![]() |
Knights of the Sea Depths II:Ace Edition 1.4
I decided to create a new thread, because The KSD II + Wolfpack English translation has evolved substantially and decided to create a standalone installer for easier installation. As previously stated, all the credits go to original mod authors. Which you can find them in http://brat01.mybb.im/ The "Wolfpack" campaign mod was created by Lukner. What is KSD ? Quote from KSD II author Initially, the idea was simple - to take the best, in my opinion, from SH3 (GWX, NYGM) and on the basis of SH4 U-Boat Missions (mission for the Germans) to expand the range of combat operations all the way to the Atlantic and from 1939, including additional types of boats and main combat fleets participating in the hostilities in the Atlantic Theater. The idea is not new, at one time it was worked out and is still being worked out in the Operation Monsun fashion. Features Types of playable u-boats Type IIB, IIC, IID, VIIA, VIIB, VIIC, VIIC/41, IXA, IXB, IXC, IXC/40, IXD2, XXI, XIII the main combat flotillas of boats - 1st, 2nd, 7th, 10th, 11th, 12th, 29th, 30th, 33rd 1939-1945. PICTURES Periscope view and interface https://www.part.lt/img/83cb0539f145...e7a5f42107.png https://www.part.lt/img/0cd64a657305...c52d734605.bmp https://www.part.lt/img/f46f0b892c9d...ebc4f77353.bmp https://www.part.lt/img/27a091201cb4...61b8f68892.png Due to the massive amounts of texts and files for one person. There is a great possibility of translation mistakes or missing letters. If you find them please report it in this thread. Write a date when you got the message upload a picture or just mention text which has a mistake. Silent Hunter 4 - Good practices to ensure a stable save: 1. Never save while submerged. 2. Avoid saving around any ship/airplane within 20-50 km. - hard to determine but make sure you travel away from any sighting for a while using TC and then save 3. Never save within 50 km of a sunken ship. 4. Never save while music is playing from gramophone. 5. Never save during torpedo loading or repairs. 6. Never use Alt + TAB during a patrol. 7. Only save/exit game in NAV map or command room view. 8. Before/after attacking the convoy it is recommended to save the game in case the game crashes. Known bugs: NAVAL ACADEMY CRASHES THE GAME. DO NOT TRY! UAK(training flottila) when spawning in a port submarine could get stuck in the land) UAK(training flottila) not sure if objectives works needs more testing. Type IXC/40 wobbly propellers. If you want to put in new torpedoes in your boat you cant put them directly into the reserves you have to put them into the tubes and then drag them to the reserves. Friendly ports can cause game crashes it's recommended to save before entering base. BASE SH4 is not required everything is included DOWNLOAD: KSD II Ace Edition 1.4v https://drive.google.com/file/d/1Ytc...ew?usp=sharing OR https://www.mediafire.com/file/wp4js...1_4_0.zip/file Hotfix Small patch 1.4.1 Fixed CLAbdiel.cfg file error Added optional mod for increased underwater visibility https://drive.google.com/file/d/1TyH...ew?usp=sharing START NEW CAMPAIGN! Changelog Fixed duplicating depth orders Atlantic campaign tweaks Convoy rework convoys shouldn't disperse now after an attack Destroyer appearance dates are bringed backed to historical dates Fully destroyed eqiupment now is unrepairaible Abdiel class minelayer listing bug fixed New environment Q-ships are removed because they were broken Type IX uboat stern deck watch crewmembers were moved slightly moved back. Now you can encounter u-boats more frequently when invasion of Norway occurs Slight changes to Med Air bases Lorient port traffic has been reduced in order to avoid crashes New sensor values Aircraft now should be detected at further distances Aircraft now shouldn't appear in very high altidudes Campaign and other tweaks made by s7rikeback (Big thanks to you!) Underwater clarity has now been reduced to more realistic levels 20 new ships added from SH5 and World of Warships big thanks to Alex.B 1942 convoys have been redone. Overall ship count in convoys has been slightly reduced in order to increase stability of the game. Tweaks to minefields (thanks to Salty Dodger for reporting it) Optional mods Modeled full interiors of Type II and Type VII submarine. Very high performance demanding, and greatly increase possibility of the game crashing https://www.mediafire.com/file/lm1v5ly08efhe9g/II_and_VII_Full_Interior_for_KSD_II_%252B_Wolfpack _2.3_mod.zip/file Searching for testers and modders. Discord server https://discord.gg/wCQvVe3Bt8 |
Reserved
|
:Kaleun_Applaud:
|
Knights of the Sea Depths II: Ace Edition 1.0v
:Kaleun_Cheers::Kaleun_Cheers::Kaleun_Cheers:
:Kaleun_Wink: good :yep: |
interieur
good evening Niume
Could you quickly describe to me what you have integrated into your "Ace" version compared to your previous version ... thank you because your work is really impressive besides I do not understand that we do not have more feedback here .. good continuation in your projects and thank you again Greetings & Respect KM_U669 |
Great work Niume and SnipersHunter! Downloading now!
:Kaleun_Salute: |
Ahoy, :Kaleun_Cheers:
Have it downloaded & finalizing garnering space to test this out. M. M. :Kaleun_Salute: |
Quote:
|
Great news Niume, thanks alot!:salute:
Just noticed the thread and downloading now. :Kaleun_Cheers: |
Quote:
I guess it's for stability .. you should make it optional for those with a powerful machine and fine tuning ... Greetings & Respect KM_U669 |
Will do :Kaleun_Salute:
|
This should get pinned like Dark Waters :Kaleun_Cheers:
|
Many Thanks
Hello, Niume
Many thanks for this work! We shall, once again, enjoy the hard work of another group of modders who are adding their view of history. Who says life is dull??!!:Kaleun_Salute: Many thanks, again, for the hard work and dedication from all concerned! |
Ha, too many users downloading at this time
will have to wait then |
1 Attachment(s)
This meter is strange
|
All times are GMT -5. The time now is 06:16 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, Jelsoft Enterprises Ltd.
Copyright © 1995- 2022 Subsim®
"Subsim" is a registered trademark, all rights reserved.