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-   -   Development Updates (https://www.subsim.com/radioroom/showthread.php?t=226377)

ReallyDedPoet 11-17-23 12:53 PM

Quote:

Originally Posted by Usurpator (Post 2892303)
Hello everyone!

This week Axels main focus has been on narrowing down bug fixes, as well as polish in various parts of the UI. The radio/Enigma-station has been redesigned and a new version has been released to the testers. Various polish work has been done as well.


:up:

Usurpator 11-24-23 11:00 AM

Weekly update
 
Hello everyone!

This week Oscar has been working on the revised Radioman bot. It will be finished sometime next week. Axel has continued general bug fixing in our bugtracker and publishing nightly builds to the testers.

szatanski 11-24-23 11:02 AM

Quote:

Originally Posted by Usurpator (Post 2893236)
Hello everyone!

This week Oscar has been working on the revised Radioman bot. It will be finished sometime next week. Axel has continued general bug fixing in our bugtracker and publishing nightly builds to the testers.

Keep up the good work 👍
Awaiting update 👍
Good job guys ❤️

Aktungbby 11-25-23 12:48 PM

Welcome aboard!
 
szatanski!:Kaleun_Salute:...after a 13 year 'silent run'!

Usurpator 12-01-23 09:18 AM

Weekly update
 
Hello everyone!

This week has seen feature development on the radio room completed and shipped of to testers yesterday. This was the last major addition before the update and it is now in polishing/bugfixing mode.
Axel has continued with general bug fixing, notable issues fixed being persistent individual VOIP audio controls for players, misc UI issues and respawn issues. Oscar is also working on fixing bugs, but is still mostly focused on issues pertaining to the radio room/enigma for now.

devnull 12-01-23 06:07 PM

Awesome!!!
 
Quote:

Originally Posted by Usurpator (Post 2894129)
Hello everyone!

This week has seen feature development on the radio room completed and shipped of to testers yesterday. This was the last major addition before the update and it is now in polishing/bugfixing mode.
Axel has continued with general bug fixing, notable issues fixed being persistent individual VOIP audio controls for players, misc UI issues and respawn issues. Oscar is also working on fixing bugs, but is still mostly focused on issues pertaining to the radio room/enigma for now.

This is great news, I can hardly wait!!! 😍

Fritzdanger 12-04-23 06:29 AM

return from land leave
 
After some time on land, I have to ask, Wolfpack it is the ultimate submarine game now ? I was a former SH5 player, just think the game had some challenges like bugs :arrgh!:

Fidd 12-04-23 09:05 AM

I don't know about "the ultimate", as I've only ever played the SH series, but it's bloody good, especially played at the organised game level, with up to 4 boats and 5 or more crew. In terms of the behaviour and lethality of escorts, I'd have to say the AI SH3 ones were much better, but we hope eventually the devs will add playable escorts so that human decision-making drives the escorts use, rather than the rather beef-witted AI. Movement into 1942 and onwards, would also serve to increase difficulty, perhaps with hedgehogs, radar and the like.

But as a pre-release beta, it is pretty outstanding even in it's current form. Presently new functioning engine and e-motor compartments are being added, and it's reasonable to assume I think that eventually reloading of the torpedoes and manual control-based flooding/firing of torpedoes on command, rather than via the commander's electric firing circuit may also be possible. So there's a lot to look forward to. In the meantime, where it excels is in the teamwork and regular crews of specialists who need to work together to achieve hits, whilst also permitting solo-play augmented by "bots" who can achieve evolutions at the direction of the player.

There are lots of nice touches, such as a working (if a little simplified) Enigma, that can be used to decrypt messages from BDU in custom missions, or between u-boats (although the latter is only very rarely used). Real morse-code is routinely used via a morse-key to communicate between boats on some organised games. I'd highly recommend the game. The game does have a few bugs and idiosynchrasies, for example, if you join a lobby and for some reason leave it, it's best if you completely close WP before rejoining as a client, or if starting a new lobby as a host. Overall, the remaining bugs are generally "slight irritants" rather than "serious". It is a pre-release beta, albeit a very long gestation one, so one should reasonably expect a few such.

Usurpator 12-08-23 11:52 AM

Weekly updates
 
Hello everyone!

This week Oscar has been sick with the flu and unable to work. He is doing better and will most likely be back Monday to finish the final details for the new radioman bot and to start sorting out the remaining bugs in our bug tracker. Axel has spent the week fixing lots of bugs as well, and a new version will be released to the testers early next week. We are still in the bug fixing and polish phase, getting closer to a version ready for public release.

Fidd 12-08-23 08:09 PM

Get well soon!:k_confused:

troopie 12-15-23 01:14 AM

It's amazing to see how far this has come along. Thanks for the regular updates.


I seriously dislike steam and do not use it. Do you have any plans of an independent release in the future? I would really like to support the project.

Usurpator 12-15-23 10:43 AM

Weekly update
 
Hello everyone!

This week has been dedicated to swift bug fixes on multiple fronts as we gear up for the final test builds scheduled for next week.

We will release the beta on the public branch Thursday or Friday next week, depending on test build feedback.

We're tremendously excited to see you dive into the new content, and hope you can have patience for just one more week.

Happy holidays and have a great weekend!

Usurpator 12-22-23 11:40 AM

Merry Christmas!
 
A new version is now live on the beta branch!

https://store.steampowered.com/news/...5244?l=english

Disclaimer: For those of you who intend to try multiplayer regardless of our disclaimer, testers have reported that setting wind speed to 1 produces much more stable network conditions at the moment.

Lignite 12-22-23 03:11 PM

New Version Out!
 
Merry Christmas to everyone!

Bilge_Rat 12-23-23 03:24 AM

great news! :arrgh!:


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