Stuck in Ice
Does anyone have any ideas on how to keep surface vessels from getting mired in ice? I tried setting Pathfinding On so it would hopefully detect it and drive around it, but apparently Pathfinding doesn't apply to floe ice.
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In a submarine just submerge eventualy the wieght will pull it down, if your talking about FFG-7 then once the ice becomes too thick the only way you can get back out is either with an ice breaker or reversing, this in itself is tricky seeing as the ice can wrap around the back end very quick and then your jammed in tight.
pack ice try to avoid it but you can smash it just hit it head on dont hit it using the sides. |
I'm thinking SeaQueen is looking for a game solution. Your's sound a bit too real-life.
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Hey SQ,
I could use a change of pace... so... grab your favorite Johnny Cash album, relax and unwind, and send me a copy of what you are trying to do and I’ll have a peep. :up: Subblif3@yahoo.com |
I guess surface platforms are just useless in areas where some ice can occur.
I haven't seen any mission which does it (correctly) and AFAIK there is nothing stronger than pathfind. Just make some other mission. |
I was thinking along the lines of using collision avoidance and range. For example if this patch of ice is stationary on the map, place shrimp or some stationary object something under it, then set collision and range conditions in doctrine and script
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My "real life" so you put it is exactly whats in game ive done numerous work with under ice ops i have spent 80% of the last gawd knows how long to put it blunt since sub command came out ive spent 80% of my time under the ice so im in a good position to know whats what there.
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I'm currenting not using waypoints on my map for any platform, and that's 5 platforms, and AI(in absense of human players) will carry out tasking and all that good stuff. |
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Kapitan, I don't doubt your extensive under-ice efforts. But what made it sound so 'real life' to me was you mentioning the use of an icebreaker. Which I believe, 'calling one in' isn't a DW feature to AI or the player. And I seriously doubted the modelling of 'growing ice' was incorporated in DW. But I think moving ice was allready there in Subcommand. So that may have been it. Since I know you have much more experience with this than I have, I was carefull with my words and wrote 'it seems'. No disrespect.
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Ice breaker = Kirov ive seen them break into 27% ice something ive never seen a burke can do.
Also yes the ice does grow back surface under ice and you can see. |
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