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-   -   about akula mod in dw (https://www.subsim.com/radioroom/showthread.php?t=87722)

GEPARD 12-25-05 08:00 AM

about akula mod in dw
 
i find akula mod in dw is not perfet! 1, below the waterline the colour should be red . 2, hull should be better chubbiness...! i hope indeed a man can creat correct 3d mod to replace the original mod!!!

GEPARD 12-25-05 08:26 AM

http://bbs.sh.51tuangou.com/attachme...21/2362694.gif

aaken 12-25-05 03:52 PM

The drawing you posted is very nice indeed. Do you mind if I use it to make the 3D model? I'll probably have someone make the texture. Do you happen to have pics with the colors that should be used?
Thanks

XabbaRus 12-25-05 05:59 PM

I have already made an Akula model that is in the paintshop :)

Just a matter of sorting a few things out :)

GEPARD 12-25-05 11:50 PM

i hope anybody can do it, i hope take the realistic mod to dw!

GEPARD 12-26-05 12:41 AM

http://clubfiles.51tuangou.com/2005/...13/2366583.jpg[/url]

Ramius 12-26-05 03:25 AM

http://img352.imageshack.us/img352/7263/ak17ia.gif
http://img352.imageshack.us/img352/7548/ak20qx.gif

:rock: :rock:

GEPARD 12-26-05 03:49 AM

your mod is more realistic ,how can i get it?

LuftWolf 12-26-05 04:18 AM

That's quite impressive, Xabba. :up:

Good work. :)

Pigfish 12-26-05 04:45 AM

And a sweet Mcarm paint job. It was a 'special edition' with the text on the side. :cool:

12-26-05 05:07 AM

Is it possible to move this model from SCX to DW? Maybe via DWEdit? I think it will be difficult in case of player sub - DW models have opening TT doors, which SC models don't have...

gdogghenrikson 12-26-05 05:08 AM

Quote:

Originally Posted by GEPARD
your mod is more realistic ,how can i get it?

yea, how can I get it

Ramius 12-26-05 05:37 AM

Yes, this is the Mcarm special edition Akula :rock: :rock:

It is possible to move this from SC to DW.


There is a big problem with doing this though !!!!

Because you are changing a playable model, the masts, towed array and weapons will not appear in the correct places.
Also, if you want to goto the bridge view to fire off a SAM, then you will not be able to see anything apart from the inside of the fin :(

The only way i know to fix this would involve changes to a .dll file - and im not prepared to even try to change them, or give advice on how to :nope: :nope: .

Pigfish 12-26-05 12:16 PM

Quote:

Originally Posted by Ramius
Because you are changing a playable model, the masts, towed array and weapons will not appear in the correct places.
Also, if you want to goto the bridge view to fire off a SAM, then you will not be able to see anything apart from the inside of the fin :(

The only way i know to fix this would involve changes to a .dll file - and im not prepared to even try to change them, or give advice on how to :nope: :nope: .

Yeah that sucks. I could get the masts and weapons right but couldnt figure out the SAM stations for the Akula or Seawolf. More then just DWedit is needed. :cry:

XabbaRus 12-26-05 04:17 PM

LOL

That is the Deep Six model with the Mcarm special paint job.

My akula which is mapped but not painted has fully working doors, but I have to work out the pivot positions as they spin on the wrong directions.

Hopefully mine will be ready soon....eh Ramius ;)


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