Thank you, that looks promising.
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Thanks! You were faster than me. ;)
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Sorry, will do it again :D
Civilian aircraft (and no there is no error on the airline name, it's just because of the copyright name) https://media.discordapp.net/attachm...76/unknown.png |
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Defunct doesn't mean the name is not still trademarked.
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Eh, scratch that. It should have been called Аэрополёт. |
welcome aboard!
T. Wo!:Kaleun_Salute:
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Welcome to SubSim T. Wo :Kaleun_Salute:
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Graphics for this incoming game looks amazing !!
I understand from your interview with Jive Turkey that you're aiming for a "Fleet command" like gameplay. I'm really looking forward to see how the UI and the overall gameplay will look like ! what will the player have control on ? (units orders handeling, loadouts, air/ship stations, air refueling, doctrine/ROE etc...) where does the game will sit between an C:MO where player have control of every detail and some random RTS android game where the player just move unit and point ennemies to attack. |
Yeah I hope that you have fine control and can do stuff such as actually choose for instance how many missiles you want to fire, turn off radar and use OST/IRST to avoid HARM's, or shoot multi-use missiles like the SM series, BUK's and S300FM's at ships rather than being restricted to using them on aircraft. Does anyone know how the game is going to be balanced politically? I liked the game "faces of war" because it showed that the average combatant isn't a cliche fanatic instead just someone wants the war to end so they can get home and see their family and friends. I heard it is going to be something that pushes the soviets as cliche automatic bad guys which is silly, a more realistic multi-dimensional shades of gray for everyone is far better and where both sides believe that the other started the war.
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