the question is, what do developers want from their project ?
teach players or make an arcade "simulator"? |
What is long overdue I feel is a Realism panel where people can turn on and off what they want and make it as hard or easy as they want.
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The trick, imho, is to achieve both: The basics of operating, aiming and firing the sub/torps made an achievable learning curve, but adding complexities to improve all the preceding to retain players. If the game is too easy to master, and has no room for players to grow into, you won't be short of new players, but one might struggle to retain old ones....
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and here the developers show up ? who are they ?
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Onkel Neal is the publisher/liason for the developers/piggy-bank that got this project going from HMS Marulken to Wolfpack as it is now.
Oscar and Einar respond sometimes in here. Usualyy as their company account Usurpator. But they show themselves a bit more in Discord when they feel the need. |
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