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-   -   LIVING SILENT HUNTER III EDITION 2015 - News & Download (https://www.subsim.com/radioroom/showthread.php?t=220285)

Cbeck139 07-24-15 06:48 AM

Hello Everyone,

I just downloaded the latest version of LSH3 after not messing with it since the release. However my game is starting to crash constantly and I have no idea why. Is there a crash log report when it crashes or anyway I could narrow down the problem?

EDIT: Sorry forgot to mention that I was in career mode and loading out of Commander. Crashes have occurred when loading the mission mostly right about to launch or shortly after launching from port within a few minutes (Time Acceleration of course). I save only when at port and not mid-game so three crashes so far when loading. Tried to created a new career and crashed several minutes outside Stralsund on first patrol. System specs are below, only other issue is not able to use widescreen but that was an issue since the mod launch.

Thanks in advance

EffingController 07-24-15 08:33 PM

Does anyone have any tips for getting this to run on a Steam version of the game?

So far, what I've tried is taking a clean install of SH3 from my Steam steamapps folder and plopping it into my C drive's root directory. I've also changed the game's actual directory name to something without spaces (since the mod installer says the install path can't contain folders). LSH3 will install successfully, and I can add the main mod in JSGME.

I can load the game just fine, but the problem arises when I try to start a career or a training mission. The load bar will get to almost the very end, and then the game CTDs. Changing compatibility and administrator settings hasn't seemed to help.

If anyone has any insights or instructions, I'd greatly appreciate it. I know that the mod team has said that the Steam version of SH3 isn't supported, but I'm a cheapskate and I'd rather not shell out for a more compatible version! :O:

almg 07-25-15 04:16 AM

- problem with the location.
 
I've LSHIII edition 2015 but there's a problem with the location.
I use Windows 7 64 bits and SH III under Steam.
And each time that tells me this is the wrong place to start the download!

How can I do?

BigWalleye 07-25-15 06:35 AM

Quote:

Originally Posted by almg (Post 2331082)
I've LSHIII edition 2015 but there's a problem with the location.
I use Windows 7 64 bits and SH III under Steam.
And each time that tells me this is the wrong place to start the download!

How can I do?

Notice the number of posts on SubSim that begin "I'm using the Steam version of SH3 and having problems...."

Spend $10.

Buy the publisher's version of the game from Amazon (or another reseller) without the added Steam DRM.

Enjoy easy installation and modding.

Use Steam, if you must, for games you don't plan to mod.

There are other solutions, but this is the simplest.

almg 07-25-15 09:50 AM

I've solved my problem and now I see that beautiful mod!

Very good work :up:

20000 Leagues 07-25-15 10:07 AM

I use Steam and have no problems modding. Those who use Steam need to know that most mods assume the game is in a Ubisoft folder on the "C" drive. When saving a download, Steam users have to use C:/Programfilesx86/steam/steamapps/common/silenthunter3/mods.

Cheers!

pedalboat 07-25-15 10:51 AM

When someone solves a problem, please tell the rest of us what you did to sort out that problem.

almg 07-25-15 02:07 PM

Quote:

Originally Posted by pedalboat (Post 2331181)
When someone solves a problem, please tell the rest of us what you did to sort out that problem.

You're right pedalboat.
I've deplaced SHIII from C:/Programfilesx86/steam/steamapps/common/silenthunter3/ to the desk.
Then I change the name: SilenthunterIII must be fully attached.
And I began the program.

Regards from France :up:

avers 07-26-15 04:44 PM

hey guys, im about to download LSH3, do I need to install any of the patches separately? Or are they all put in to the full version?

Cbeck139 07-27-15 08:56 PM

All patches should now be included with the download.

Magic1111 08-01-15 01:18 PM

Quote:

Originally Posted by Cbeck139 (Post 2331840)
All patches should now be included with the download.

Yes, they are! :up:

Fahnenbohn 08-04-15 04:32 AM

Quote:

Originally Posted by avers (Post 2333652)
Hey guys, I don't know if this is problem, but it's something i should still ask, I went on my training patrol and every torpedo I shot at the training ships, ran deep, even when I set the dial as shallow as possible, they ran deep (even when I used impact, and the seas were rough to)! I know that German torps had problems, but I feel like I'm having these problems more than I should, has anyone else had this happen to them?

If you are using H.Sie hardcode fixes, it's due to the Torpedo Failure Fix.

areo16 08-04-15 04:46 PM

Where are the credits for this mod?

:hmmm:

Peter_v_Gruen 08-07-15 06:10 AM

Im encountering a strange bug
 
Hey,

Every ship is neutral even the German ships are does anyone know hot to fix this?

http://i.imgur.com/tzV2elw.png

Thats my mods enabled

http://i.imgur.com/FZ5roG6.png

http://i.imgur.com/B99IEIv.png

avers 08-07-15 09:21 AM

If u start in August, the war hasn't started yet, so everyone is marked neutral because no one is at war with anyone yet.

Peter_v_Gruen 08-07-15 09:42 AM

Thank you
 
Quote:

Originally Posted by avers (Post 2334540)
If u start in August, the war hasn't started yet, so everyone is marked neutral because no one is at war with anyone yet.

Thank you i just found it out 5 min ago :D but thank you very much

danasan 08-10-15 02:21 PM

@ Blueduck and Urmel:

Don't let it get you down! You'd better give a nothing on those who want to discredit you (you know who I mean)...

Let's hope for some better times to come, Ariel!

Der Herr des Hauses

danasan 08-10-15 02:25 PM

Quote:

Originally Posted by ValoWay (Post 2335206)

The eastern exit seems to be a bit tricky to pass because of two the doors there while the northern one with only one door worked out better for me. I find the sound effects of VII-B's flak gun too weak.

Yeah, you can loose some paint between those damn locks there.

CaptBones 08-12-15 12:12 PM

Strange problem and some questions.
 
Urmel/Blueduck, et. al.

First of all, THANK YOU so much for the work you've all done to provide us with another excellent "supermod". :salute:

The problem I've run into is rather strange; when I start the program from the shortcut in the desktop folder with all of the shortcuts, I get this pop-up warning "sh3.exe - Entry Point Not Found...The procedure entry point Direct3DCreate9Ex could not be located in the dynamic link library d3d9.dll." If I click on the "OK" button several times, the warning goes away and the game starts and runs just fine. But, it is annoying and I'm wondering if it will cause problems later on as the game progresses (so far I have only tested it, successfully, in the Naval Academy Navigation training course, using the Full Version and GUI Widescreen MODs).

Do you, or anyone else have any ideas on how to stop this from happening? My system is an Alienware Area 51 with Windows 7 Home Premium 64Bit, i7 960 Quad Core, 12GB DDR 1333MHz Triple Channel RAM, 1TB SATA 3Gb/s (RAID 1) 32MB Cache HDD, Dual 1GB GDDR5 NVIDIA GTX 460 Video Card, with a Dell U3011 monitor. I have a recent dxdiag report (no problems found) that I could send if it would help.

Next, is it possible to replace the stock "cartoonish" officer faces in the data/Menu/Data folder with those from "Das Boot"? I have that mod applied to my GWX3 installation, but I tried to do the same with the V15 and it didn't work. I would also like to get the crew out of their service dress uniforms and into more casual patrol attire, using Raptor's uniform mod, but I don't know if that would cause problems and I hope you can tell me whether or not that would be the case.

One final question, for now; should the additional V15 MODs I want to use be applied in the order they appear in the MOD folder?

CaptBones 08-13-15 01:09 PM

Follow-up to my d3d9 issue...
 
OK...a little more info on this and another question or two.:hmmm:

This only happens when any of the V15 Widescreen GUI MODs are applied.

I looked for solutions on the Web and found lots of "Expert" opinions and answers...most of which I would not try, to tell you the truth! Even Microsoft's "fix" (reinstall DirectX 9) wouldn't work, the installer discovers a newer version (DirectX 11) is installed and then closes...thanks Bill!!!!

Anyway, with a 30" monitor, I can live with 4:3 resolution and the two black bars on the sides; it's still a nice big picture. So, unless someone has a simple, workable solution, that's what I'll do.

Also, the officer faces I would like to replace are the ones on the Orders Bar at the lower left corner of the screen. The "Das Boot" officer faces MOD worked for the Crew Management screen, but I don't recall how to replace the Orders Bar icons with those same "Das Boot" characters. Help, anyone?

Next, concerning h.sie's patcher...it isn't clear from the installation instructions, but I assume (that's risky, I know)...the fixes noted as already activated do not need to be checked-off on the Options Selector...correct? [Never mind; this one answered itself. When I opened the Options Selector for the first time, yesterday, before activating the V15 Full Version, the selection boxes were all blank. When I opened the Options Selector today, with V15 FV activated, the "preselected" option boxes all had check marks.] Plus, if I want to modify the ini.cfg file to adjust some parameters, that needs to be done before installing the h.sie patch MOD, also correct?

Lastly (for now anyway), I have several MODs/changes that I use in SH3 Commander for my GWX3 installation; such as MFM skins for "Date" folders, WB's Combi-Mod v0.7, and some "Date" folder changes to "data\Cfg" files to adjust AI sonar/hydrophone detection capabilities according to enemy skill levels at different stages of the war. Do you think any of those changes would be likely to cause problems with SH3 Commander for V15?:06:

Well, "time flies" and I have to run to the Dealership to get the 40K mile maintenance done on my MB GL 350BTC...yup, I do appreciate German engineering.:)

Thanks again for a great supermod package!:up:


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