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-   -   German U-Boats Compilation (https://www.subsim.com/radioroom/showthread.php?t=214215)

turbo_fsx 08-07-19 10:22 AM

Quote:

Originally Posted by propbeanie (Post 2621713)
Where do you have SH3 installed?

Program files (x86) steam

propbeanie 08-07-19 10:42 AM

Quote:

Originally Posted by turbo_fsx (Post 2621909)
Program files (x86) steam

That would be the reason for things not functioning correctly when you attempt to activate a mod. SH3 (and SH4) is an old DirectX v9.0c game, written for Windows XP. When Windows Vista came out, they included the UAC (User Access Control) functionality that "protects" certain "system" folders from alteration by the user and / or other "un-authorized" sources... ahem :roll: - needless to say, since JSGME is an "old" Windows XP program, it is not recognized as an "authorized" source, so Windows will rollback any alterations it makes to your "C:\Program Files (x86) \Steam \SteamAps \common \Silent Hunter III" folder. This NOT to say that JSGME is a bad program, just that it is "old", as is SH3.

The way to avoid having Windows change things on you is to move the game's install folder. This can be difficult to do with the Steam version of the game. Consult the Steam Knowledgebase article "Moving a Steam Installation and Games" for their recommendations. If you are on a laptop, and only have a "C:\" drive (don't use the back-up partition), then you'll have to move all of your other games, as well as the Steam installation, due to Steam restricting you to one Library folder per Primary Partition on your computer. If you have a 2nd Partition, or a fast external hard drive that you could install the game to, then create a new Library folder there, and put Silent Hunter III there, as per the instructions in that Steam link... Once you get the game out of the "Program Files (x86)" folder, it will take and keep mod activations.

For more info, check MS UAC. Windows 10 has a further "protection" feature in Windows Protected Folders (WPF), which is a function of Windows Defender, and is not the same thing as UAC - it is actually more restrictive. Just to mention it, but not to recommend it, you can turn UAC off, but that does leave your computer open to potential undesired alteration. :salute:

turbo_fsx 08-07-19 11:25 AM

Quote:

Originally Posted by propbeanie (Post 2621914)
That would be the reason for things not functioning correctly when you attempt to activate a mod. SH3 (and SH4) is an old DirectX v9.0c game, written for Windows XP. When Windows Vista came out, they included the UAC (User Access Control) functionality that "protects" certain "system" folders from alteration by the user and / or other "un-authorized" sources... ahem :roll: - needless to say, since JSGME is an "old" Windows XP program, it is not recognized as an "authorized" source, so Windows will rollback any alterations it makes to your "C:\Program Files (x86) \Steam \SteamAps \common \Silent Hunter III" folder. This NOT to say that JSGME is a bad program, just that it is "old", as is SH3.

The way to avoid having Windows change things on you is to move the game's install folder. This can be difficult to do with the Steam version of the game. Consult the Steam Knowledgebase article "Moving a Steam Installation and Games" for their recommendations. If you are on a laptop, and only have a "C:\" drive (don't use the back-up partition), then you'll have to move all of your other games, as well as the Steam installation, due to Steam restricting you to one Library folder per Primary Partition on your computer. If you have a 2nd Partition, or a fast external hard drive that you could install the game to, then create a new Library folder there, and put Silent Hunter III there, as per the instructions in that Steam link... Once you get the game out of the "Program Files (x86)" folder, it will take and keep mod activations.

For more info, check MS UAC. Windows 10 has a further "protection" feature in Windows Protected Folders (WPF), which is a function of Windows Defender, and is not the same thing as UAC - it is actually more restrictive. Just to mention it, but not to recommend it, you can turn UAC off, but that does leave your computer open to potential undesired alteration. :salute:

Thanks, that's strange because some of the other Mods work ok....I guess ultimately buying a standalone version of the game may help for all it costs?

Appreciate the help

propbeanie 08-07-19 02:50 PM

The Steam version is fine. You just have to use the Steam Start Menu to run things. You can freely copy the game for multiple mod installs, but you have to add them to the Steam Start and go through that. Once you are out of the Program Files folder, then it is almost just like a disk version. The Ubisoft version download I have is very similar to the Steam game in that regard also. Windows won't interfere with mod activations unless there are *.cfg file alterations, or other files that would be interpreted as "system" files. So if the mod only adds new tga image files, or maybe adds to the campaign files, then they will activate at work fine :salute:

YoYo 08-20-19 03:10 PM

Campaign question. I checked only "TKSS18 German U-Boats Compilation" (so part1) and can't continue the campaign from the last save. CTD after loading a mission. Any idea or sugesstion?

propbeanie 08-20-19 04:51 PM

If you add a mod, take out a mod, etc. of that type, you generally cannot use old Saves and should start a new career... :salute:

Kumando 08-20-19 05:21 PM

Any idea how to add the customized side emblems that come with GWX, They dont dont show with this mod?

La vache 08-20-19 06:11 PM

Quote:

Originally Posted by Kumando (Post 2623601)
Any idea how to add the customized side emblems that come with GWX, They dont dont show with this mod?


What's wrong with the emblem?


Not mirrored, fix here.
https://www.subsim.com/radioroom/sho...light=La+vache

Kumando 08-20-19 06:51 PM

Quote:

Originally Posted by La vache (Post 2623605)
What's wrong with the emblem?


Not mirrored, fix here.
https://www.subsim.com/radioroom/sho...light=La+vache

It wont show with this mod.

Anvar1061 08-20-19 08:17 PM

Quote:

Originally Posted by Kumando (Post 2623607)
It wont show with this mod.

Check if you installed everything correctly?

Kumando 08-21-19 08:16 AM

Quote:

Originally Posted by Anvar1061 (Post 2623613)
Check if you installed everything correctly?

I think i did, but my question is, this mod has a personalized skin with side emblems and the german eagle in the front, when you choose a side emblem from the gwx emblem pack, is it supposed to show it or not?

YoYo 08-21-19 01:33 PM

Quote:

Originally Posted by propbeanie (Post 2623594)
If you add a mod, take out a mod, etc. of that type, you generally cannot use old Saves and should start a new career... :salute:

Thx. I traied different way. Back to the last auto save from base (not save from patrol) and it works again without CTD! Good for me. :03:

http://i.imgur.com/73sbD3im.jpg http://i.imgur.com/rg7e2iJm.jpg http://i.imgur.com/wg6OwBgm.jpg http://i.imgur.com/JkIjQQ1m.jpg

Btw. I see that in this mod has differents renowal points than GWX. I prefer GWX realism (mutch harder). I need check basic.cfg so.

Anvar1061 08-22-19 12:58 AM

Quote:

Originally Posted by Kumando (Post 2623682)
I think i did, but my question is, this mod has a personalized skin with side emblems and the german eagle in the front, when you choose a side emblem from the gwx emblem pack, is it supposed to show it or not?

Unfortunately, it is the authors ' idea to use personal emblems. I fixed this with s3Ditor as much as possible.

YoYo 08-22-19 02:14 AM

The question is I need something for this more?
1/ Shift + G or X (with both periscopes up) = I don't see small flags with tonage (I havent WAC 4.1 btw)
2/ Ctrl + Page Up (a.pericope up) need hited twice? The first auto periscope up, next pennants? I use Uboot IID in campaign now but I dont see any pennants even in Kiel dock.
3/ Shift+F (flags) works :up:

http://i.imgur.com/OAkgFIxl.jpg

Thank You. Great compilation!
Few screenies:

http://i.imgur.com/MZ6m3KLh.jpg

http://i.imgur.com/8ohLXAUh.jpg

http://i.imgur.com/2q3sg4Wm.jpg http://i.imgur.com/duf5Ezpm.jpg

http://i.imgur.com/eTMPcwKm.jpg http://i.imgur.com/wg6OwBgm.jpg

http://i.imgur.com/0SpbzpVm.jpg http://i.imgur.com/pS82zcUm.jpg

Rhodes 08-22-19 08:12 AM

MaGui F should be enable before or after U-Boat compilation?


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