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-   -   Help wirh 2nd Mission (https://www.subsim.com/radioroom/showthread.php?t=88062)

bandit_75238 01-05-06 05:06 PM

Help wirh 2nd Mission
 
I can't seem to finish this one:(
I have kept to within 3 miles of the sub, hitting it with active sonar for about 4 hrs.
I must be doing something wrong.
Any advice?

OneShot 01-05-06 06:04 PM

Edited - note to myself : don't post when half asleep :damn:

Bill Nichols 01-05-06 06:16 PM

Re: Help wirh 2nd Mission
 
Quote:

Originally Posted by bandit_75238
I can't seem to finish this one:(
I have kept to within 3 miles of the sub, hitting it with active sonar for about 4 hrs.
I must be doing something wrong.
Any advice?

You must get closer, practically right on top of him! :arrgh!:

bandit_75238 01-05-06 06:30 PM

Thank you Bill!
Will give it a try:)

Guts 01-08-06 07:24 AM

What I've found to pass that mission is you MUST as soon as you hear the alarm about General Quarters, you should immediately turn towards the sub and go to flank to get within 3 miles of it. Dont wait for a accurate solution.

Ptroinks 01-15-06 12:44 PM

Now I've stayed on top of that sub for a long time now. How long does it take before it surfaces?

Scion 01-16-06 02:14 AM

Looking in my Players' Log it took 1 hour 46 minutes to complete the entire mission.

XabbaRus 01-16-06 04:36 AM

Been playing for 2 hours now...

Right on top of him. I even went to play with show truth after a bit due to rubbish ATT on active sonar.

Still hasn't surfaced :(

Also mission 1, could some of the harbour traffic be removed.

Although I have a 3.2 Ghz P4 and 512MB RAM and an ATI X300 card that mission was really quite choppy.

Apart from that good.

Scion 01-17-06 02:35 AM

I went in real close to him in the mission. I had my active sonar pinging with the shortest range scale (= shortest ping interval), on him with auto track activated. I never let the range get greater than 1500 yards, and had the helo up, and my torps ready to fire on a snapshot just in case Bill had included any "surprises" in his mission :-j

Molon Labe 01-17-06 09:28 AM

The wieird thing for me when I played this in 1.03 was that "surfacing" was completed when he poked that "mast" up that's part of the 3D model. In 1.01, he surfaced completely.

swimsalot 01-26-06 03:12 PM

Ok, I don't know what Im doing wrong!!!
I've been chasing that sub since about 10 minutes after start, I've been <1000 yards for hours. My mission clock is at 23:00, and I think it starts at 17:00. That seems like a long time. I'm currently 368 yards behind him and have been for the last hour.
I've been following with active sonar, watching him on HF sonar, using Dicass, everything.
What am I doing wrong?
Thanks, Swims

LuftWolf 01-26-06 03:17 PM

If you are using stock DW and are directly behind him pinging, he won't hear your pings and depending on the sub he won't hear you on passive sonar either. :-?

TLAM Strike 01-26-06 03:17 PM

I think they have all suffocated and died because you held them down too long. They are heroes; they died doing their duty to the motherland! O>

Or they tried to surrender and the commissar shot them all. In that case they are traitors... :stare:

swimsalot 01-26-06 04:26 PM

but even if he cant hear me, he's been under water an aweful long time?
Do I have to do circles around him?

swimsalot 01-27-06 01:49 AM

OK guys, this is getting old.
I started my track at 1500 yards at 17:25 using active sonar.
I stayed within 1k yards for another 2hours 20minutes.
I did circles around him.
I came head on at him.
I pinged him from all angles.
Still never surfaced.
what the hell? I want to do the campaign, please help.
Thanks,
Swims

swimsalot 01-27-06 10:28 PM

cmon guys, gimme a bone here.
I'm not a 'tard, but I'm missing something in this mission.
Please help a guy out.
thanks,
Swims

Bill Nichols 01-27-06 11:57 PM

SPOILER FOLLOWS
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Okay, here's how this scenario works.

At the start of the scenario, one of three possible diesel subs are created. One of these is a Kilo-class, the other two are Foxtrots.

Each of these subs has a "Relative Position" trigger attached with the following parameters needed to fire the trigger:

For the Kilo, the player's FFG must approach to within 3 miles of the sub and remain there for at least 15 minutes. This trigger will not fire before time 19:00.

For the first Foxtrot, the player's FFG must approach to within 3 miles of the sub and remain there for at least 15 minutes. This trigger will not fire before time 19:00.

For the second Foxtrot, the player's FFG must approach to within 3 miles of the sub and remain there for at least 15 minutes. This trigger will not fire before time 18:30.

When the sub's Relative Position trigger fires, a script is run. The script tells the sub to surface and sets a course and speed to leave the area.

In order to get a successful 'mission complete', the FFG's "lookout" sensor must detect the surfaced sub.

I've checked and double-checked the above and everything seems to be in order. I can think of two possibilities for why the mission isn't working correctly for some players:

1) There might be something screwy with how DW implements the "relative position" trigger. For example, if the FFG approaches to within 3 nm of the sub, but leaves before the 15 minites are over, will this prevent the trigger from ever firing in the future? :hmm:

2) The sub's AI routines might be interfering with or superceding the 'surface sub' script. If the sub doesn't get to the surface, then the lookout sensor won't be able to detect it and the mission will fail. :x

Either of the above would be a fault of the game program. :damn: Further investigation is needed to understand what the game program is doing. I can think of some possible work-arounds by changing how the scenario's triggers are set up.

Finally, this mission has some additional trigger logic for the case where the player opens fire on the sub. Start the war and see what happens! :arrgh!:

swimsalot 01-29-06 12:58 PM

Thank you very much Sir, I really appreciate it.
So if I understand correctly, I must locate and close to within 3nm of sub, and remain there for minimum of 15 minutes, and the sub will not surface until 19:00 or 18:30, depending on type.
I did sink the Foxtrot once, it gave me a mission incomplete :(
I will run it again, following your guidelines.
Again, thanks very much, this is what the forums are really for in my opinion- helping others with less experience to enjoy the sim!
Swims

Bill Nichols 01-29-06 01:51 PM

To be more precise, the 'Relative Position' triggers won't be 'active' before those times. Thus, the earliest that the sub will surface is 15 minutes after the times stated.

swimsalot 01-29-06 05:14 PM

ahhh, so the MINIMUM mission times would be 1.5 hrs or 2.0 hrs, correct?


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