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-   -   [REL] Fifi Compilation for OM+OMEGU (https://www.subsim.com/radioroom/showthread.php?t=240804)

Fifi 04-20-19 07:13 AM

Fifi Compilation for OM+OMEGU
 
https://image.noelshack.com/fichiers...9b9e3fad4.jpeg

First i want to thanks mister Lurker for the awesome work he did with Operation Monsun. Incredible one guy result!
Operation Monsun gives a really nice alternative life to SH3/SH5 U-Boats warfare.
To me, i can even say it’s kind of getting the best of both worlds.
Then, thanks to Karamazovnew for his periscopes/TDC stations, just essential to get the right feeling of a German sub!

But few things were missing (at least to me) to make this mod almost perfect.
Radio messages covering the whole war were missing, lifeboats were not spawning at all, opening torpedo tubes for salvo was a pain, no option to follow closest warship with hydro man for the most important...

So decided to enhance OM+OMEGU for myself, but without breaking the original awesome campaign!
I’m by no means a skilled modder like others can be here, but i managed to compile the best OM mods around to my taste.
As said at first it was for personal use only...but finally why not share it?
So here it is, It’s adding the little immersion touch that was missing me.
I didn’t touch any of the campaign files (except the radio messages one) nor any environment and sensors files to avoid gameplay issues.
Credits are to be deserved to all moders involved in the mods i only compiled, and for some i adaptated from SH3.

Enhancements of this compilation:

- New sounds from SH3, mainly from Thomsen fantastic sound mod, but others too.
- New command keys mainly from OM SH3 Command Keys mod.
- Nav Map color, new icons smaller, German additional location text.
- Better U-Boat dynamics.
- Watch Officer now tells the distance to target.
- New HUD order bar with more fonctions.
- Bigger stop watch.
- New mission loading screen and new game loading screen.
- New captain room - Europe perspective.
- Better protractors mod added.
- Gramophone songs added.
- Better rocks.
- New radio messages all along the career from WAC5, edited to match OM career.
- Smaller mission stars.
- Hydro/radio room access by clicking in command room.
- Torpedo damage slightly reduced (not very noticeable - can be easily deleted if wanted).
- Lifeboats imported from WAC5 now spawning at each kill.
- Opening of any torpedo tube without automatically close the previous one. Now opening of all torpedoes tubes for any salvo available.
- Hydro man « Follow nearest warship » and « Normal Sweep » orders added.
- Complete hydro man voice sound sequence announcement is now playing.
- Navigator « maximum range at current speed » order added.
- Weather icon changed from Chief to Watch officer order bar.
- New Help F1 menu with right shortcuts and Ennemies of Germany added.

You need first to download and install all the OM and OMEGU mods, plus the Magnified HUD Dials for OM+OMEGU_Medium

Installation that works best with this compilation (tested):

OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300
OMEGU_v300_Patch7
KiUB_English (can be find inside OMEGU_v300)
Magnified Hud Dials for OM+OMEGU_Medium
Fifi Compilation for OM+OMEGU
Fifi Compilation_Update_8
Warm_Clothes_Mod
Weather_Change_Mod


NOTE:
Only KiUB_English should not be overwritten.
You still can activate Harder Escort L1/L2 on top of all.

DO NOT FORGET:
- Uncheck your read only in your SH4.exe properties
- Make your SH4.exe in VISTA compatibility properties
- Same VISTA compatibility for JSGME
- Always check each mod path —> Mod name/Data
- Always install appropriate LAA (Large Adress Aware) application linked to your SH4.exe, to allow more RAM memory to your system

THE MORE YOU PLAY HIGH TC, THE LESS YOU’LL HAVE WEATHER CHANGES...BEST IS TO PLAY X256 FOR WEATHER CHANGE EACH 36H OR SO!


About this mod:
- I’m almost satisfied with the sounds now playing. But there are still some issues with few of them, that i can’t fix unfortunately (order bar icons not playing any sound only in career mode, and watch officer not saying « ship is spotted » in some sub type). But text is always here fortunately. When new ship is spotted, even though you’ll not hear the watchman warning on some subs, the pop-up window will appear anyway to warn you.
Deck gun and AA guns are my favorites too (not from Thomsen).
Bad weather sounds are from FOTRSU, also my favorites.
Surfacing sequence is from DBSM, and works best from periscope depth.
- Better U-Boat dynamics is from U-Boat Dynamics v1.1 for SH4 OM, created by G7eT2. It reduces the U-Boat acceleration (still faster than real U-Boat), increase diving rates from surface to periscope depth (crash dives remain similar to OM figures), adjusts submerged ranges and battery recharge times to better values, adjusts turning circles of sub, increases crush depths, applies the stock game’s « destruction over time » model to the U-Boat when it exceeds crush depth. I like this mod mainly because i found stock OM diving times to periscope depth way too long. Roughly changing from stock OM 1 minute 45 to about 1 minute now.
- you can now lie down your sub on sea floor, slowly at 0 knots without damage...
- Best is to play no more than X1024 for weather changing purpose. Higher than TCX1024 the weather can be stuck quite long on same layer.
- Q is opening tube (s), W is closing tube (s), Y is toggle tubes. Select a salvo, and with Q it’s opening all salvo tubes engaged.
- Of course you must start new campaign on new fresh SH4 install with new Documents/SH4 folder created by launching game at first time.
- Best is to adjust your settings in Documents/SH4/Data/Cfg/main as:
TimeStop=0
RealTime=1
LandProximity=128
CriticalDamage=1
CrewEfficiency=128;1
AirEnemyDetected=1
SoundEffects=128
CharacterAnim=64
EnemyDetected=1
RadioReport=1
Particles=64
PrayState=256
HunterState=256
3DRender=1024
Maximum=1024
- If you don’t like the new U-Boat dynamics and return to stock OM one (wich i don’t think) simply delete the Submarine folder, and both CrewMembers.upc and SpecialAbilities.upc in UPCDataGE/UPCCrewData folders.
- If you don’t like the torpedoes damages slightly decreased, and return to stock OM one, simply delete the Torpedo.zon file in Library.
- And last, i didn’t tested it through the whole war from day one to the end, but of what was tested, there are no reasons it could bring any issue in the campaign flow.

IF YOU HAVE THE TURM UPGRADE ISSUE (from SKIDMAN):
« Both the Typ VII and the Typ IX U-Boat will receive conning tower upgrades as the game proceeds. Every time I was awarded a new "Turm", the result was a submarine that could not move forward, or backward. A "Cannot comply" message was displayed instead. The crew screen showed missing and empty slots. This bug has been experienced and described before, and -as lurker put it- it is a nasty one. So from my experience a conning tower upgrade means end of your career. This is not acceptable.

How can you continue? Well, there is a workaround: You have to create a dummy file.

1.) Open your saved games folder (SH4/data/cfg/SavedGames), locate the folder that contains the autosave_on_leaving_base-file using the file creation date and time and make a backup copy.

2.) Fire up SH4 and start a new career. Choose date, type of boat and flotilla to match the state of your career as close as possible. Start a new mission. Save the game.

3.) From the new folder (the one you just created in the saved games folder when you saved the dummy game ) you will need the ActiveUserPlayerUnits-file. Copy it to the desktop and open the copied file using a text editor (i.e. wordpad)

4.) Open the ActiveUserPlayerUnits-file from the autosave_on_leaving_base-folder (Step 1) with your text editor

5.) In the AUPU-File from the dummy locate:


[UserPlayerUnit 1.Compartment 1. CrewMemberSlot 1]

copy this line and the following lines till

[UserPlayerUnit 1.UnitPartSlot 1.UnitPart . UpgradePackSlot 1]

near the end of the document.

6.) Replace the lines (Step5) with the content of the clipboard in the AUPU-File from the autosave_on_leaving_base-folder. Save the file.

7.) Copy the manipulated file to the UPCINitial Folder of the autosave_on_leaving_base-folder.

8.) Fire up SH4, choose "Load Game", open the autosave_on_leaving_base-File and play on. Your rank, medals, tons sunk and crew will be preserved and your boat will have the new conning tower.

Sounds complicated, but OM forces you to go through this again and again and practice makes perfect »


Crιdits:
Thomsen and Stormys (sounds)
Traveller (stop watch, capt room, hydro/radio room access, torpedo damage)
FOTRSU team (sounds, smaller stars)
HanSolo and WAC team (lifeboats and radio messages)
ColonelSandersLite (nav map color)
G7eT2 (better U-Boat dynamics)
Sober (rocks)
Etheberge (nav map label German text)
Webster (new order bar)
Csengoi (ennemy of Germany)
Ducimus (Nine Delta Two files)
KSD II Team (sounds and VII type UZO)
TDW (flags)



NEW VERSION 2

Additions:

- Better smoke
- U-Jagd chrono replacing the clock watch
- Better conning textures
- New UZO for all U-Boat
- UZO now not visible underwater
- New awesome sounds
- No more annoying shallow waters speech
- New U-Boat nation flags imported from SH5

Version 2 replace the version 1, SO YOU CAN DELETE FIRST VERSION, and activate Version 2 as before.
Activation in Jsgme can take longer because of all new sounds files...BE PATIENT!


----> Big thanks to s7rikeback for his help figuring out the right files for flags

DOWNLOAD: FIFI COMPILATION FOR OM+OMEGU:https://www.mediafire.com/file/v5va6...+OMEGU.7z/file

—————————————————————————————————————————————————— ————————————————————————————————

FIFI COMPILATION UPDATE 1

I will make updates to my Fifi Compilation for OM+OMEGU, to avoid re-downloading the whole mod wich is quite heavy already due to sounds...
SO THIS UPDATE WILL BE ACTIVATED ON TOP/AFTER OF MY MAIN MOD.

- Player default deck view for all U-Boat adjusted
- Deck crew no more levitating on all U-Boat
- Type VIIC41 color/textures redone in conning tower
- All types VII have new telegraph and compass in conning tower
- Type VIIC/D radio antenna glitch fixed
- All types IX have new cable/wire counter weight (dunno the right name) bow and stern
- Few adjustments

UPDATE 1 DELETED....REPLACED BY UPDATE 2 :up:


:Kaleun_Wink: FIFI COMPILATION UPDATE 2

This is a major update for my Compilation, and take place of update 1.
YOU CAN DELETE UPDATE 1, AND ACTIVATE THIS ONE INSTEAD.
(or activate this one on top of all)
You have to start new career - No compatible with save game

Lot of work has been done in this update, many cool things has been added to all U-Boats.
Many visual glitches has been corrected the best i could. Still not 100% perfect, but closing...
Major rework of all conning towers details.

Furthermore, some guys of FOTRSU team worked on campaign fixes/correction as well as in the museum.
Many thanks to PROPBEANIE, S7RIKEBACK, KALEUNMARCO for their attempt to make OM even better :yeah:
It has been added to my Compilation update according to their thoughts.

UPDATE 2 REPLACED BY UPDATE 3

Hope you'll like it :salute:

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------

FIFI COMPILATION UPDATE 3

- Importation from WAC5 (and KSD for the VIIC41 hull) of all U-Boats needed in OM. I really hope you'll get the same awesome rendering as on my system.
With this importation full of detailed parts and ambiant occlusion rendering, OM now require the more RAM you can afford...
---> So don't forget to apply the 4Gb patch and/or the LAA application!

- Now you can drop a third guy for the watch crew of all types II (if needed), and he will show up on deck (not before).

- New loading mission pictures (from KSD)

WARNING! This is still work in progress...and here are the things we are still trying to fix:
- Type XXI no front turret
- Few U-Boats don't have any periscope wake (VIIB for instance)
- Type IID2 still not included in career nor in War Patrols (in good way hopefully with S7rikeback work!)
- Type VIIB2 doesn’t have deck gun, but have deck gun crew slots (ignore those slots for the moment)

WARNING #2! Delete Update 2 and install Update 3 in place.
You MUST RESTART CAREER!

--------> SPECIAL THANKS TO PROPBEANIE and S7RIKEBACK FOR THEIR HELP MAKING OM EVEN BETTER :Kaleun_Applaud:

UPDATE 3 REPLACED BY UPDATE 4

--------------------------------------------------------------------------------------

FIFI COMPILATION UPDATE 4

An other major update! You can delete UPDATE 3 and activate this UPDATE 4 in replacement as usual.

Better start new career for this update
Don’t forget to create new Document/SH4 folder, by deleting it...at first launch, SH4 will create a brand new one! This will prevent errors with previous versions :yep:

What has been done:

- Type II rudder upside down has been fixed.
- Type II torpedoes doors misaligned has been fixed.
- New water effects on hull and conning tower, when diving/surfacing/sailing in rough sea for ALL U-Boats.
- All water splashes have been adjusted so it start when the conning tower base enter the sea.
- IX D2 color has been adjusted to match real Kriegsmarine WW2 colors
- IX D2 drough has been adjusted to be lower on sea, matching real IX D2 pictures. Diving times remains similar to previous.
- Toggle rise/lower snorkel button has been added to order bar.
- Snorkel depth button has been added to order bar.
- All snorkel depth have been adjusted for calm and medium seas. Heavy seas above 10m/s could demand a manual depth adjustment (you'll probably have to order +1m)
- All U-Boats that should be snorkel equiped, have now the conning side tube to link it to the engine room, according to right dates.
- All snorkels have been adjusted to match the side tubes.
- All periscopes have now a periscope wake, and it's a new one.
- All periscopes have now a splashing wave.
- All periscopes depth have been adjusted.
- All snorkels have now a snorkel wake + splashing wave.
- All U-Boats have new 88mm and 105mm deck gun 3D model. Color has been adjusted. Deck position has been adjusted. Crew on deck has been adjusted.
- The weapon/sensors page not opening bug has been solved.
- Type XXI has now his front turret! Thanks to S7rikeback awesome skills!
- Type II crew number has been reverted back to stock OM, due to lack of men showing up. If you still want the historical crew number, you'll have to dimiss the crew you don't want in bunker base...
- Type II rear deck compass have been changed and they are working fine now.
- Type II command room/radio room/sonar room compass has been fixed.
- Type IX command room compass has been fixed (but still a visual glitch in its center i can't fix now)
- Type II deck crew position in battle station has been revised.
- Type II command room default view has been changed to watch the depth gauge (as types VII in fact)
- All default deck view have been adjusted.
- New loading picture according to my sig.
- Various adjustments that i don't even remember...That's all for now folks!

What is in the works:

- Type IID career insertion revision.
- Type II training flotillas revision and addition.
- Type IID2 conning armament
- New type IXD2
- Sound fix for the navigator not playing return to course

UPDATE 4 REPLACED BY UPDATE 4B

Hope you'll like it, and thanks to Propbeanie and S7rikeback for their precious help! :salute:

--------------------------------------------------------------------------------------

FIFI COMPILATION UPDATE 4B

An other important update!
As usual, delete previous update, and install this one in place.
Best is to start new career...sorry for that.

THIS IS A FIXING UPDATE
- All U Boats can be hitted now, without CTD...
- All U Boats interior default views have been adjusted (no more low camera in radio/sonar room etc)
- When diving/surfacing, all cameras are tilting the right way now! (command room + radio/sonar room + conning tower)
- New U-Boat profilage in Weapons page.
(...and of course all of what has been done before!)

UPDATE 4B REPLACED BY UPDATE 5

--------------------------------------------------------------------------------------

FIFI COMPILATION UPDATE 5

- Type IID edited to dates, and Flak crew added
- Type IID2 has appropriate AA in wintergarden now
- Flag Pole and German Flag added to type 18 and XXI
- Type II career re-worked with training flotillas
- New items from KSD II (Gramophone, radio etc)
- Camera is tilting the right way when diving
- New IXD2 conning tower. The snorkel side tube is correct now
- Emblems slightly off are fixed
- All U-Boat reflection problems are fixed (was clearly visible on IIB)
- Emblems and flag disappearing in rough weather is fixed
- All U-Boats water particules re-worked on hull + conning tower
- Type VII B/C chief officer has been moved so he can handle the telegraph correctly
- Various adjustments
- Few FPS gained for the VIIB type...

As usual, delete previous update and activate this one in place :up:
Start new career to avoid any CTD, and best is to get a fresh Document/SH4 by deleting it too.

---> Many thanks to S7rikeback and Propbeanie for their help to make OM better each time! :yeah:

Hope you'll like it.

REPLACED BY UPDATE 5B

--------------------------------------------------------------------------------------

FIFI COMPILATION UPDATE 5B

An important update as this one greatly improve the game performance :up:
Seems to work with previous saves, but best is start new career as usual!
Delete previous update 5 and activate update 5B in place.

- Type II chief officer has been moved to handle correctly the telegraph
- Type II Baltic career is now spawning right side of Denmark even when starting at sea
- All U-Boats types have been adapted for the Unified Render Controller that is saving performance (except type XXIII never been re-worked)
- Adjustment of some water particules

WARNING: you can’t access UZO by clicking on it now. You have to hit « U » key or click the UZO in order bar!
Hitting « 0 » on numpad will exit UZO and bring back previous view.


Hope you'll like it!

REPLACED BY UPDATE 6

--------------------------------------------------------------------------------------

FIFI COMPILATION UPDATE 6

This is mainly an update fix due to an error imported from previous update...
Should be compatible with saves from previous updates.

- New exhaust smoke has been added to all U-Boats
- Attack Periscope for all type VIIC has been fixed
- Cables texture for VIIC types adjusted
- Wood panels texture for type VIIC3 has been adjusted (they were all black)
- Fire rendering has been adjusted
- Smoke rendering has been adjusted
- Small white smoke added to fires

REPLACED BY UPDATE 7

--------------------------------------------------------------------------------------

FIFI COMPILATION UPDATE 7

Should be NOT compatible older saves...best is to start new career :up:
As usual, delete Update 6 and replace by this one!

What has been done:

- Re-worked smoke and fire effects
- Adjusted type VIID radar antenna position
- Re-worked all types VII cables rendering
- Adjusted sensors colors (antennas etc)
- Made all radar FUMO antenna not visible underwater
- Adjusted type II B/C/D emblems position
- Adjusted type IX and VII fore dive-plane needle to stay visible
- Adjusted all U-Boats diving speed
- Ability to access hydrophone via clicking on all U-Boats
- Ability to access obs periscope via clicking for type VII
- Ability to access crew/damage management via clicking items for types VII and IX
- Deleted the radio man clicking ability giving out of focus camera
- Adjusted big waves 15m/s (slightly decreased)
- Adjusted sub flag brightness at night
- Corrected type IIB conning deck front compass bearing center beeing rotated
- Fixed the black CO2 gauge in all type IX and the command room compass center bearing
- New compass rose added in nav map

Special thanks to Jeff Groves for his help with some AO files! :yeah:
And of course as usual to S7rikeback, Propbeanie, and KaleunMarco!

REPLACED BY UPDATE 8

--------------------------------------------------------------------------------------

UPDATE 7 PATCH FIX

This is a fix for the fires burning underwater.
I added a correction for the VIIC2 (1943) deck rear compass center bearing beeing reversed.
I added an intro movie kindly done by Niume in bonus :yeah:

JUST ACTIVATE THIS PATCH ON TOP OF UPDATE 7 (do not delete Update 7!

REPLACED BY UPDATE 8

--------------------------------------------------------------------------------------

FIFI COMPILATION UPDATE 8

IMPORTANT UPDATE as it solves some problems introduced by URC.

DELETE UPDATE 7 and PATCH FIX 7 and replace by this UPDATE 8!
ONCE DOWNLOADED, OPEN FIFI COMPILATION UPDATE 8 AND INSIDE YOU WILL FIND THE UPDATE 8 TO ACTIVATE + 2 ADD-ON MODS

- Backed up waves 15m/s
- New mission loading map
- Smoke and fire underwater fixed
- IXD2 deck color adjusted
- Emblems and flag brightness bug at night fixed (except Flotillas emblem i forgot to do)
- VIIB see through deck fixed
- Moon light adjusted
- Warm clothes add-on mod added
- Weather change add-on mod added
- Training flotillas re-worked
- Emblems re-worked by KaleunMarco Thanks to him!

Warm_Clothes_Mod: To see all your crew wearing warm clothes, activate this mod last. This way you can freely choose when. Best is from October to June in Atlantic.
HAS TO BE ACTIVATED/DEACTIVATED ONLY IN BUNKER BEFORE MISSION (or at career start)...otherwise it will not take effect.

Weather_Change_Mod: New settings for quicker weather change, activate this mod last (or on top of Warm Clothes mod if you have it). You should not be stuck with 15m/s for days and days anymore...as well as other weather types.
Keep in mind the more you play high TC, the less it works (as stock weather BTW) Recommanded for no more than 1024 TC.
HAS TO BE ACTIVATED/DEACTIVATED ONLY IN BUNKER BEFORE MISSION (or at career start better).
Thanks to Leovampire for those settings.

Training Flotillas: If you encounter any issue playing those flotillas (still WIP) please report the date/submarine/location and any essential info so that Propbeanie could try to correct it.

Hope you'll like it!

REPLACED BY UPDATE 9

--------------------------------------------------------------------------------------

FIFI COMPILATION UPDATE 9

You will find the 3 add-on mod inside the mod. Open it, and pick them up to drop in your MOD folder.
You can activate the add-on mods in whatever order but always last!



- More emblems re-worked by KaleunMarco
- VIIC41 emblems are now showing up
- IIB U-24 and U-9 emblems are now showing up
- All U-Boats have now the KDB hydrophone working and rotating on deck from 1940/01/01 except IIC/D from 1941/01/01 and IIB never equiped
- All water streaming are now totally invisible underwater
- All water particules has been completely re-worked and normalized. Some more added
- Surface the boat button added in order bar
- All countries sides has been revised and corrected, according to historical dates
- Radio messages has been added for the countries sides evolutions along the war
- New quick identification tab in help (F1) for all the ships names in letters (KS-KM-F-M) with length/draft/tonnage
- Type IX A/B/C have now the right torpedoes load out (22) and type IXD2 have now 24 (you'll have to fill up external loads in bunker!)
- Corrected Le Havre and Constanza spelling on nav map
- Smoke fires explosions water splashes completely re-worked (from KSD)
- Funnel smoke re-worked
- Nav map tools from KSD
- Nav map from NMMO mod (shallow in dark blue - deep in light)
- British Light cruiser ID book image corrected
- New transfer page
- Training flotillas corrections
- New career for U-Flak VIIC Boat starting May 1943 to November 1943 as an add-on mod.
- Planes armor level adjusted
- Air strike probabilities adjusted

Special thanks to Propbeanie and S7rikeback for their work to make possible the U-Flak career! :yeah:

YOU HAVE TO START NEW CAREER...NO SAVES COMPATIBLE!
And as usual, delete your Documents/SH4 folder. A new one will be created at first launch.

REPLACED BY UPDATE 10


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FIFI COMPILATION UPDATE 10

DELETE UPDATE 9 AND THE ADD-ON MODS!

Once downloaded, paste Update 10 as it is in your MODS folder. When activated, you will find the 2 add-on mods in the left window of your Jsgme.

DO NOT USE THE WEATHER MOD ANYMORE!
It is included in main Update with the thunder flash adjustments.

Proper order should be as follows:

OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300
OMEGU_v300_Patch7
KiUB_English
Magnified Hud Dials for OM+OMEGU_Medium
Fifi Compilation for OM+OMEGU
Fifi Compilation_Update_10
Warm_Clothes_Mod -----> when you want to see your crew warm clothed
WIP_U-Flak_Career -----> If you want to play the U-Flak boat career

NO SAVE COMPATIBLE...

- Thunder flashes adjusted for new Material.dat
- Sound file "surface the boat" looping for ever changed
- Backed up the countries sides to original to avoid escorts firing at ships in convoy
- Included the weather change mod to main Update. Delete this add-on mod.
- Removed textures from AI_UFlak folders
- Removed Library files from AI_UFlak folders
- Made changes to both HMS Rodney.dat & sim.
- Also made corrections/changes to Library / ShipPrts / guns_radar_02
- Added several textures for crewman linked to Library / Characters / SECONDARY , this includes Russian gunners.
- 3 x Russian subs, extensive rework of sims to stop them exploding.
- Reworked the OM_Paula to raise her water line (.sim)
- major work to Library/ShipParts/guns_rus.dat to include new Russian sailors.
- Roster/Poland/Sea/DDWicher.cfg - no more CTD
- Data/Sea/NDD_Adroit/NDD_Adroit.fg- no more CTD
- Data/Sea/NDD_Wicher/NDD_Wicher.cfg- no more CTD
- AI_UFlak now ingame to escort playables out of harbors late war
- Landed short Sunderland, we will soon see Sunderlands in enemy harbors.

Thanks for our friend S7rikeback work :yeah:

BEST PLAY FOR WEATHER CHANGES IS X256! IT WILL CHANGE EVERY 36H OR SO!

Replaced by update 11

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FIFI COMPILATION UPDATE 11

- AirStrike has been lowered
- New nav map land marks
- VIIC turm front flag mast has been deleted
- VIIC emblem position adjusted
- Clock is back (but not draggable) with new U-Jagd chrono draggable (X key) also giving estimated impact.

DOWNLOAD: http://www.mediafire.com/file/zp636k...ate_11.7z/file

THEBERBSTER 04-20-19 08:19 AM

Hi Fifi
Let me the first to congratulate you on bringing this German based compilation to SH4.
I have only played SH4 on the American side as I use SH3 and SH5 for the German campaigns.
OM has built up a reputation of a cult following over the years and I am sure your mega mod will be warmly appreciated.
Downloading now.

Peter

Fifi 04-21-19 05:28 AM

Corrected 2 things...the missing ID ship icon in order bar, and the ships length not displaying correctly in ID manual.

Sorry for the inconvenience :oops:

New download link available in post 1

:salute:

Niume 04-21-19 06:43 AM

Fifi could you upload U boat skins from WAC to sh4? IN KSD II there is already.

Fifi 04-22-19 01:01 AM

Quote:

Originally Posted by Niume (Post 2604655)
Fifi could you upload U boat skins from WAC to sh4? IN KSD II there is already.

Not in my plans for the moment, but could be a good idea :03:

Niume 04-22-19 01:45 AM

KSD has a lot of cool features that would be cool if it be implemented in OM

Sailor Steve 04-22-19 01:58 PM

Very nice! Not exactly my personal taste, but that's why we have choices of mods. Again, very nice. :sunny:

Fifi 04-22-19 03:49 PM

Quote:

Originally Posted by Niume (Post 2604842)
KSD has a lot of cool features that would be cool if it be implemented in OM

I have read that i need SH4.exe from Uplay to run it...i don’t have Uplay version.

Quote:

Originally Posted by Sailor Steve (Post 2604977)
Very nice! Not exactly my personal taste, but that's why we have choices of mods. Again, very nice. :sunny:

Thanks Sailor Steve :salute:

Fifi 04-23-19 11:44 AM

Quote:

Originally Posted by Niume (Post 2604842)
KSD has a lot of cool features that would be cool if it be implemented in OM

Finally able to run KSD :D you are right, many damn cool features! :o

Kal_Maximus_U669 04-23-19 03:42 PM

KsD
 
Yes KsD is a must I advise you to go to the forum which is theirs for more info

My list: Patch 1.0
Patch 1.1
Patch 1.2
Patch 1.3
Patch 1.4
Fix Patch 1.5
New interface 1.4.1 A regale this interface thanks Vivens
New interior 0.2 proba
New interface 1.4.1 ksd new interior
Das boot sounds 1.1
Das boot sonar
Big thank's a Anvart1061 Lukner Alx de Novoros Vivens Etc....
:Kaleun_Cheers::Kaleun_Cheers::Kaleun_Cheers:
Really a fantastic job ...

THEBERBSTER 04-24-19 04:27 PM

OM+OMEGU Compilation Set Of Mods For SH4 By Fifi

Includes Download Links and Full Instructions

Peter

Fifi 04-25-19 12:35 PM

Next release will have some more fixes and improvements...like smoke :up:

Original OM+OMEGU smoke:

https://image.noelshack.com/fichiers...3-resultat.jpg

With my improvement:

https://image.noelshack.com/fichiers...6-resultat.jpg

From further:

https://image.noelshack.com/fichiers...7-resultat.jpg

I think it's a lot better :salute:

Niume 04-25-19 12:36 PM

Fully agree. You are making OM better each step.:Kaleun_Salute:
I Just want to say DON"T STOP!!!

Sailor Steve 04-25-19 01:44 PM

One of the things I've wanted to see is an accurate crew numbering. The last time I looked the Type II u-boat has the same 47 crew as the Type VII, when they should have 25-28 depending on the model.

Also, I know it's not part of Fifi's plan, but I've always hated the lack of modding SH4 has received compared to SH3. I drives me crazy that the Kiel Canal still looks like a big river - no locks, no working gates, pretty much no towns or anything else. Now that some people are starting to look at SH4 again I would love to see some of those details.

Fifi 04-25-19 02:07 PM

I totally agree with what you’ve said :yep:
I wish i had better skills in modding, my limitations drives me mad sometimes :haha:
I often spend a whole day trying something, while a talented modder would do it in roughly an hour...

I have absolutely no idea how to import towns, villages, houses or even trees in SH4 from let say SH3 for instance.
I don’t even know what files are implied on that.
10Gb of files to look at, are quite huge :oops:


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