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-   -   IL2 - Sturmovik: Battle of Stalingrad (https://www.subsim.com/radioroom/showthread.php?t=206159)

Cybermat47 11-21-13 05:32 PM

Quote:

Originally Posted by TarJak (Post 2143171)
What I said about the video was not directed at your production or editing skills. It was directed at the game graphics.

Fair enough. I agree that the graphics aren't as good as CloD with TF 4.0.

Although it does mean that I don't have to put my graphics settings all the way down to have smooth gameplay, which is nice.

But Clod with TF 4.0 is definitely better in the eye-candy department :up:

Cybermat47 11-21-13 11:48 PM

Quote:

Originally Posted by Herr-Berbunch (Post 2096789)
Why would you want an aircraft that wasn't in that theatre? Only Friedrichs and Gustavs, no Emil.

I hope 777 stick to historical facts. :O:

Sorry to reply to an older post but...

Bf-109 E-7/Bs took part in the battle.

:woot:

Cybermat47 11-22-13 12:39 AM

Here's a list of when stuff will be added to the alpha:

Quote:

Originally Posted by BlackSix
- Week 1: LaGG
- Week 2: Bf 109 F-4
- AI will be added to the early access sessions 2-3 weeks after the start.
- By December you’ll get ammo and we’ll start trying out various sorts of un-lockable mods.
- The general Stalingrad map will be finished by January.
- The Mission Editor will become available in the Spring.

Can't wait for that 109 :Kaleun_Salivating:

And of course, guns in this combat flight simulator would be nice as well :shifty:

Cybermat47 11-22-13 12:42 AM

Quote:

Originally Posted by Jason Williams
Just wanted to say thanks to everyone who has participated this week in the launch of the Early Access. Overall it has been a big success so far technically with minimal issues. Good to see so many flyers having fun for a change while starting to realize our vision for a WWII product.

The early days of ROF were so awfully negative and difficult that this has been a nice change of pace for me and the team. Of course, without those early troubles we would not have learned how to get better, but we have and now the folks who stuck by us the past four years get to have a new sim to enjoy. The rest of the community now has an additional option to consider which is always a good thing. So special thanks to all who have supported us in the past and the newcomers who see the potential for BOS in the future.

Loft will have a new Dev Blog tomorrow where you can learn about the plan for next week. There is still A LOT to work on, but It only gets better from here!



Jason

If I had champagne, I'd be drinking it right now :cool:

Cybermat47 11-22-13 05:28 PM

Here's a picture of the Ju-87 D-3 cockpit: http://forum.il2sturmovik.com/upload...1380881262.jpg

Cybermat47 11-22-13 07:33 PM

Here's a video showing off the night in the game, and at the end the bail-out sequence.

http://www.youtube.com/watch?v=OMD_U1abwEc

Cybermat47 11-23-13 02:08 AM

Here's a picture of the Bf-109 F-4 in the founder's skin:
http://forum.il2sturmovik.com/upload...1383305943.jpg

I don't really like the skin, but the plane looks beautiful :up:

Cybermat47 11-24-13 03:21 AM

Developer Diary 42
 
Quote:

Originally Posted by Zak
42


Hello Everybody.

First of all we’d like to say thanks for the kind feedback that you gave us and our project. We’ve been surprised and sincerely impressed. Also, it’s very pleasant for the whole team to read those kind words and now everyone works knowing that you enjoy the game that we’re making. In fact, this early access program puts extra responsibly on us because the alpha-version is actually very raw and far from the release in many, many aspects. So thank you all for this inspiration and we’ll try to meet the upcoming expectations.
Technically the early access started successfully. All servers are functioning properly and the software shows good performance on a big range of different PC configurations. Our approach to modeling has also proved to be correct, so we believe we’re on the right track now.

As of today, Friday, the game is no longer available to you till the next session; meanwhile we’re analyzing the received data and feedback and preparing for the next session that is scheduled to November 26th-28th. Next week you are going to meet Bf-109 F-4, the German fighter that is often called one of the best aircraft in the Messerschmitt family. The plane indeed has outstanding combat features and it’s quite more responsive to controls than LaGG-3. Well, you’ll learn it by yourselves pretty soon; I don’t want to give too many spoilers now.

Also, we’re just adding one more plane and not locking the LaGG-3. The missions will be updated and the first AI-controlled planes will be added. They’ll be just roaming, following their own routes and completing their own missions. And please remember that combat is not available yet, but we are working on it.
The project’s readiness percent will stay at 32%, because the Friedrich has already been added to this version. We’ve only made some fine tuning which is evaluated as less than 1% of development progress. The numbers will change a bit later when the weaponry is unlocked for you. In addition to that, the next update is going to fix several technical issues and bugs that may have bothered you this week.

And again, thanks you for the boost of positive energy that you have shared with us. It is very important for us to know that our work creates such great emotions. We’re happy to meet your expectations and earn your trust.


And a bonus today - this cool photo of one of the Founders. Sometimes when you have to wait for next IL2BOS session you turn into a real pilot.



By the way if you have original ideas for similar photos feel free to grab this templete (just like on the photo above) and then share your cool portrait with the community in the Pilots' art section.

Early access - week #2
Change log:
Fixed issues that caused some in-game screens to load endlessly
New realism setting added: Engine auto control (regulates optimal fuel mixture, propeller pitch (RPM), supercharger speed)
Mini-map was fixed, directions are now shown correctly
The settings screen opened from in-game menu now works correctly
New explosions for the plane crashes added;
A game crash issue fixed;
No ground war in the far corner of the map any more;
Propeller position in the hangar fixed
Inverting the axis does not limit the stroke to 50%
Russian localization improved
Default plane skin is now on the top of the list
Interface layout improved

You can discuss the news in this thread

---

Cybermat47 11-26-13 03:35 AM

Some pics I took of the Bf-109 F-4 today:

http://cloud-4.steampowered.com/ugc/...81DD1DFF72DDC/

http://cloud-3.steampowered.com/ugc/...94C858F202985/

http://cloud-4.steampowered.com/ugc/...4E8276D61CF30/

http://cloud-4.steampowered.com/ugc/...AD30122971411/

Admiral Halsey 11-26-13 12:57 PM

I've got to say the planes look beautiful but I think i'll stick with my 1946 updated to 4.12 version.

Cybermat47 11-26-13 04:10 PM

Quote:

Originally Posted by Admiral Halsey (Post 2144899)
I've got to say the planes look beautiful but I think i'll stick with my 1946 updated to 4.12 version.

Hasn't that got flyable Wellingtons in it?


Can't say I blame you.

Admiral Halsey 11-26-13 10:17 PM

Quote:

Originally Posted by Cybermat47 (Post 2144987)
Hasn't that got flyable Wellingtons in it?


Can't say I blame you.

They aren't flyable yet but I hope they'll be soon. I also await the day they add a nuke so I can complete my own personal campaign.

Cybermat47 11-26-13 10:28 PM

Quote:

Originally Posted by Admiral Halsey (Post 2145105)
They aren't flyable yet but I hope they'll be soon. I also await the day they add a nuke so I can complete my own personal campaign.

The DBW mod has nukes in it.

Admiral Halsey 11-26-13 10:47 PM

Quote:

Originally Posted by Cybermat47 (Post 2145110)
The DBW mod has nukes in it.

I saw that but i'm using the Team Daidalos patches and I don't think DBW is compatible with the version i'm using.

Cybermat47 12-06-13 04:45 PM

Guns got added today :woot:


I'll report back after I try them out.

Cybermat47 12-20-13 05:37 AM

http://forum.il2sturmovik.com/upload...1387535142.png
:o

Admiral Halsey 12-20-13 06:52 PM

Are we sure they aren't just taking photo's of the real things?

CptSimFreak 04-02-14 12:48 PM

http://i.imgur.com/9rjTfdi.jpg

CptSimFreak 05-11-14 08:36 AM

Game is 50% complete. Next version will move dev cycle into beta stage.

http://i.imgur.com/oQHiG9L.jpg

Oberon 10-16-14 09:14 AM

Seems one of the devs had a bad day:

http://i.imgur.com/BfMs7kQ.png

Post has since been deleted and an explanation from Jason posted, but it's a bazooka to the foot from them.

Don't get me wrong, BoS looks beautiful, and from what I've heard, handles quite nicely too...but there are valid concerns to be raised about the direction that it's heading in terms of campaign and 'unlocks'. :nope:


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