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-   -   [REL] [1.5UBM] Typhoon SSBN Career Playable sub (https://www.subsim.com/radioroom/showthread.php?t=184167)

Yamato_NF 05-31-11 02:21 PM

[REL] [1.5UBM] Typhoon SSBN Career Playable sub
 
http://www.flickr.com/photos/56039565@N02/5779070382/http://www.flickr.com/photos/56039565@N02/5779070382/
Typhoon SSBN for SH4.

Typhoon SSBN for SH4.

credit goes to Jhapprich, and a dude on sketchup for the model, i converted it to use in the American career,
and to Silverwolf, for the interior and ETR3(SS) for the new campaign option from Bangor, WA.

this adds a new boat starting in 1941 for the USA, the Typhoon SSBN.

this nice sub comes with a complete compliment of SLBMs, torpedoes, and yes, extensible masts.

istallation:
enable with JSGME (Jones Soft Generic Mod Enabler).

use:
tubes 7-14 are the VLS tubes,
1-6 are the torpedo tubes.
NOTE: take caution when within 3,000 meters and using SLBMs!!!
THIS WILL END YOUR CAREER PREMATURELY!
SIDENOTE: DO NOT, I REPEAT DO NOT CREDIT ME FULLY FOR THIS MOD,
JHAPPRICH HAS A PART IN IT WITH HIS CWSS MOD!!!


Disclaimer:
you may use this for your PERSONAL/Noncommercial use, no payware is to include this mod.

thanks to:
Jhapprich: for the CWSS mod,
UBISOFT: for SH4
to the Community: for encouraging me to become a budding modder
ETR3(SS): for His awesome campaign from Bangor, WA in his Ohio SSBN Overhaul.
Silverwolf: For the awesome Interceptor sub interior.

CHANGELOG FROM 0.1:

*Added crew
*Added Asiatic start
*Added torpedoes in base
*changed damage values for sub slightly
*radio contact report bug fixed

CHANGELOG FROM 0.55:

*Added new campaign starting at Bangor Sub Base in Washington
*fixed bug where sub was making a wake with periscopes while underwater

STILL TO DO:
Make some extensible masts able to extend with individual periscopes.
Increase crew complement.

KNOWN ISSUES:
Crew is on deck when submerged.

I cant think of anything else, feel free to make suggestions!

Link: here

Good hunting!

Yamato_NF 05-31-11 03:27 PM

changed accordingly.
 
did as you asked JH,
i hope you forgive me for the mishap. :salute:

colonelCJ 05-31-11 05:30 PM

Not surprised Yamato.


Nice work JH! :D as always! :salute:

Yamato_NF 05-31-11 05:35 PM

ZOMG!
HOW DOES THE LINK NOT WORK!??! :nope:
I JUST UPLOADED IT 3 HOURS AGO!... :nope:

Yamato_NF 05-31-11 05:37 PM

Fixed
 
Link fixed...
Happy hunting! :salute:

colonelCJ 05-31-11 05:50 PM

Bugs i have already noticed:
- Game starts with the Golf III loading screen (no i do NOT have the Golf mod enabled as well)
- While selecting the 'Typhoon' in the quick mission menu... it is labled: 'Typoon'
:yep:

Yamato_NF 05-31-11 06:46 PM

@ColonelCJ
 
the bugs with the Golf III loading screen is easily fixed...
go to: Data/Menu/Loading and delete the contents of that folder.. :yep:
for the text typo, id have to look into that....

Yamato_NF

colonelCJ 05-31-11 06:54 PM

Tried nuking a docked freighter... Missiles fired correctly, flew about 300 meters and then detonated. destroying the 'Typoon'

Yamato_NF 05-31-11 07:02 PM

Quote:

Originally Posted by colonelCJ (Post 1674676)
Tried nuking a docked freighter... Missiles fired correctly, flew about 300 meters and then detonated. destroying the 'Typoon'

probably hit a dock.... make sure there are no obstructions in your way!
this is a hardcoded issue i cannot fix and noone can.

Yamato_NF

Silverwolf 05-31-11 11:11 PM

:timeout: Ehm, now how about you give me some credit for making the interior, since I gave you permission to use it. You've got to start looking at all the pieces of your mod before you post it and make sure you give credit where its due.

colonelCJ 06-01-11 02:01 AM

Quote:

Originally Posted by Yamato_NF (Post 1674683)
probably hit a dock.... make sure there are no obstructions in your way!
this is a hardcoded issue i cannot fix and noone can.

Yamato_NF

i was out in the open ocean.
Duh! i would have obviously moved if there was an obstruction...
maybe the obstruction was your massive list of peoples you still need to credit! :yep:

Brewster 06-01-11 07:40 AM

download link does'nt work any more.

Brewster 06-01-11 08:46 AM

Alright i have it working all but the torpedoes and rockets..
Idea's ?

Yamato_NF 06-01-11 08:52 AM

@Silverwolf, I have updated the credits list accordingly,
@brewster, i cant help you there mate, unless you tell me your SPECIFIC problem.:yep:

Yamato_NF

Brewster 06-01-11 09:22 AM

Quote:

Originally Posted by Yamato_NF (Post 1674997)
@Silverwolf, I have updated the credits list accordingly,
@brewster, i cant help you there mate, unless you tell me your SPECIFIC problem.:yep:

Yamato_NF

well i lock on the enemy and wanna shoot but it wont fire the torpedo or missile.


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