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-   -   [REL] SH4 effects (and more) for SH3 (https://www.subsim.com/radioroom/showthread.php?t=124207)

U49 10-29-07 09:26 AM

BOOOOOM
 
I just killed Hood, first 3 hits to criple her, then with a forth hit under the bow turrets: Ka-Boooooom and all that floating stuff :yep:

W O N D E R F U L !
That's how it is spelled :D

** edit **
must now change my signature ;)

TheDarkWraith 10-29-07 09:31 AM

Quote:

Originally Posted by U49
I just killed Hood, first 3 hits to criple her, then with a forth hit under the bow turrets: Ka-Boooooom and all that floating stuff :yep:

W O N D E R F U L !
That's how it is spelled :D

** edit **
must now change my signature ;)

I'm wondering if the Hood shot any red flares? If so, how many?

Myxale 10-29-07 09:47 AM

Off topic also; If you want Monolith i can send it to you. Just add your words;) to it and enjoy!

U49 10-29-07 10:22 AM

Quote:

Originally Posted by Racerboy
I'm wondering if the Hood shot any red flares? If so, how many?

See PM :D
I was just busy shooting a sailing ship with my 2cm

TheDarkWraith 10-29-07 10:34 AM

Quote:

Originally Posted by U49
Quote:

Originally Posted by Racerboy
I'm wondering if the Hood shot any red flares? If so, how many?

See PM :D
I was just busy shooting a sailing ship with my 2cm

:rock: :lol: I was a little worried that it wouldn't shoot any flares. Now my worries can be put aside! Thanks! :up:

Hawk U-375 10-29-07 10:52 AM

I Love the Warning Flares!!!!!!!!! :o
I was "On the Surface" and they saw me...then BOOM!!!!!! The Flares were fired...2 of them..:up:

Wolfehunter 10-29-07 11:06 AM

Flares
 
@Racerboy

Flares don't always shoot.

http://i240.photobucket.com/albums/f...er/Flares1.jpg
This ship the flare shot deep into the water? I don't understand why.

http://i240.photobucket.com/albums/f...ter/flare3.jpg
This one shot normally.

I Hope this helps.:hmm:

Doh:doh: I didn't see the update download. :damn: Nevermind then!:roll:

Hawk U-375 10-29-07 11:10 AM

Quote:

Originally Posted by Wolfehunter
@Racerboy

Flares don't always shoot.

http://i240.photobucket.com/albums/f...er/Flares1.jpg
This ship the flare shot deep into the water? I don't understand why.

http://i240.photobucket.com/albums/f...ter/flare3.jpg
This one shot normally.

I Hope this helps.:hmm:

Race did a correction on this....did you download it yet?

As per Race

A minor revision has been made to the SH4 effects (and more) for SH3. This minor revision release fixes the following bugs:

- 'paratroopers' when an airplanes explodes under a certain height
- red flares firing into the water

this minor revision also adds the following:

- red reflection of the flare on the water. The water will light up red under the flare now.

this minor revision (v2.021) is available here:

http://www.subsim.com/radioroom/show...49&postcount=


Wolfehunter 10-29-07 11:16 AM

Quote:

Originally Posted by Hawk U-375
Quote:

Originally Posted by Wolfehunter
@Racerboy

Flares don't always shoot.

http://i240.photobucket.com/albums/f...er/Flares1.jpg
This ship the flare shot deep into the water? I don't understand why.

http://i240.photobucket.com/albums/f...ter/flare3.jpg
This one shot normally.

I Hope this helps.:hmm:

Race did a correction on this....did you download it yet?

As per Race

A minor revision has been made to the SH4 effects (and more) for SH3. This minor revision release fixes the following bugs:

- 'paratroopers' when an airplanes explodes under a certain height
- red flares firing into the water

this minor revision also adds the following:

- red reflection of the flare on the water. The water will light up red under the flare now.

this minor revision (v2.021) is available here:

http://www.subsim.com/radioroom/show...49&postcount=

Ya I saw it as you posted. I corrected myself.:damn: Thanks.;)

You see I have to learn to go back to the last post I read and then continue to read to the current final post.:o But I like doing things reverse.:88)

TheDarkWraith 10-29-07 11:30 AM

Quote:

Originally Posted by Wolfehunter
Ya I saw it as you posted. I corrected myself.:damn: Thanks.;)

You see I have to learn to go back to the last post I read and then continue to read to the current final post.:o But I like doing things reverse.:88)

If you ever doubt which version is the latest, and if you're using it or not, check back to post #1 of this thread. It will always contain the latest version. :)
Also in the revision list you can read about what was fixed/added/changed in revisions after whatever version you're using. You can also consult the included txt file with the mod to get this information. ;)

TheDarkWraith 10-29-07 11:34 AM

Quote:

Originally Posted by Wolfehunter
Flares don't always shoot.

That is correct! :yep: There is a possibility that the ship won't shoot one...:lol:

KrvKpt. Falke 10-29-07 12:04 PM

Just one question: does these ships should "smoking" when stationary? :)
(the shot was taken in Lorient with version 2.02):

http://i187.photobucket.com/albums/x...145730_671.jpg

TheDarkWraith 10-29-07 12:30 PM

Quote:

Originally Posted by KrvKpt. Falke
Just one question: does these ships should "smoking" when stationary? :)
(the shot was taken in Lorient with version 2.02):

http://i187.photobucket.com/albums/x...145730_671.jpg

I'm working on fixing that also ;)

Siara 10-29-07 12:33 PM

Thank you RB. Downloading now , shame im in the middle of patrol in Atlantic.

Gonna loose the torps really quick i think , and put ahead flank to Lorient to test this mod. :up:

KrvKpt. Falke---> i like the interface sir.

Rubini 10-29-07 01:02 PM

Hi Racerboy,

First of all thanks for this great add on for Sh3!
I like much eye candy and effects...adds imersion and the game becomes more fun and less boring (SH3 is a tooooo long game :D ).

Some feed back...
Two things that i don't liked (it's only my taste, not a criticism , ok?;) ): smoke from ships are too "light" and slim sometimes. And I also prefer the stock depth charge splash detonation above water. That is ok, I already changed these two textures in my installation and all goes well.

But...when I was looking for the above water depth charge detonation splash I opened your materials.dat with the TT tools (the one that we use to look at the textures inside .dat files) and noticed that several textures are now just a small square of a tiny gray/white without alpha channel. Then I just used the old stock textures for the depth charge splashes and the effects becomes good (better) than the one using your materials.dat (version 2.01).
Well, to finish: could be this an error with the textures on your file or I'm missing something??:hmm:

Regards,

Rubini.


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