@ BigWalleye:
Thanks for the reply, I understand now. :salute: @ Stiebler: I'll have to put the crew to gain experience, if they survive after 1941. :wah: Thanks for the explanation. This mod every day it gets better. :arrgh!: |
Hello, I search fix for this. Guess that this thing must be under ObsPeriscope?
http://imageshack.us/scaled/thumb/46/r1ov.jpg NYGM 2.5 NYGM3_New NYGM3_6B IABLShipsforNYGM_New2 3rd Flotilla Mod Stiebler4B_V16B1_Revised Hitman_GUI_NYGM3_1.1 |
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regards... |
never had that probleme before... sounds like a possible corrupt file:hmmm: you listed all your mods right?
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The periscope gap is due to the fact that I got tired of never being able to see clearly over the waves in stormy weather, so I raised the periscope extension length (both periscopes).
It seems that this has had the effect of moving all the periscope out of its base in the control room, if the periscope is extended far enough. Not a problem really, the devs didn't provide a long enough periscope! Those who play the game (instead of looking at it) will discover quickly that a sufficient periscope length above the waves is far more important than a gap in the control tower below the periscope. Stiebler. |
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... and when the interior part of the periscope became connected with the turm part of the peri? :haha: |
Is this the final version of the mod?
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Long live to the NYGM. |
Stiebler, can you give us the 411 on what this "C" version includes? Should I drop my current patrol and install it right now, or wait till I'm back in port? NYGM 3.6B is one of the first mods in my stack, so the lot will have to come out to replace it.
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The 3.6c component replaces the older 3.6b component, and contains only slight updates. You can install it directly over the 3.6b component with JSGME, if you wish, or remove the 3b component with JSGME first and then add the 3.6c component.
Edit: However, you must remove and reinstall all mods added after the 3b component, before using the 3.6c component. However, Anvart will doubtless be pleased to read that it contains his 2011 turms for NYGM. (These turms are NOT the turms that would be needed to load my planned code, described elsewhere, to separate out completely the fixed FuMO29 radar and the later rotating radars, such as FuMO30.) Another fix is the small one recommended for Hitman's Optics mod. THe updated Hitman mod can be found in the Documentation folder of 3.6c. I was curious to know whether anyone would notice the change. No point in updating NYGM if no one is making downloads! Stiebler. |
Thanks, Stiebler, you're work is always appreciated. Since my NYGM 3.6B is located at the bottom of the stack, I will have to drill down all the way to replace it! Think I'll wait till my next port visit!
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Some time ago, I found a "NYGM_RPM_chart" of CapSea, which can be found in
http://www.subsim.com/radioroom/show...NYGM_RPM_chart This chart was designed to "NYGM 3.6 A" and includes the ships present in "IABLShipsforNYGM_New". My question is if anyone knows one that includes "MFM-Lite-Beta-v4"? If this does not exist, I am interested in expanding it. I have to request permission to CapSea or just give appropriate credit?. The second question, anyone know how fast the ships travel in the "Museum" (it would be a good start). Thanks for attention. Long live to the NYGM. |
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In view of replacing the Hitman GUI with the Hitman Optics in the later NYGM versions, which represents a major setback for the gameplay, i tried also to bring back that original Hitman GUI but with limited success. |
Yes, the Hitman_GUI_NYGM3_1.1! Everything works fine in my game. What exactly is your problem? I will help if I can.
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