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-   -   [REL] Homing Torpedoes (https://www.subsim.com/radioroom/showthread.php?t=227138)

wolfman Ben 07-31-16 09:08 PM

Homing Torpedoes
 
I'm an interesting guy who likes submarine games history and computers and I was wondering if homing torpedoes could be possible

cdrsubron7 07-31-16 09:26 PM

Quote:

Originally Posted by wolfman Ben (Post 2423004)
I'm an interesting guy who likes submarine games history and computers and I was wondering if homing torpedoes could be possible


There is an acoutic torpedo modeled in SH4 on the American side called the Mark 27 or "Cutie". Follow the link below for some info. :D


https://en.wikipedia.org/wiki/Mark_27_torpedo

Rockin Robbins 08-01-16 05:46 PM

I put the cutie on a strict steroid and battery acid diet to come up with an extensively augmented Slightly Subnuclear Mark 14 and Cutie mod. Danger: not to be used around pets or small children. Please leave enough range from target to avoid unfortunate effects. Remember, you make noise too. Chaos and Disorder Laboratories expressly disavows any warranty or expectation of "safety" when using this product.

ETR3(SS) 08-02-16 04:25 AM

The [REL] tag is for released mods only, best to discontinue use in the future to avoid confusion.

irfanahmed1979 04-18-20 08:54 AM

Quote:

Originally Posted by Rockin Robbins (Post 2423166)
I put the cutie on a strict steroid and battery acid diet to come up with an extensively augmented Slightly Subnuclear Mark 14 and Cutie mod. Danger: not to be used around pets or small children. Please leave enough range from target to avoid unfortunate effects. Remember, you make noise too. Chaos and Disorder Laboratories expressly disavows any warranty or expectation of "safety" when using this product.

1) I've downloaded this mod but is it compatible with FOTRSU? I'm asking because when I try to activate it, JSGME gives me a warning?

2) Which tools did you use for modding and where can I get them?

propbeanie 04-18-20 09:41 AM

Rockin Robbins mod is not 100% "compatible" with FotRSU, but that is a relaive term anyway, since he altered the characteristics of the two torpedoes. I do not recall if you get the homing torpedo early in his mod or not. Perhaps someone else can speak to that... Anyway, the "warning" from JSGME is just that, a warning that you are going to overwrite files. That is the nature of a mod, so about all you can do is to try it, see what happens, and go from there. Just be aware that RR's torpedoes can also take the player's sub out if you are too close to the detonation of the torpedo :roll: - it can be great fun though! If you don't like it, or it trashes something else in the game, just use JSGME to remove it, and you should be good to go again. Loading a Saved game both before and after using the mod might not work though. :salute:

irfanahmed1979 04-18-20 10:44 AM

Quote:

Originally Posted by propbeanie (Post 2664154)
Rockin Robbins mod is not 100% "compatible" with FotRSU, but that is a relaive term anyway, since he altered the characteristics of the two torpedoes. I do not recall if you get the homing torpedo early in his mod or not. Perhaps someone else can speak to that... Anyway, the "warning" from JSGME is just that, a warning that you are going to overwrite files. That is the nature of a mod, so about all you can do is to try it, see what happens, and go from there. Just be aware that RR's torpedoes can also take the player's sub out if you are too close to the detonation of the torpedo :roll: - it can be great fun though! If you don't like it, or it trashes something else in the game, just use JSGME to remove it, and you should be good to go again. Loading a Saved game both before and after using the mod might not work though. :salute:

Thanks propbeanie. Do you know where to find the modding tools and which files contain the torpedo data?

KaleunMarco 04-18-20 11:03 AM

Quote:

Originally Posted by irfanahmed1979 (Post 2664170)
Thanks propbeanie. Do you know where to find the modding tools and which files contain the torpedo data?

i know someone who has adapted the Mark 27 for use in FOTRSU.
there are only a few characteristics that can be changed but it can be improved a bit and made available prior to summer 1945.
what did you have in mind?
:Kaleun_Wink:

irfanahmed1979 04-18-20 12:15 PM

Quote:

Originally Posted by KaleunMarco (Post 2664175)
i know someone who has adapted the Mark 27 for use in FOTRSU.
there are only a few characteristics that can be changed but it can be improved a bit and made available prior to summer 1945.
what did you have in mind?
:Kaleun_Wink:

Yes, basically that. Or if I can't get it earlier then is there a way of making an older torpedo into a homing one?

KaleunMarco 04-18-20 03:22 PM

Quote:

Originally Posted by irfanahmed1979 (Post 2664189)
Yes, basically that. Or if I can't get it earlier then is there a way of making an older torpedo into a homing one?

probably easier to make the existing one available earlier.
i'll create a mini-mod for you.
what date do you want the Mk27 available and on which boat(s)?

KaleunMarco 04-18-20 03:36 PM

Quote:

Originally Posted by irfanahmed1979 (Post 2664170)
Thanks propbeanie. Do you know where to find the modding tools and which files contain the torpedo data?

BTW, this is what they look like.
https://i.ibb.co/9WTLVsd/IMG-1107-2.jpg
https://i.ibb.co/bL9vTt6/IMG-1108-1.jpg

irfanahmed1979 04-18-20 05:30 PM

Quote:

Originally Posted by KaleunMarco (Post 2664259)
probably easier to make the existing one available earlier.
i'll create a mini-mod for you.
what date do you want the Mk27 available and on which boat(s)?

Yeah, that would be awesome. I'd like them available right at the start, i.e. 8th December, 1941 for the Salmon class. I usually start in the Asiatic Fleet, at Manila. Do make them just like in RRs mod (I mean the extra range, speed and firepower) I'd like to try them out just for fun.

P.S. Are modding tools available for everyone and is it easy to use them?

ETR3(SS) 04-18-20 10:56 PM

S3D is what you want to mod files in SH3 and SH4, it's here in the forum if you search. I'd search but it's kinda late and I'm beat.:yawn:

irfanahmed1979 04-19-20 12:12 AM

Quote:

Originally Posted by ETR3(SS) (Post 2664320)
S3D is what you want to mod files in SH3 and SH4, it's here in the forum if you search. I'd search but it's kinda late and I'm beat.:yawn:

Thank you!:salute:

KaleunMarco 04-19-20 09:22 AM

Quote:

Originally Posted by irfanahmed1979 (Post 2664286)
Yeah, that would be awesome. I'd like them available right at the start, i.e. 8th December, 1941 for the Salmon class. I usually start in the Asiatic Fleet, at Manila. Do make them just like in RRs mod (I mean the extra range, speed and firepower) I'd like to try them out just for fun.

P.S. Are modding tools available for everyone and is it easy to use them?

what ETR3 says is true...you need to be able to use S3D and Notepad.
the complicated part comes with the plethora of files that have to be changed to make it work. that and the fact that not everyone who posts has the skills to makes the changes. do not take offense at my last sentence as it may not include you.

i should have time to work on this today.:Kaleun_Salute:


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