hi,
Works fine with the WDAD and patch 1 for me - if this helps. |
sorry all i must have done somthing wrong
the first time i tried the patch again and it works ok:up::up: |
EDITED.
Solved with version 2.00. |
Hi,
The Dynamic mission update is unavailable in the link given; have you deleted it already?? Kaleun |
Ignore my last post - the file is available now:yeah:
|
To quote one of my least favorite people of any age - Lawrence Welk:
"Wunnerful, wunnerful".... Thanks for all the hard work! |
basic questions
I am coming into this late in the game, so to speak. What is WDAD? Is this mod ready or just being tested? What are required downloads? I have mult-sh4. Should I set up a new game for this mod?
|
|
Installed ok & stable so far. Nice to have an RN Med career.
|
I met an enemy sub for the first time. It is the Italian Adua by Keltos01, and she looked like this:
http://i188.photobucket.com/albums/z...Med/SSAdua.jpg That gun looks a bit off :haha:. Can this be easily fixed? I looked at the equipment file and there is a 105mm gun linked to node M02, but there is no M02 node I could find in the .dat file :o, so I'm lost. |
Another question, this time about the campaign set-up.
In mid-42 the 1st Flotilla moved from Alexandria to Beirut due to Rommel forces advancing to El Alamein. Also in late 42 the subs based in Gibraltar moved to Algiers, saving a good number of miles in and out of base. Which is the best way to do that? For instance, the move to Algiers. At first I created a new flotilla with a single base, but then realised that adding a second base to the already existent flotilla seemed to work the same. The stock game uses the second method (when Asiatic Fleet moves from Manila to Surabaja first and then Fremantle), but I'd like to hear opinions about possible problems using either one or the other. |
I just realised that I hadn't credited keltos01 in the readme for his Italian submarine.
Sorry mate :damn:. It's been corrected. |
Quote:
AI Adua Type 600 italian submarine 3d model isn't mine though : JU_88's Tipo 600 submarine http://www.subsim.com/radioroom/show...marine&page=18 post 268 keltos |
Quote:
Peabody |
Quote:
Quote:
http://i188.photobucket.com/albums/z...ed/SSAdua2.jpg Apart from the .eqp file, is there any other way to put a gun on a submarine? EDIT:Found the culprit: it is a 37mm gun, and the node was in the conning tower dat, not in the submarine. NULLified it in the .eqp file and ready to go :rock:. |
All times are GMT -5. The time now is 05:44 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.