SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SEA POWER (https://www.subsim.com/radioroom/forumdisplay.php?f=318)
-   -   SEA POWER - Naval Combat in the Missile Age (https://www.subsim.com/radioroom/showthread.php?t=243495)

Xaron 01-02-20 09:05 AM

SEA POWER - Naval Combat in the Missile Age
 
After hostilities have broken out in Central Europe, the race is on as a pressured US Navy escort force battle off Soviet bomber and submarine attacks on a perilous quest to reinforce NATO defenders in Europe. Meanwhile in the Persian Gulf, the conflict between Iran and Iraq risks escalating into a larger confrontation between superpowers as both sides indiscriminately attack neutral merchant shipping. And in the Norwegian Sea, an outnumbered Soviet surface force challenges the might of a massive US Navy amphibious force bound for occupied Norway...

Brought to you by some of the creative minds behind Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in a modern naval conflict. Whether it's gunning it out with Boghammars in a surface duel, fighting off aerial attackers armed with long-range missiles, or hunting for enemy submarines with aircraft and surface ships, advanced weaponry and sensors are at your disposal. Can you successfully hide your forces while detecting and tracking theirs? It is up to you to play an advanced game of cat and mouse on the high seas, to seize the initiative and attack with the advantage of surprise on your side. And at all times, you have to observe rules of engagement and take care not to cause an unnecessary incident that could lead to escalation. After all, you cannot really be sure just who that radar contact at 30.000 feet is, can you?

Wolfpack345 01-02-20 11:32 AM

Wow this is great! :up: I look forward to more information. Very excited about this project!

Rufus Shinra 01-06-20 01:54 PM

"Naval combat in the missile age." => You have my curiosity.


"By the people behind Cold Waters." => You have my attention.


Sounds like a lot of fun in perspective!

tonibamestre 01-10-20 09:55 AM

Interesting Srs. How many different ship classes we can expect ? Will be present ALL of the 80s era ?

tonibamestre 01-11-20 02:36 AM

And......what about ports, will be major Naval Bases like Norfolk, Portsmouth,Groton represented in detail ? A nice feature would be capability to ressuply the vessels at port and prepare them for deployment, so aswell fully underway replenishment possibility via AORs.

Julhelm 01-30-20 04:18 PM

Here are some new units from the game, hope you enjoy them:

http://www.codeknitters.com/surface/...ges/Bear_F.jpg

http://www.codeknitters.com/surface/...s/Bear_F_2.jpg

http://www.codeknitters.com/surface/...Virginia_1.jpg

http://www.codeknitters.com/surface/...Virginia_2.jpg

Wolfpack345 01-31-20 02:46 AM

WOW! Those look fantastic! Thanks for sharing :up:

Jotte 01-31-20 11:36 AM

Magnificent! Really looking forward to this title. :yeah:

Chief 02-09-20 12:27 PM

Sea Power
 
Fleet Command was my all-time favorite Multi-platform Naval Sim. My chop is Developer's should take as much time as required to produce Sea Power. Your effort's are highly anticipated after Cold Waters.
Standing-by to answer all bell's.
Chief
USN/USCG Retired

Xaron 02-11-20 04:11 AM

Thank you all for your kind words! :)

@Chief: We will definitely do that.

Martes 02-11-20 03:01 PM

Will there be any options for non-combat interactions? Like capturing/inspecting/redirecting neutral or suspicious ships, picking up survivors from ships damaged or sunk, downed pilots, etc? When trying to play in heavily modified Cold Waters with a surface ship I encountered a reoccurring problem of damaged subs that blow it up and surface, and straightly killing them feels wrong from all perspectives - and unlike a submarine you can't just ignore them.

Lord Imo 03-02-20 05:24 AM

Hi,

...and please add an multiplayer version...

:Kaleun_Cheers: Lord Imo

Aktungbby 03-02-20 11:39 AM

welcome aboard!
 
Martes!:Kaleun_Salute: & Lord Imo!:Kaleun_Salute:

Julhelm 03-07-20 07:48 AM

Quote:

Originally Posted by Martes (Post 2648875)
Will there be any options for non-combat interactions? Like capturing/inspecting/redirecting neutral or suspicious ships, picking up survivors from ships damaged or sunk, downed pilots, etc? When trying to play in heavily modified Cold Waters with a surface ship I encountered a reoccurring problem of damaged subs that blow it up and surface, and straightly killing them feels wrong from all perspectives - and unlike a submarine you can't just ignore them.

The game would be far too one-dimensional without them, so definitely.

Martes 03-07-20 02:26 PM

Quote:

Originally Posted by Julhelm (Post 2652983)
The game would be far too one-dimensional without them, so definitely.


Marvelous! So we can count on a possibility to land some marines from a on a transport from a helicopter? :)


In CW I was able to solve this (kinda) by forcing all neutral ships to stop if the player is within 2 miles of them, and at least play some kind of approach, and removing damaged and surfacing subs from list of enemy ships, but that's, of course, nothing but a workaround.


All times are GMT -5. The time now is 05:34 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.