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-   -   [REL] Fifi Enhancements for NYGM (https://www.subsim.com/radioroom/showthread.php?t=249060)

Fifi 04-03-21 03:36 AM

NYGM Enhanced Hardcore « Steel Coffins edition »
 
Fifi Enhancement NYGM is not available anymore … changed for NYGM Enhanced Hardcore.


Completely new version available in my signature. Readme pdf included for installation

I highly recommend to play this mod with no more than X256 time compression in day time, up to X1024 in night time for the starting years 1939/1942… and all time X256 for last years 1943/1945!


It is not an official megamod release, it is only my own game I have modded for myself… and I wished to share with the Subsim community :yep:
Beginners should pass the way because it’s Not for Your Grand Mother! (NYGM)

https://i.goopics.net/leqluy.jpg

http://image.noelshack.com/fichiers/...-15-27-577.png

http://image.noelshack.com/fichiers/...-29-27-552.png

TIP FOR A GOOD CAREER START AND SAVE GAME LOADINGS:

As usual, choose name, flotilla, start date, sub number...and launch.

https://i.postimg.cc/sD9FwfTJ/1.jpg

Make sure the starting year & flotilla correspond well before clicking start

https://i.postimg.cc/3rmzxJQH/3.jpg

Then DO NOT CHANGE ANYTHING to your U Boat crew and equipment for first mission!! Not even emblem or torpedoes! Leave it stock and start your first mission like that.
(Only realism can be changed of course)

https://i.postimg.cc/zvCQtpFf/4.jpg

Leave harbor as usual, and once in high seas where nobody is around, save and exit game FROM NAV MAP (recommanded)

https://i.postimg.cc/prb7J387/5.jpg

Back to your desktop, open Commander and try to update your personal file

https://i.postimg.cc/HkBq1ZDc/2.jpg

It should open this window on your computer

https://i.postimg.cc/PqJBXWT6/6.jpg

If not (and even if yes!) go to your Documents/SH3/Data/Cfg/Careers/XXName and open your Patrol_0.Cfg
You should see the start dates hour & minutes there:

https://i.postimg.cc/DzNR8Sz7/7.jpg

If not, open your Documents/SH3/Data/Cfg/Careers/XXName/Folder0/XX.Clg file, and you will find there the date hours minutes to past in your Patrol_0.Cfg (so your file has correct date hours minutes instead of nothing)

Then open your Documents/SH3/Data/Cfg/Careers/XXName and open your Careers_0.Cfg, and make sure the informations correspond to the Clg ones

https://i.postimg.cc/bJ2WbqGk/8.jpg

To resume, you should see in Patrol_0 & Careers_0 files, your starting dates hours etc!

Once all this checked, you can launch your last save and keep going your first mission...it should be 100% fine for the rest of this career :03:

:Kaleun_Salute:

U301 04-03-21 05:10 AM

Hi Fifi,
I am looking forward to this.
:Kaleun_Cheers:
KUrtz

FUBAR295 04-03-21 07:12 AM

Looking forward to loading this up into NYGM. :D

Anyway, much thanks for putting this work together.:Kaleun_Salute:

Good hunting,
FUBAR295

midnightcrisis 04-03-21 10:17 AM

Na dann:
auf Gefechtsstation:Kaleun_Salute:

Fifi 04-03-21 11:36 AM

:hmmm: should be the last one activated on JSGME picture above.
Year/month/day are not good?

FUBAR295 04-03-21 11:50 AM

Fifi,

Question; not sure if Single Merchant Contact mod was available as a single down load. I take it that it is just a copy the Config/Contacts file with the change made to it?

This was a discussion long ago with RUB 1.45 regarding having this reincluded ;

https://www.subsim.com/radioroom/showthread.php?t=87120


See this post by Steibler ;

https://www.subsim.com/radioroom/sho...5&postcount=13

He outlines how to change the parameters for contacts in the Config/Contacts file for those who did not want this included. It makes things all the more challenging. :D

Again, thank you for providing new life for my old favorite megamod.

Good hunting,
FUBAR295

Fifi 04-03-21 11:53 AM

Yes, you are right, should be:
Year=1938
Month=1
Day=1
Hour=12

This campaign file was coming from Harbor_Traffic of NYGM!

Guys, easy enough to change with note pad :yep:

Fifi 04-03-21 11:56 AM

Quote:

Originally Posted by FUBAR295 (Post 2740177)
Fifi,

Question; not sure if Single Merchant Contact mod was available as a single down load. I take it that it is just a copy the Config/Contacts file with the change made to it?

This was a discussion long ago with RUB 1.45 regarding having this reincluded ;

https://www.subsim.com/radioroom/showthread.php?t=87120


See this post by Steibler ;

https://www.subsim.com/radioroom/sho...5&postcount=13

He outlines how to change the parameters for contacts in the Config/Contacts file for those who did not want this included. It makes things all the more challenging. :D

Again, thank you for providing new life for my old favorite megamod.

Good hunting,
FUBAR295

Well my single contact mod provide only a black square without any informations except the hour!
Very hard to intercept...

FUBAR295 04-03-21 12:06 PM

Quote:

Originally Posted by Fifi (Post 2740179)
Well my single contact mod provide only a black square without any informations except the hour!
Very hard to intercept...

That is how I see any single contacts in NYGM, no tails and just the contact time showing. As time goes on the contact item fades away. Don't have it as a separate mod though.

Good hunting,
FUBAR295

Fifi 04-03-21 12:21 PM

Updated post #1 with U-Tankers & Harbor Traffic corrected

Please download this mod corrected and replace the one included in MODS folder!

Thanks to Anvar1061 :up:

:Kaleun_Salute:

Anvar1061 04-03-21 12:30 PM

Quote:

Originally Posted by Fifi (Post 2740106)
Thanks to Anvar1061

https://www.subsim.com/radioroom/ima...n_Salute-1.gif

FUBAR295 04-03-21 12:44 PM

Fifi,

In the Submarine/NSS_Uboat7b.dat file you are missing the Officer_Cap_With_Badge_For_Aces_Super_Turms.tga file.

https://i.ibb.co/sPsY8tG/NSS-Uboat-7...Enancement.jpg

https://i.ibb.co/Qcy7JNh/NSS-Uboat-7b.jpg

An easy fix. :salute:

Good hunting,
FUBAR295

Anvar1061 04-03-21 12:55 PM

Quote:

Originally Posted by FUBAR295 (Post 2740213)
An easy fix.

https://sun9-76.userapi.com/impg/nWH...a36&type=album
https://www.subsim.com/radioroom/ima...n_Salute-1.gif

midnightcrisis 04-03-21 02:08 PM

https://www.subsim.com/radioroom/pic...ictureid=11906

Maybe i patched the SH3 exe. in a wrong way:hmmm:

Fifi 04-04-21 01:07 AM

Quote:

Originally Posted by midnightcrisis (Post 2740229)
https://www.subsim.com/radioroom/pic...ictureid=11906

Maybe i patched the SH3 exe. in a wrong way:hmmm:

Yes something went wrong in the patching process.
Have you followed the DGUI patch instructions to the letter?


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