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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Realism- and gameplay-related hardcode fixes for SH3.EXE (https://www.subsim.com/radioroom/showthread.php?t=174225)

FIREWALL 06-18-11 08:52 PM

Quote:

Originally Posted by FIREWALL (Post 1686609)
Do's this mod fix require the new SH3 version without StarForce and already patched to 1.4 ?

Just haveing the WO on the bridge witout haveing to drag him there everytime I surface is alone, GREAT. :up:

I'll ask again before I log out. I thought I read somewhere you did.

MCHALO12 06-19-11 01:13 AM

Hi h.sie,

I wanted to thank you for your wonderful mod! This is clearly one of the greatest additions to SH3 that were ever made! Please keep up your incredible work, we all hope to get more realism fixes!

Thank you h.sie,

Best regards, MCHALO12.

h.sie 06-19-11 04:38 AM

@urfish: sorry to say that I will concentrate on gameplay issues. I never noticed that the sh3 crew looks ugly. so please don't be angry if I won't spend my time for changing the crew. Additionally: I have too few knowledge in crew model, animation, 3D and so on. If I start again to mod, then I'll probably focus on the wolfpack problem even if I am not optimistic to find a good solution. Thank you very much for your offer regarding help. There are indeed many areas of sh3 where I have only a few or even no knowledge (graphics, sound, FX), and thus it's good to know someone with more experience/knowledge. so maybe I need your help in the future.

@FIREWALL: Look at the 1st post of this thread. There you see all changes. One of them automatically moves the Watch-Officer to the bridge when surfacing. My most unimportant fix, but people seem to like it most. Funny.

@privateer: Thank you. I was aware that Sergbutos ships are surface ships, because the destroyers fire guns at them instead of thowing DC's. It's a matter of taste. In my opinion they are sufficient to irritate the convoy escorts, other people don't like them. I will try 2 steps: 1) try to teleport a Sergbuto_Type_7a_AI_sub to the convoy, after a contact report has been sent. If I succeed, we already have little player interaction. 2) I'll try to change the AI into a real submarine AI, but I'm VERY pessimistic to be successful in this point.

@MCHALO: Thank you. Nice to know you like it. When will we expect the first version of your "interior with crew" mod :D ?

h.sie

FIREWALL 06-19-11 10:40 AM

Quote:

Originally Posted by h.sie (Post 1686838)
@urfish: sorry to say that I will concentrate on gameplay issues. I never noticed that the sh3 crew looks ugly. so please don't be angry if I won't spend my time for changing the crew. Additionally: I have too few knowledge in crew model, animation, 3D and so on. If I start again to mod, then I'll probably focus on the wolfpack problem even if I am not optimistic to find a good solution. Thank you very much for your offer regarding help. There are indeed many areas of sh3 where I have only a few or even no knowledge (graphics, sound, FX), and thus it's good to know someone with more experience/knowledge. so maybe I need your help in the future.

@FIREWALL: Look at the 1st post of this thread. There you see all changes. One of them automatically moves the Watch-Officer to the bridge when surfacing. My most unimportant fix, but people seem to like it most. Funny.

@privateer: Thank you. I was aware that Sergbutos ships are surface ships, because the destroyers fire guns at them instead of thowing DC's. It's a matter of taste. In my opinion they are sufficient to irritate the convoy escorts, other people don't like them. I will try 2 steps: 1) try to teleport a Sergbuto_Type_7a_AI_sub to the convoy, after a contact report has been sent. If I succeed, we already have little player interaction. 2) I'll try to change the AI into a real submarine AI, but I'm VERY pessimistic to be successful in this point.

@MCHALO: Thank you. Nice to know you like it. When will we expect the first version of your "interior with crew" mod :D ?

h.sie

I guess that means you can use the old version of SH3 WITH StarForce and use SF Removal Tool.

h.sie 06-19-11 10:52 AM

@FIREWALL: V15G1 should be compatible to both. But the 4GB patch may not be appiled prior to patching. This must be done after patching , using the OptionsSelector.exe contained in the patch kit.

h.sie 06-21-11 01:25 AM

I would like to know: Is there still anybody who wants but cannot use these patches, because either:

1) He/she fears to patch, maybe due to low computer skills, or

2) Has an incompatible sh3.exe version ??

Tell me. I'll try to find a solution

h.sie 06-21-11 05:15 AM

HEEELP
 
@Hitman: Someone reduced the max. amount of PMs in my mail folder from 200 (?) to only 25. That makes communication with Stiebler and users of my patches harder, since I now have to delete mails very often. Was that intended?

SquareSteelBar 06-21-11 05:17 AM

Quote:

Originally Posted by h.sie (Post 1688003)
...Someone reduced the max. amount of PMs in my mail folder from 200 (?) to only 25...

Not only yours... :wah:

__________________________________________________ __________

Edit 12:20 CET:
http://img863.imageshack.us/img863/5647/000d.jpg
__________________________________________________ __________

Edit 12:25 CET:
http://img594.imageshack.us/img594/7958/001xvp.jpg
__________________________________________________ __________

Edit 12:31 CET:
http://img863.imageshack.us/img863/5647/000d.jpg

What's going on here?

mefaba 06-21-11 05:27 AM

Amazing work! Many thanks to h.sie and all other people who shared their ideas to make it come true.

I really liked all the new realism settings. Especially the pseudo-dock function is great.

I hope in future releases pseudo-docking will be possible for German supply ships other than u-tankers.

Magic1111 06-21-11 05:42 AM

Quote:

Originally Posted by SquareSteelBar (Post 1688005)
Not only yours... :wah:

__________________________________________________ __________

Edit 12:20 CET:
http://img863.imageshack.us/img863/5647/000d.jpg
__________________________________________________ __________

Edit 12:25 CET:
http://img594.imageshack.us/img594/7958/001xvp.jpg
__________________________________________________ __________

Edit 12:31 CET:
http://img863.imageshack.us/img863/5647/000d.jpg

What's going on here?

Same here, and my Signature doesn´t work anymore...:nope::nope::nope::down:

h.sie 06-21-11 05:46 AM

@mefaba: That's already possible. Just rename all surface U-Tankers e.g. "Brake" into "U-Brake".


Cool, no banners anymore! They contain quasi no information.

SquareSteelBar 06-21-11 05:46 AM

Quote:

Same here, and my Signature doesn´t work anymore...
Maybe Uncle Neal does some maintenances... :hmmm:

Magic1111 06-21-11 05:48 AM

Quote:

Originally Posted by SquareSteelBar (Post 1688018)
Maybe Uncle Neal does some maintenances... :hmmm:

...yes, or maybe a Hacker-Attack...:timeout: :haha:

SquareSteelBar 06-21-11 05:51 AM

Quote:

Originally Posted by Magic1111 (Post 1688019)
...yes, or maybe a Hacker-Attack...:timeout: :haha:

Alle Mann auf Gefechtsstationen!

__________________________________________________ __________

Update 2:20 pm CET:

http://img90.imageshack.us/img90/2977/000fd.jpg

Sigs are back

__________________________________________________ __________

Update 2:26 pm CET:

http://img863.imageshack.us/img863/5647/000d.jpg

Sigs are gone again

:har:

mefaba 06-21-11 08:14 AM

Quote:

Originally Posted by h.sie (Post 1688017)
@mefaba: That's already possible. Just rename all surface U-Tankers e.g. "Brake" into "U-Brake".

Where can I rename them? Please tell me the folder.

Thanks in advance.

Fatih

edit: Nevermind. Found it!


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