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-   -   WAC MaGui for NYGM and GWX (https://www.subsim.com/radioroom/showthread.php?t=242420)

426 12-25-19 01:53 AM

you can use one of the Micropoint method easy to use and effective.

I learned from his video.

https://www.youtube.com/watch?v=C1MBoXoK5Ys

Toyotagt86 12-25-19 01:56 AM

One more bug for WAC magui gwx
 
I use the WAC magui wide screen mod for GWX
when I start the career in the 7th/13th Flotilla Which home base was set in St.Nazaire, the Start location always in the west coast of Africa.
Does somebody have the same problem?

Toyotagt86 12-25-19 03:51 AM

Fix position
 
Quote:

Originally Posted by Toyotagt86 (Post 2641899)
I use the WAC magui wide screen mod for GWX
when I start the career in the 7th/13th Flotilla Which home base was set in St.Nazaire, the Start location always in the west coast of Africa.
Does somebody have the same problem?

OK I think I found the problem
Open follow the path:WAC MaGui for GWXv3 - 1366x768\data\Menu to open the en_menu.txt or de_menu.txt For me I use the English Language,so just change the en_menu.txt is enough

and change the 754=St.Nazaire to 754=St. Nazaire,(add a space between the St.and the Nazaire) then you will fix this bug

426 12-27-19 07:32 PM

Quote:

Originally Posted by makman94 (Post 2626790)
Hello to all subsimers,

After some members request here it is...The WAC MaGui ( the version of MaGui that released with WAC) adjusted to work with the latest versions of NYGM and GWX.

I uploaded (at my mediafire page) all the 1360x768 and 1366x768 versions for each supermod:

WAC MaGui for WACv5.2 - 1360x768
WAC MaGui for WACv5.2 - 1366x768
WAC MaGui for NYGM v2017A - 1360x768
WAC MaGui for NYGM v2017A - 1366x768
WAC MaGui for GWX v3 - 1360x768
WAC MaGui for GWX v3 - 1366x768

Each version is "Stand alone" which means that you pick up the version that suits you and unpack it into your mods folder.

Special thanks to subsim member "Hauangua" for testing and feedback.Thank you :salute:


Hello there, with WAC how can i see the periscope gauge everytime instead of moving the mouse cursor on it plz ?

fastfed 12-27-19 11:03 PM

CTD when this mod is installed, WTH

fastfed 12-27-19 11:41 PM

oopos forgot the 4gb patch, :)

U301 01-16-20 07:33 AM

First post but what a better way?
 
:Kaleun_Thumbs_Up::Kaleun_Cheers:

Aktungbby 01-18-20 10:38 AM

welcome aboard!
 
U301!:Kaleun_Salute:

U301 03-04-20 04:23 PM

Quote:

Originally Posted by John Pancoast (Post 2626944)
Take my word for it; retirement is GREAT for sub simming......

:Kaleun_Cheers:
Give the man a beer!

KUrtz

John Pancoast 03-05-20 06:47 AM

Quote:

Originally Posted by U301 (Post 2652578)
:Kaleun_Cheers:
Give the man a beer!

KUrtz

I'll take it, thanks !

divemonkie 03-07-20 07:24 PM

Thank you
my native resolution 1360x768. I've been using ARB, a very fine mod but I kept getting nose prints on my screen trying to read range, speed, and heading.

:up:

U301 03-10-20 03:32 AM

Quote:

Originally Posted by makman94 (Post 2626790)
Hello to all subsimers,

After some members request here it is...The WAC MaGui ( the version of MaGui that released with WAC) adjusted to work with the latest versions of NYGM and GWX.

I uploaded (at my mediafire page) all the 1360x768 and 1366x768 versions for each supermod:

WAC MaGui for WACv5.2 - 1360x768
WAC MaGui for WACv5.2 - 1366x768
WAC MaGui for NYGM v2017A - 1360x768
WAC MaGui for NYGM v2017A - 1366x768
WAC MaGui for GWX v3 - 1360x768
WAC MaGui for GWX v3 - 1366x768

Each version is "Stand alone" which means that you pick up the version that suits you and unpack it into your mods folder.

Special thanks to subsim member "Hauangua" for testing and feedback.Thank you :salute:

This is a fantastic mod!
Many thanks for your excellent work!
KUrtz

3catcircus 04-03-20 01:59 PM

Great mod - love the look of it. However, any ideas on how this would work trying to scale up to 1920 x 1080?


My monitor support 1920 x 1080 native, but in using this mod, I can't get it to fill the whole screen (I'm connected via DVI cable not HDMI cable) and using an older AMD Radeon HD 6670. AMD Catalyst allows me to enable GPU up-scaling, but even then it doesn't completely fill the screen and I had to select "maintain aspect ratio" to avoid ovals instead of circles.


Is there a way to upscale this (I tried changing the scale in d3d9.ini but all it appears to do is offset the load screens and several other views in-game.)

John Pancoast 04-13-20 05:32 PM

I can't remember; what zoom level are the scopes fixed at ? S3d shows 1.5 and 6 but that's not correct.

Aquelarrefox 05-07-20 02:11 PM

Quote:

Originally Posted by John Pancoast (Post 2663008)
I can't remember; what zoom level are the scopes fixed at ? S3d shows 1.5 and 6 but that's not correct.

1.5x and 6x, erase 12x and replace the ring for 12x at pe fur the 6x ring obs pe.


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