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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   German U-Boats Compilation (https://www.subsim.com/radioroom/showthread.php?t=214215)

Niume 03-09-16 10:46 AM

I found a conflict with olc gold and acm Like if you install olc or acm after uboat compilation mod You cant raise flags lower rise radio antenna and all of that but If you install U boat compilations after the Olc or acm You cant move tdc dials

Aquelarrefox 06-06-16 05:56 AM

hi, i tryed yesterday on gwx with the fixes and i had crash. i was running an camaping saved file (obviusly saved with out the mod), could be that the cause?

i used complilation+fixes files for gwx. on a type vii b.

Niume 07-09-16 02:41 AM

Is where version of this mod what only add skins and Flags nothing more no Sound addons and interior

Ratboyslim 10-12-16 08:23 AM

Can Snorkels be used with these skins? I try to take out a VIIB in 1944 and I get a "Snorkel Destroyed" message as soon as i spawn in. I have managed to get the Snorkel to work with the VIIC but only because I have been going through all the different types of skins until I found one that worked. The VIIC skin that works is the 7c 1940 similar U-96 Weiss. Thank you

ivanov.ruslan 10-12-16 11:16 AM

Of course you can, only between 44 and 45 years and type 7c, 7c/41, 9
Snorkel seen in the picture on the left deck for typ 7c of the type 9 are right deck
http://www.img-share.eu/f/images/290...2116NbkpmO.png

But you need to install GWX late war sensors mod or http://www.subsim.com/radioroom/show...=158243&page=2
To avoid some of the problems with the ASW-defense aircraft and destroyers

Ratboyslim 10-14-16 08:51 PM

Yes I am playing in the year 1944, I am asking if they are functional because as soon as I start a patrol I get the "Snorkel Destroyed" message and I cannot use it.

ivanov.ruslan 10-14-16 11:00 PM

Quote:

type 7c, 7c/41, 9
I think with 7b it cant
At 7c boats if you play with the single missions should choose model 44 or 45 or will not happen

Ratboyslim 10-15-16 08:15 PM

Ah, im sorry I see. Thank you! :Kaleun_Salute: I thought it was some kind of mod confliction.

gutted 12-15-16 01:30 PM

The file flag.dat in part 2 is corrupt. 7zip throws a warning and the file shows up as 0 bytes once unpacked.

ivanov.ruslan 12-15-16 02:55 PM

Hmn,I think for me the file is healthy...
I opened with S3D

gutted 12-15-16 06:33 PM

Nevermind, the 4 part version from the community ftp seems fine.

ftp://hartmuthaas.no-ip.org/Public/S...20Compilation/

iambecomelife 12-27-16 08:00 PM

Ahnenerbe, check your PM please. Thank you.

ericlea 01-02-17 01:04 PM

wac 4.1 with German U-Boats Compilation

it is top ! thank you !!!!

Here my last video : type VIIB in academy, type IID in Kiel, type VIIC in La Spezzia, type IXC in La Rochelle + in Atlantic with waves and grey weather

https://www.youtube.com/watch?v=u_zriM4fJ7I

:Kaleun_Cheers:

Anvar1061 01-02-17 01:44 PM

Quote:

Originally Posted by ericlea (Post 2455674)
wac 4.1 with German U-Boats Compilation

it is top ! thank you !!!!

I am pleased that you are happy!
http://www.subsim.com/radioroom/imag...n_Cheers-1.gif

NoExcuses 01-26-17 06:57 AM

Hello everyone! This is my first post on this forum, so I thought a little bit of introduction won't hurt anyone :D
I started with SH3 a few years ago, but quickly got bored of it (I had no clue there are so many mods available!) Then I discovered the great mod of GWX 3.0 and other cool mods, but then again - I got bored, and didn't have enough free time. But now I am back at it again (curious for how long lol) and approached a problem with this mod (German U-boats Compilation). My mod list is as follows :

Ahnenerbe WideGui 1920 x 1080 Final
GWX - Enhanced Damage Effects
GWX - No medals on crew
MEP v5 with green water

But, I'd like to use also Thomsen sound pack, TKSS18 German U-boats compilation (basically to have those fancy looking U-boat models and interior with all those added rooms) - But I can't. When I try to enable them via JSGME with those that I already have, then the problem appears. JSGME says (for example when enabling the Thomsen sound pack)

""Commands_en.cfg" has already been altered by the "Ahnenerbe WideGui 1920 x 1080 Final" mod.
"NSS_Uboat2_CR.dsd" has already been altered by the "TKSS18 German U-Boats Compilation" mod.
"NSS_Uboat21_CR.dsd" has already been altered by the "TKSS18 German U-Boats Compilation" mod.
"NSS_Uboat7_CR.dsd" has already been altered by the "TKSS18 German U-Boats Compilation" mod.
"NSS_Uboat9_CR.dsd" has already been altered by the "TKSS18 German U-Boats Compilation" mod.
"en_menu.txt" has already been altered by the "Ahnenerbe WideGui 1920 x 1080 Final" mod."

Coud somebody explain this? I've seen other people running those mods together flawlessy, and I've got no clue why I've got this problem.

Thanks in advance, and sorry for that Biography up there :P

ivanov.ruslan 01-26-17 07:12 AM

Quote:

Originally Posted by ivanov.ruslan (Post 2399683)
Hi, see item 5 on page 1 :5) Thomsen, when I enable your sound pack...

http://www.subsim.com/radioroom/showthread.php?t=134491

NoExcuses 01-26-17 07:46 AM

Thank you! I did everything, and now I can enable the Tomsen's soundpack.
But I still can't enable TKSS18 German U-boat compilation. When I try to, JSGME says -

"NSS_Uboat2_CR.dsd" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
"NSS_Uboat21_CR.dsd" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
"NSS_Uboat7_CR.dsd" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.
"NSS_Uboat9_CR.dsd" has already been altered by the "Thomsen's Sound Pack V3.2cg" mod.

:hmmm:

Aktungbby 01-26-17 10:50 AM

Welcome aboard!
 
NoExcuses!:Kaleun_Salute:

Jimbuna 01-26-17 11:14 AM

Welcome to SubSim NoExcuses :salute:

NoExcuses 01-26-17 12:18 PM

Thanks guys! :Kaleun_Salute:


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