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-   -   [BUG] Tonnage bar won't fill up (what mod) (https://www.subsim.com/radioroom/showthread.php?t=215401)

THEBERBSTER 11-10-14 07:53 PM

Hi Casey

It is not important to intercept the task force you only need to have made contact with it.

This gives you 1 bonus point.

The important thing is to go to Danzig Bay and sink two merchants which can include those that are docked in the two ports.

This will give you another bonus point.

Any additional sinkings will give you a few more bonus points to play with.

Another consideration is when in the bunker to make a save.

In the Baltic Mission this changes the start time back by about 6 hours.

This should put you in the Baltic area before the war starts.

Even if you are not getting the tonnage bar filling the torpedo firings and sinkings should be showing the correct information in the Captains log.

When you say you went back to base do you mean Kiel or Heligoland.

You can only refit in Heligoland.

Refits can cause problems and should be kept to a minimum.

If you returned to Kiel you can end your patrol in mid patrol and restart your mission without accepting it.

Your tonnage bar will still show your earlier kills.

You will gain additional crew bonus points because you ended the patrol.

You will see your navigation map date advance because of your end patrol.

It is worth getting the mod Change Days in the Bunker and reducing the statutory 14 days to your own number. I use 5 days.

It is always worth sending a patrol or contact report.

If you continue to have corruptions 0000 showing in the Captains log.

Delete all saves and reload the last AEB save and do another save or end patrol before leaving the bunker.

Do not make any manual saves over an older save.

Always make a manual save on top of the last AIG save.

The next AIG save will be a new one and your manual save is kept.

If you are on line try going off online.

If you are off line try going on line.

The tonnage bar not filling is not a mod problem.

I did about 10 Baltics before I got one to fill the tonnage bar.

In BTF from a manual save I sank the BB and BC and neither showed in the tonnage bar although both were recorded correctly.

I deleted the AIG saves and reloaded the manual save and sank the BC and immediately had an AIG save and the tonnage bar filled and the icon showed.

EBCW no problems.

NWA went in to Stornoway harbour sank 3 merchants all recorded.

Went in to Loch Ewe sank a merchant at anchor did not record in the tonnage bar.

Exited and reloaded the last AIG save which was a submerge save and sank two moving AMC’s and both recorded.

Sank a small merchant about 15km from Loch Ewe did not record.

Reloaded the last AIG save which was a submerge save and sank it again with the sinking being recorded on the tonnage bar.

Sometimes you need to be on line and other times offline.

It can take a bit of time to work out but once you are on top of it and it goes wrong you will have a better knowledge of what to do next.

One thing worth doing is to make notes of your game saves, manual saves, off line or on line.

It can be very frustrating at times, the game is worth it, just needs a lot of patience.

Peter

Firebiro 11-11-14 06:11 AM

(taken from my own thread but posting it here also so there is a repository for all the tonnage issues!)

Okay so I got some time last night to sink some shipping, After the success at Danzig I was hopeful, got myself out of Keil and unroute to British Coastal, Braking the fortress came up (as I was expecting) So I went straight for it. After about an hour sailing another hour avoiding I got a cruiser in my sights.

Sunk Repulse class cruiser. No change on Breaking the fortress.
Sunk Sovereign Battleship. No change on Breaking the fortress.

Both appeared on my captains log but did not have the date problem some people are reporting.

No settings have changed since I completed Danzig!

I did not request the mission as I was already at sea.

This tonnage bar Issue is a serious game breaker, I applaud THEBERBSTER and Sjizzle for their time and investigations. I unfortunately do not have the time to troubleshoot, but any of my own findings could contribute to a solution.

I have a short mod list.

I am using generic patcher, no Orbit listener patch added.

Upgraded to 1.2

I do have online saves as I'm not entirely sure how to switch to local.

THEBERBSTER 11-11-14 09:02 AM

Hi Firebiro

This is how my Breaking the Fortress panned out.

23/10/2014 Load AEB after completing the Baltic.

What are my mission orders?

Select mission > Yes.

EBCW selected.

Request mission.

Start the new patrol

BTF now showing.

Game date September 13th

End Patrol

Start the new patrol without choosing the mission.

Date advanced to September 18th (only 5 days due to Change days in the bunker mod)

Depart game time 07.18

First AIG save (real time 21.11)

Exit game

Go off line

Next AIG save (real time 22.01)

Manual save (real time 22.18)

AIG save (real time 22.29)

24/10/2014

AIG save (real time 20.23)

Manual save in the lagoon (real time 20.46)

AIG save (real time 21.28)

Game paused for refreshment break.

AIG save submerged (real time (22.21)

AIG save submerged prior to attacking BC and BB (22.51)

No tonnage bar showing

Deleted last AIG save (22.51)

25/10/2014

On line

Reload last save Manual save in the lagoon.

Patrol report sent.

AIG save (real time 20.39)

AIG save (real time 20.58)

AIG save (real time 21.23)

Patrol report sent.

Game paused for refreshment break.

AIG save (real time 22.15)

Manual save (22.28)

30/10/2014

On line

AIG save (real time 20.18)

Manual save (real time 20.40)

Exit game

Off line

AIG save (real time 21.18)

Game paused for refreshment break.

AIG save now submerged (real time 22.27)

AIG save submerged (real time 22.52)

AIG save submerged (real time 23.20)

Sink BC and tonnage bar fills and icon shows on mission.

As you can see it is very hit or miss as getting the right combination is a bit of a lottery.

I am going to try to keep some better records and see if there is a pattern of events emerging.

The deciding factors are going on line and off line and exiting the game at strategic times.

Sending patrol or contact reports.

Making manual saves between AIG saves.

If you get a Uplay save request then save to your local games.

The tonnage bar is not a mod problem but it is always worth doing the

Baltic with a minimum mod list and then adding your remaining mods back in the bunker in Kiel.

Local saves and game starts are used when you go off line and do not sync from or to the cloud.

When you go back on line the cloud starts sycing again but then wants to know what to use a local save or cloud save.

The on line saves always sync to both the cloud and also to your local save.

Peter

Firebiro 11-11-14 09:40 AM

Great record Keeping Peter,
I will try to do the same when I get back to it, looking like this evening but cant be sure! This time I will try and keep some records of AIG saves and Manual. Unfortunately I didn't do a manual save at all when I was on my patrol so I will be starting at Kiel again!

Just want to ask if anyone knows if this is a recent issue or has it been there since launch?

Rongel 11-11-14 11:42 AM

Ok, I joined the progress bar bug club yesterday.

So I was doing the first OHII Baltic Operations mission. I sunk couple of ships in the mission area, but no progress. I went out of the game, disabled all TDW's patches and logged in in online mode (I always use offline). I started the mission again and everything worked like it should.

I quit the game, switched to offline mode and applied the patches again. I thought that this would have worked but no, when I sunk the same harbour ship, it wasn't counted. I saved the game, and loaded it back again, spotted another ship and sunk it, and it was counted! So saving and loading during same gameplay can fix things...

I also noticed that the map text "Baltic Operations Area" didn't change to red when Poland became enemy. But after loading the game, it was suddenly changed to red like it should have been.

It might be that the Uplay doesn't like TDW's patcher, or mod related thing.
Best way would be to test this with TDW's UI 7_4 and previous version of OHII. At least year ago everything worked.

reignofdeath 11-11-14 12:35 PM

Quote:

Originally Posted by THEBERBSTER (Post 2260024)
REMOVED TO KEEP SIZE DOWN
The tonnage bar is not a mod problem but it is always worth doing the

REMOVED TO KEEP SIZE DOWN


Is there any way we could maybe collectively ask a modder like TDW to look into this and see if he can pinpoint the code that is causing the problem? I mean, without the tonnage bar working as intended, this pretty much makes the "Dynamic Campaign" like SH3s campaign, where you just go out and sink tonnage to get a number. Thats not bad in the least, but it does take away some of SH5's charm.

reignofdeath 11-11-14 12:37 PM

Quote:

Originally Posted by THEBERBSTER (Post 2259906)
Hi Casey


Delete all saves and reload the last AEB save and do another save or end patrol before leaving the bunker.

Do not make any manual saves over an older save.

Always make a manual save on top of the last AIG save.

The next AIG save will be a new one and your manual save is kept.

If you are on line try going off online.

If you are off line try going on line.

The tonnage bar not filling is not a mod problem.

I did about 10 Baltics before I got one to fill the tonnage bar.

In BTF from a manual save I sank the BB and BC and neither showed in the tonnage bar although both were recorded correctly.

I deleted the AIG saves and reloaded the manual save and sank the BC and immediately had an AIG save and the tonnage bar filled and the icon showed.

EBCW no problems.

NWA went in to Stornoway harbour sank 3 merchants all recorded.

Went in to Loch Ewe sank a merchant at anchor did not record in the tonnage bar.

Exited and reloaded the last AIG save which was a submerge save and sank two moving AMC’s and both recorded.

Sank a small merchant about 15km from Loch Ewe did not record.

Reloaded the last AIG save which was a submerge save and sank it again with the sinking being recorded on the tonnage bar.

Sometimes you need to be on line and other times offline.

It can take a bit of time to work out but once you are on top of it and it goes wrong you will have a better knowledge of what to do next.

One thing worth doing is to make notes of your game saves, manual saves, off line or on line.

It can be very frustrating at times, the game is worth it, just needs a lot of patience.

Peter

AEB and AIG??

And what about deleting the cache from Uplay? I have heard that works.

THEBERBSTER 11-11-14 02:59 PM

Hi guys

Quote > And what about deleting the cache from Uplay? I have heard that works.

Made no difference for me, but may for someone else.

AEB > Autosave Enter Base

AIG > Autosave In Game

Remember this is not a mod issue as you can play stock and get the same problem.

Has this been going on for long?

I played for 2 years with no problems until a few months ago.

The first thing I noticed that made the change was when reinstalling the dvd now brought up an error when logging on to Uplay showing a Windows error.

This was a Game launcher error.

I had to delete the Ubisoft game launcher from the Control Panel and go to a third party for a new one which showed as Uplay in the Control Panel.

This still did not make any difference and I still could not get the tonnage bar to work.

I bought a new dvd which meant I had to create a new Uplay account and password.

The Ubisoft game launcher installed correctly and the game launched ok.

This did not put right the tonnage issue, however I was at least getting some successes.

The rest you know from my posts.

I believe there seems to be a problem with the saves and whether you are on line or off line at the time.

In saying that if after loading the last save and then getting some AIG saves and the tonnage bar does not fill always delete the AIG saves and go back to your original save.

Try again as this time it might work.

If not then exit the game and change on line/off line and try again.

If you are getting 0000 corruptions showing in the Captains Log then you are wasting your time.

Go back to your AEB start the patrol and then end the patrol will give you an updated AEB which you can load.

I feel that I am now getting on top of the problem.

Yes, I still have problems with it but certainly not as often and when I do now I seem to be able to get it working again.

Keeping a record of what you are doing is the best way to work out what to do as you can see exactly what has gone before you.

The big question is why does it only affect some of us and not all of us?

Good luck guys you just need a lot of patience.

Peter

reignofdeath 11-11-14 06:32 PM

This is off topic but I may as well ask it here, wasn't the bug with your sub not touching the seafloor gotten rid of through a mod?? I seem to still be floating a few feet above the seafloor even when I am bottoming out.

And also, is there something wrong with DC teams?? They never can seem to repair anything really.. and this morale system sucks, my Chief cant tell his mean to stop flooding and fix stuff because he is too low morale..

THEBERBSTER 11-11-14 07:13 PM

Off line sank a Dale class Fleet Oiler 17,466T and Rongel SOS 2430T both went on the tonnage bar.:sunny:

I then got a ctd 2 minutes before a AIG save was due.:wah:

I should have done a manual save after sinkings.:hmmm:

I cannot use last AIG save as now it shows the torpedo being fired is missing the target.:/\\!!

Have deleted this AIG save 23.18 and will use last save a manual one from 23.08 and hopefully will be able to find the targets again.:hmm2:

THEBERBSTER 11-11-14 07:31 PM

Hi Casey

Quote >This is off topic but I may as well ask it here, wasn't the bug with your sub not touching the seafloor gotten rid of through a mod??

There is a patch in TDW's Generic File Patcher that should stop that happening.

That is I am assuming that you mean that when your sub gets to a certain depth you can no longer control its depth and it carries on going deeper and deeper?


And yes you are right about a mod but that was used before the GFP fix so should no longer be needed.

It was called Depth_Keeping_Problem_TheDarkWraith and came with two mods in it.

Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith

Depth_Keeping_Problem_UHS_patch_HB_2_0_0_TheDarkWr aith

Peter

reignofdeath 11-11-14 10:36 PM

Quote:

Originally Posted by THEBERBSTER (Post 2260209)
Hi Casey

Quote >This is off topic but I may as well ask it here, wasn't the bug with your sub not touching the seafloor gotten rid of through a mod??

There is a patch in TDW's Generic File Patcher that should stop that happening.

That is I am assuming that you mean that when your sub gets to a certain depth you can no longer control its depth and it carries on going deeper and deeper?


And yes you are right about a mod but that was used before the GFP fix so should no longer be needed.

It was called Depth_Keeping_Problem_TheDarkWraith and came with two mods in it.

Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith

Depth_Keeping_Problem_UHS_patch_HB_2_0_0_TheDarkWr aith

Peter


That isn't the problem, the problem is going to as deep as I can go, to the seafloor, and I am "Hitting" the seafloor but if I look in external, I am about 2-3 meters above it.

Also, I just thought of this,I am using WOS and am not sure if it is the mod or the base game that does this, but check your captains log at the start of each patrol. Mine gives me grids to hunt and usually a message comes in telling me to hunt that grid and an 80km radius. Just this last patrol sunk 4 ships in that radius and I believe it credited all of them. Worth checking out.:up:

Firebiro 11-12-14 04:26 AM

I wonder if something to disable the AIG saves would sort this out, from your own research Peter it appears AIG's are, at some point, messing with the tonnage issue, but not all the time?

Its curious that it is only a recent issue, I know I was having it with my original Steam version but figured that was down to being unable to patch. I now have a DVD version and a new Uplay account and my heart sank (pardon the pun) when it happened again.

As it is not happening to everyone I wonder if it is a particular hardware setup?

NB. I did not get to test last night but will hopefully get to tonight and keep a record. Lets see if us suffering can come up with an exact cause so we can inform modders? It looks like Peter is almost at the bottom of it (again the hilarious depth puns) If all of us who are having the problem can keep a record as detailed as his we may be able to resolve this. I am almost convinced it will be something to do with the AIG saves.

THEBERBSTER 11-13-14 10:16 AM

Hi guys

Just bring you up to date from Post #90

I started the game off line 12/11/2014 at 19.45

I loaded the manual save from 11/11/2014 real time 23.08

This created for me an unexplainable situation as I could see straight away the target Dale Class Fleet Oiler at around 85 degrees over 2,000 metres away.

Now I should not be seeing this target for another 5 to 10 minutes in real time.

When I originally attacked it I was 1,400 metres away and fired my torpedo at 80 degrees with Uzo bearing 350 degrees.

I exited and loaded the manual save again and this time the target was not showing.

I then did a manual save at 20.11 which over wrote the previous days 23.08 manual save.

I did not want to use that old save again just in case I needed to use it and it corrupted again.

As I already knew the targets course it was just a case of running parallel to it at flank speed and taking up a new firing position which again proved successful with torpedoing the DCFO and then using the deck gun on the Rongel SOS.

Both sinkings again showing on the tonnage bar.

Although the game synced at start of game loading it would seem that it was not synced correctly at the first save loading but corrected when the same save was re-loaded.

Never seen that before, most strange, no wonder things sometimes go wrong (tonnage bar) for example.

Peter

reignofdeath 11-13-14 12:48 PM

Just an update on my end.

Last night I started the western approaches campaign, and was northwest of scapa flow en route to my patrol area, and found and sunk a merchant for 4k tons. Didn't record on the bar.

Finally got my patrol area and sank another, no tonnage. Seems I was incorrect in assuming maybe it had something to do with your patrol area. I'll try to work the aig/Aeb angle next time I play.

I really like the immersion, feel, graphics and even gameplay of this game, more so than sh3 but this tonnage bar issue is a killer.


On another note, is anyone having trouble with the crash dive command with the WOS mod installed?? I will be below deck. And call crash dive, the sound plays, but my boat stays surfaced until I hit the button again.

THEBERBSTER 11-13-14 01:34 PM

Hi Casey

It is not a WOS issue as I do not use WOS.

I have to press twice sometimes on the depth gauge to make sure the red line sets to the correct depth and I do not start to drop past it.

Very important if you crash dive in shallow waters.

To be safe I always press the crash dive twice anyway as from previous experience once does not always seem to work.

I have found this can also happen on the dive icon as well.

The problem if there is one seems more likely to be an interface one.

Does the dive procedure takes longer than our expectations?

I know U-Boats with good crew could dive quite quickly.

I know from experience when you need to get down below quickly those few seconds waiting for something to happen seem to take forever.

You have raised a good point, never really thought about checking it out before just accepted the situation.

I will press a few icons, keyboard keys, and do a few dives and see what happens.

Peter

grujo86 11-13-14 04:08 PM

Ok...i had a same problem playing with WOS megamod online with launcher and notihing happens with progress bar. I almost throw my DVD in garbage.

But then I switched to offline mode and when asked where to save my game i choose local hard drive.

Then i loaded my save game i whooooohoo it started to fill. Now everithing counts. Near patrol area or far...neutral ships...dolphins :))))) i was so happy about that... so there is no problem with mods...its something with offline/online.

So try to start carrear online save game switch to offline and enyoy :)

THEBERBSTER 11-13-14 07:28 PM

Thanks for the feed back grujo this is exactly what we need to build up a picture.


On line > Torpedoed a Rongel SOS but it did not add to the tonnage bar total.

Reloaded the save and noticed that the targets course was 7 degrees difference than last time.

I could not see it from the bridge using the binos but somehow it spotted me in medium fog and made a dash for it but I sank it with the deck gun this time and the tonnage bar filled.

grujo86 11-14-14 04:01 PM

And even for the record there is nothing wrong with TDW patcher because I have literally "BUTCHERD" that patch with my own disable/enable function for my needs even on patrol and tonnage bar is still rising. I didn't conntact BDU or anything similar.

I have installed optional mods and it's always working.... there must be some strange bug with UBI online sync server....I will also try with Sjizzle WFTD but i think I will got same result.

So I always start online in bunker...save...exit...back...upgrade...go to patrol....save...exit...go offline...reload... and then R'n'R meine freund.

It's friday night and it's time to visit BAR after long patrol..:Kaleun_Cheers::Kaleun_Party::Kaleun_Sick: :Kaleun_Sick::Kaleun_Sleep:

Gute Jagd und fette Beute Kaleuns!!!!!!!!!!!!!


FYI http://www.youtube.com/watch?v=k1bl8JLKG0Q

Firebiro 11-18-14 09:06 AM

This is brilliant, it looks like you are making headway on this Grujo and Peter, I haven't been testing both time and willingness to waste an hour just to not have the tonnage bar fill. When I get some time I will test out some sequencing on online and offline


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