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-   -   [WIP] TMO: Nine Delta Two (https://www.subsim.com/radioroom/showthread.php?t=171443)

propbeanie 03-22-18 03:41 PM

Quote:

Originally Posted by Bleiente (Post 2546471)
"Na Männer - alles klar!?!"

Es wird eine neue Beta geben, falls es überhaupt noch jemanden interessiert... :Kaleun_Cheers:

Jawohl, mein herr! Sehr gut! (US high skrul German... forgive me :roll: )

but the answer is "Yes, please - that'd be good!" :salute:

Geoff then 03-26-18 04:41 PM

Very intersted indeed. But right now I don't have much time to play cause of exams, so I can't give a good amount of feedback in the next few weeks. :Kaleun_Cheers:

Bleiente 03-28-18 02:11 PM

Ich versuche eben Teile von CapnScurvy`s großartigen OTC in diese Mod zu integrieren.
Hat das denn noch niemand bemerkt - abgesehen von der Auflösung korrespondieren die Kartenansichten -im Original- keinesfalls mit den Brückensichtungen?!?

Mich selber würde eben interessieren, was diesen extremen Negativ-Auftrieb ab ca. 170m verursacht; ein Typ 9D2 konnte ungestraft auf 230m tief tauchen ohne Verlust der Kontrolle.
--------------------------------------------------------------------------------------------------------------------------------------

I'm trying to integrate parts of CapnScurvy's great OTC into this mod.
Has nobody noticed that - apart from the resolution, the map views - in the original case - do not correspond to the bridge views?!?

I would be interested in just what causes this extreme negative lift from about 170m; a Type 9D2 was able to dive with impunity to 230m without loss of control.

Quote:

Originally Posted by propbeanie (Post 2546481)
Jawohl, mein herr! Sehr gut! (US high skrul German... forgive me :roll: )

but the answer is "Yes, please - that'd be good!" :salute:

Totally ok - I do not know what I write here sometimes. :haha:

:salute:

Geoff then 04-05-18 10:35 AM

Quote:

Originally Posted by Bleiente (Post 2547237)
Hat das denn noch niemand bemerkt - abgesehen von der Auflösung korrespondieren die Kartenansichten -im Original- keinesfalls mit den Brückensichtungen?!?

Was genau meinst du damit?

propbeanie 04-05-18 12:12 PM

I'm sorry I missed your post Bleiente, but like Geoff then, what are you referring to with "Has nobody noticed that - apart from the resolution, the map views - in the original case - do not correspond to the bridge views?!?"? Are you referring to what you see of landmarks from the bridge view, are different from what is visible on the Navigation Map view?

I have run aground in the Climb Mount Niitaka mod I'm working on with keltos01, when leaving Maizuru before. I zoomed-in most of the way and set a course on the Navigation Map, since I didn't want to be bothered with staying on the bridge and turning "by hand", but I wanted to see all of the happenings for the port and channel... well, the Nav Map display is different in that area to what you have when on the bridge. Not much, but enough :roll: - when the chief said "Sir, we're in shallow waters", I thought nothing of it. After all, we're in an enclosed area, but just a few moments later there were screeches and squalls, like running aground, the view on the Nav Map bouncing all around, and then cries of "Medic!" and "Sir, we're taking damage!" - and then the shouting started, like it was ~my~ fault we ran aground, and not some bad chart. The bridge view was nothing but trees, but the chart showed us about 500 meters from shore... The difference there is reminiscent of being in the Mission Editor, and clicking on the "Draw Accurate Shoreline" menu item, and seeing the "shift" in where "land" actually is. It doesn't apply everywhere, just in a few spots near land. Or are you seeing a certain degree of difference in the whole bridge view, which would suggest a 1024_768_menu.ini issue, or a camera problem??... :o

As for diving the boat, I have no idea... :salute:

Bleiente 04-05-18 01:24 PM

This problem has existed since SH3 and CapnScurvy was -to my knowledge- the only one who has effectively addressed and eliminated this problem.
That's why I appreciate the work of CapnScurvy so much.

To understand it better - just read here:
http://www.subsim.com/radioroom/showthread.php?t=181172

:Kaleun_Cheers:... ui - hoffentlich wecke ich nicht wieder "Jack". :o

moha14881 04-28-18 09:17 AM

Quote:

Originally Posted by Ducimus (Post 1450699)
updated first post with D/L link, credits, and the usual mumbo jumbo.

Any idea of alternative download site filefront\gamefront are non functioning to me.

propbeanie 04-28-18 12:36 PM

Ducimus'
http://www.subsim.com/radioroom/down...o=file&id=4992

KaleunZippel's CTD fix (read the instructions)
http://www.subsim.com/radioroom/down...o=file&id=4827

Hopefully, Bleiente is about finished with his recent edits of the mod. His version is even nicer... :salute:

moha14881 04-29-18 12:00 AM

Quote:

Originally Posted by propbeanie (Post 2551171)
Ducimus'
http://www.subsim.com/radioroom/down...o=file&id=4992

KaleunZippel's CTD fix (read the instructions)
http://www.subsim.com/radioroom/down...o=file&id=4827

Hopefully, Bleiente is about finished with his recent edits of the mod. His version is even nicer... :salute:

Thanks for the reply!

moha14881 04-30-18 12:56 AM

Are there any physics mods going with thisa one like isp but for 9d2.

moha14881 05-07-18 10:41 AM

Ship length!!!!
 
Hey! The ships'lengths are wrong reflecting the top speeds in meters. Wrong 😢.
And how about the physics mod.????😕
Thanks in advance.

Geoff then 09-25-18 10:13 AM

Hey Bleiente
 
Bist du hier noch zugange, oder hast du es zu den Akten gelegt?
:Kaleun_Salute:

Bleiente 09-25-18 12:00 PM

Hey @Geoff! :D

Nun... ich hatte ein bissel die Schnauze voll, da ich einfach das nervige Problem (hatte allein darin ganze Arbeitstage investiert) mit dem extremen Negativauftrieb ab ca. 180m Tauchtiefe nicht lösen konnte. :doh:
Also wollte ich erstmal zur eigenen Beruhigung zu meinem ModPack zurück und endlich das Update V1.4b abschließen.
Da ich aber dermaßen genervt war, ging das natürlich auch schief... ergo mache ich seitdem "Urlaub". :yep:


Naja - und dann taucht plötzlich diese russische Modder-Combo auf, welche offensichtlich mein nerviges Problem bei "9D2" gelöst haben, mit einem riesigen GigaMod und ebensolchen Ambitionen...
http://brat01.mybb.by/


Nachtrag:
Ein Mitglied der KSD-Combo ist auch hier bei subsim aktiv.
http://www.subsim.com/radioroom/forumdisplay.php?f=288


:salute:

Geoff then 09-27-18 04:38 AM

Ja, die habe ich auch schon gesehen, konnte bisher nur nicht herauskristallisieren, was für ein Umfang die mod mit sich bringt. Es klingt ja alles sehr kribbelnd, zumindest das, was ich verstanden habe.
Hast du die mod schon getestet?
:Kaleun_Salute:

Bleiente 09-27-18 01:56 PM

Nein - habe die Mod noch nicht getestet, lediglich mich ein wenig im Originalforum vom KSD-Team belesen.
Allerdings fand ich die Lektüre als auch deren Videos durchaus interessant und spannend.

Ich werde es testen, wenn hier bei subsim die deutsche bzw. zumindest englische Übersetzung erarbeitet wird/wurde.

:salute:


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