOD CAREER START AND SAVE GAME LOADINGS: As usual, choose name, flotilla, start date, sub number...and launch. https://i.postimg.cc/sD9FwfTJ/1.jpg Make sure the starting year & flotilla correspond well before clicking start https://i.postimg.cc/3rmzxJQH/3.jpg Then DO NOT CHANGE ANYTHING to your U Boat crew and equipment for first mission!! Not even emblem or torpedoes! Leave it stock and start your first mission like that. (Only realism can be changed of course) https://i.postimg.cc/zvCQtpFf/4.jpg Leave harbor as usual, and once in high seas where nobody is around, save and exit game FROM NAV MAP (recommanded) https://i.postimg.cc/prb7J387/5.jpg Back to your desktop, open Commander and try to update your personal file https://i.postimg.cc/HkBq1ZDc/2.jpg It should open this window on your computer https://i.postimg.cc/PqJBXWT6/6.jpg If not (and even if yes!) go to your Documents/SH3/Data/Cfg/Careers/XXName and open your Patrol_0.Cfg You should see the start dates hour & minutes there: https://i.postimg.cc/DzNR8Sz7/7.jpg If not, open your Documents/SH3/Data/Cfg/Careers/XXName/Folder0/XX.Clg file, and you will find there the date hours minutes to past in your Patrol_0.Cfg (so your file has correct date hours minutes instead of nothing) Then open your Documents/SH3/Data/Cfg/Careers/XXName and open your Careers_0.Cfg, and make sure the informations correspond to the Clg ones https://i.postimg.cc/bJ2WbqGk/8.jpg To resume, you should see in Patrol_0 & Careers_0 files, your starting dates hours etc! Once all this checked, you can launch your last save and keep going your first mission...it should be 100% fine for the rest of this career :03: ---->If you want to get the "ship spotted" annoucement even for friendly/neutrals when sailing TC X1024, make sure in your Time Compression settings, the Character Animation is set to 1024 (the same time compression as your maximum) and of course the Ennemy Ship (s) Detected is set to 1. https://i.postimg.cc/VLssL6xp/1.jpg https://i.postimg.cc/XYpVdP7g/2.jpg Others settings as "When in 3D View", "Sound Effects", or Particle Rendering are set to 32 :Kaleun_Salute: |
Hi Fifi,
I am looking forward to this. :Kaleun_Cheers: KUrtz |
Looking forward to loading this up into NYGM. :D
Anyway, much thanks for putting this work together.:Kaleun_Salute: Good hunting, FUBAR295 |
Na dann:
auf Gefechtsstation:Kaleun_Salute: |
:hmmm: should be the last one activated on JSGME picture above.
Year/month/day are not good? |
Fifi,
Question; not sure if Single Merchant Contact mod was available as a single down load. I take it that it is just a copy the Config/Contacts file with the change made to it? This was a discussion long ago with RUB 1.45 regarding having this reincluded ; https://www.subsim.com/radioroom/showthread.php?t=87120 See this post by Steibler ; https://www.subsim.com/radioroom/sho...5&postcount=13 He outlines how to change the parameters for contacts in the Config/Contacts file for those who did not want this included. It makes things all the more challenging. :D Again, thank you for providing new life for my old favorite megamod. Good hunting, FUBAR295 |
Yes, you are right, should be:
Year=1938 Month=1 Day=1 Hour=12 This campaign file was coming from Harbor_Traffic of NYGM! Guys, easy enough to change with note pad :yep: |
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Very hard to intercept... |
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Good hunting, FUBAR295 |
Updated post #1 with U-Tankers & Harbor Traffic corrected
Please download this mod corrected and replace the one included in MODS folder! Thanks to Anvar1061 :up: :Kaleun_Salute: |
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Fifi,
In the Submarine/NSS_Uboat7b.dat file you are missing the Officer_Cap_With_Badge_For_Aces_Super_Turms.tga file. https://i.ibb.co/sPsY8tG/NSS-Uboat-7...Enancement.jpg https://i.ibb.co/Qcy7JNh/NSS-Uboat-7b.jpg An easy fix. :salute: Good hunting, FUBAR295 |
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https://www.subsim.com/radioroom/ima...n_Salute-1.gif |
https://www.subsim.com/radioroom/pic...ictureid=11906
Maybe i patched the SH3 exe. in a wrong way:hmmm: |
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Have you followed the DGUI patch instructions to the letter? |
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