Modding Silent Hunter 1.
I've looked through the SUBS.DAT file for SH:CE and deciphered maybe 65-70% of it using UGE -- Universal Game Editor, a old DOS-era editor that still works quite well for old style games.
Here's the output file for the TENCH entry block in SUBS.DAT created by UGE: Code:
=========================================================================== I've been able to edit in a pretty decent SSN-571 Nautilus into the game, but have been unable to find the numbers that handle battery capacity in SUBS.DAT; hence me posting this. |
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Kim created a program that combined all of Hawks Utilities plus changing the torpedo loadout and is called the Torpedo Change Tool - TCT. Furthermore, WEAPONT.DAT, ROSTERXX, Subs.dat, Ships.dat, RosterX.dat, Carsub.dat, and PZ.dat were all deciphered with a hex editor and almost all important bytes and bits were located for everything. The introduction: Quote:
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Happy Hunting! |
Battery would be Submerged Range, correct?
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Interesting, never had heard of that before aanker :up:
If I could have one thing, and only one modded by code into SH1, then that would be a huge reduction in enemy traffic. The amount of traffic and contacts, specially in areas where it was truly scarce in real life, is what killed a big part of the fun for me, as it made huge tonnage figures too easy. :down: |
I don't have anything useful to add as far as technical things go, but I would like to say that this is very interesting.
I downloaded a copy of this UGE program and tried to play around with my AOD install with it, but I couldn't figure out what to do. It just looks like a hex editor to me. I would like to be able to make some changes, or mods, to AOD as well. So I will be watching this thread for any more info about doing such things. |
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Where's the following document you cite here: Quote:
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AOD...doesn't seem to be as easy. |
Sheppard, before you get too far into it I would advise you to take a look at the following excerpt from http://www.subsim.com/tips/tipaod.php.
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I'm going to try to give it another go. Maybe I can find some other useful things. |
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Good news, he zipped it up and will upload it. Very important work IMO and many hours invested. Please share what you find too ;) Your hex editor on steroids looks great !!
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Yes, PacificThunder. I received the zip this morning and emailed back to see where he (or I) should put it - and did I have permission, etc, etc.
It seems logical that it should go there. ---- |
Are you ever going to upload it, or will it remain lost forever?
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I am waiting for permission - we must do these things right. When he lets me know where he wants it, I'll post back when I upload it. Should be soon.... and worth the wait - hang on ;)
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SH1 data file uploaded
Okay Sheppard and anyone else,
I received permission from Kim, got a whole lot more data than I thought existed, and the files are in a zip: Located in the Files section at: http://games.groups.yahoo.com/group/PacificThunder/ Zip is called: SH1database files.zip Its description is: "SH1 Database Project - Kim Rønhof" I hope it is helpful because Kim put a lot of work into getting the info to make his tools for SHCE - SH1. I hate to see this work go to waste or get lost! I also uploaded them here. http://www.subsim.com/radioroom/down...o=file&id=3377 Happy Hunting! Art |
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