Mission Editor Issues, Anomalies & Bugs
Guys, I have just created a mission, I save it to my single missions section in the program files, I have checked the file and it is there but not within any of the single game folders. I loaded up the game and went to play it but it is not there. Do I have to create a folder within the single games section and then copy the mission in to that empty folder for it to work ?
Thanks guys. Bill. |
Yes, and the folder must be the exact same name as the mission's name.
There's a good walkthrough for mission creation here- http://hometown.aol.co.uk/dominicoba...HunterIII.html |
thanks, I have created a new folder and copied the game to it. I have noticed that all the other single missions 2 files a .mis and media.cfg, but my game has only the .mis. What is the meia.cfg file ? and is it supposed to created when you make the game in the mission editor ?
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The media file is not needed at all, it just --->
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Error message when validating mission in editor
When i go to validate the mission i get the error:
ERROR: No instance with the name GP1 specified on trigger Carrier exists in mission ERROR: No instance with the name GP2 specified on trigger Battleship exists in mission What does this mean? The GP1 name is for the carrier group i created and GP2 is the name for the Battleship group. They both exist in the mission. Im trying to make it so if i sink the carrier or battleship I'll get an objective update stating carrier sunk secondary mission complete etc., im doing this in the triggers and events setup. Theres two triggers named carrier and battleship for the 2nd. Should i instead call it GP1 and GP2? Everything else is fine except this. The mission is single player. This is my first time using the editor. :88) Thanks to those for creating the help files in this forum on how to lay mines etc., Good stuff. |
Ahh i think i got it! I set it up wrong, I never set a Objective Name - Sink Carrier and Objective State - Complete. I just did this and then validated mission and got no errors.
Next Question: How do i make my sub objective to return to a different base. Leave from Lorient but return to Le Spezia. Would i have to make Primary Objective return to Le Spezia? Is this possible. |
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Thanks Alvon lady :up:
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Dreb, where do we find these and other tidbits from the Dev team?
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tidbits from the Dev team?
Hardly !! Trial & Error from all of our very smart, hard working Subsim community people (not necessarily all guys either).... JIM |
Having a problem adding a player sub
I have been working on a mission for about 3 days now, and the only thing left to do is add the player sub, so I followed the directions that were in the "basics" tutorial that was linked in another post, and when i run the check it still says there is no player sub. Just wondering if anyone can help me out.
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Go the properties of the sub, and you'll see a check box that says human control... check it. ;)
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That;s what i have been looking for, but there isn't one
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Finding the Mission Editor
Hi guys,
I just started playing this game and I can`t find a way to get to the Mission Editor,is there anybody out there that can give me a hand or some idea on how to find it. :rock: TD |
Look in your "Program Files" folder on your hard drive, then "Ubisoft\SilentHunterIII", and you should find a file called "Sh3MissionEditor.exe". Launch that, and you're ready to go. :up:
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Thankyou :)
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Generic Mission Editor issue caused by English.cfg
To stop the notepad informing you that you went over a ship, the English.cfg (and German etc) was edited to remove the ship class names, so for example, Type0=Patrol Craft was changed to Type0=-
This causes the Mission Editor to not have the 'generic Ship Class' option for use in the random group selection. So instead of having a Generic Battleship, Generic Fleet Carrier, Generic Destroyer, Generic Cruiser and so on, you will only get a single entry Generic. Images.... With Generic Ship Class - http://img80.imageshack.us/img80/7729/image18qc.jpg Without Generic Ship Class - http://img233.imageshack.us/my.php?image=image28iz.jpg So for editing, just have a copy of the file, drop it in when you are editing and drop the other one back when playing. In this file, this... ;Warships Type0=Patrol Craft Type1=Corvette Type2=Frigate Type3=Destroyer Escort Type4=Destroyer Type5=Minesweeper Type6=Light Cruiser Type7=Heavy Cruiser Type8=Escort Carrier Type9=Fleet Carrier Type10=Battlecruiser Type11=Battleship Type12=Minelayer Type13=Auxiliary Cruiser Has been changed to this ;Warships Type0=- Type1=- Type2=- Type3=- Type4=- Type5=- Type6=- Type7=- Type8=- Type9=- Type10=- Type11=- Type12=- Type13=- |
Well, that didn't take very long...thank you! :rotfl: :up:
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NEW Map On Mission Editor ~ Loads UNWANTED Ship's ~ WHY
I Have Made 25 Mission With NO Problem's ~BUT~ Now Have Installed The V103 Patch ~N~ Have Tried Making A NEW Mission By The Italy Cost ~N~ Have Ship's From Italy On The Map That I DID NOT Put On Mission Edit Map
Found This In Manual ~ Making A NEW Mission Already Have filled with all the shipping and planes ect that make up the game. So its living already (clever hey!) ~ IF I WANTED Their DAM MISSION ~ I WOULD NOT BE MAKING MY OWN MISSION's ~ I Want ONLY The Ship's I Put On A NEW Mission Map ~ NOT ALL THOSE OTHER DAM SHIP"S THAT ONLY USE UP MEMORY WTF ~ A NEW Mission Map ~ Mean's A NEW Mission MAP ~ NOT ALL The Programers Sucken Other Ship's When I Play The Game Those Italy Ship's Show Up??? WTK ~ AGAIN A NEW Mission Map Means A NEW Map ~BUT~ These ubi Programs DO NOT Understand What The Word NEW Means ALSO ~ The Ship's Do Not Show Up In The Mission Editor Program ~ I Do Not C Them To Delete The DAM Unwanted Italy Ship's That Are Put On A NEW Mission Map That I DO NOT WANT |
The campaign is fully active even in single player missions. It´s a feature that we have to live with. The only thing you can do about it is to remove all units from the random and scripted campaign layer.
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