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-   -   [REL] Merchant Fleet mod (Onealex mod version) (https://www.subsim.com/radioroom/showthread.php?t=250819)

kyle9154 08-07-22 10:02 AM

Quote:

Originally Posted by clowncarsplatoon (Post 2821903)
Hey kyle9154 what are your system memory specs ?

I am always getting CTD after mission loads & U-boat logo when starting a new career mid-war (8/1942), and both merchant & warship packs are enabled via JSGME on a system with 16 GB memory (Ryzen 5 5600H, Nvidia GTX 1650 mobile).

Starting a new career early in war (1/1940) with merchant & warship packs enabled causes no CTD on system with 16 GB memory.

Starting a new carreer mid war (8/1942) with only merchant pack enabled causes no CTD on system with 16 GB memory.

Game loads fine with merchant & warship packs enabled on systems with 32 GB memory (both potato and powerful gaming laptop) early and mid war.

I have 16Gb of Ram as well so I don't know what could be causing it, maybe your processor/graphics card is a little on the light side. I have a i5 10600K 4.1Ghz processor and a GTX 1080 graphics card, let me test a 1942 august campaign real quick with VIIC but pretty sure I tested that year in a IXC already.

P.S. This mod is heavy on memory I won't lie which is why I split the warships and the merchants in case it was too much load on some lower end systems. Adding like 80 ships to a mod that already has a ton of ships doesn't help so I highly recommend using a mid/high end desktop and not a laptop when using this mod.

Update - so I loaded up an Aug 42' VIIC 1st Flotilla campaign and I got in after 7 minute load time which makes sense because without this the Onealex mod at that point in the war takes 5 minutes to load up and I said that this community units addon adds 2 mins if using both packs. Everything works fine on my end with my system specs, perhaps another mod is causing your issue or laptop specs are not sufficient enough.

kyle9154 09-21-22 03:39 PM

I'll be releasing a new revised update soon, that adds the merchant ships to the other nations such as Norway, Greece, Canada, Netherlands, Sweden, Denmark etc to give them more variety. I also removed the Egret, Bittern and Grimsby class sloops because there wasn't many of them in the war and the models aren't that great looking being an old mod and copied off another ship model way back in 2009 (made by AH_Thor) plus depth charges missing on Grimsby model for early war. I kept all the other warships though made by the Frog, Von Dos and Alex B as their models are well done and made from scratch.

Watch this space closely for update in a few days.

CapZap1970 09-21-22 04:01 PM

Rgr that! :up:

kyle9154 09-23-22 04:04 PM

New revised version has been posted on the first main post or get it here https://1drv.ms/u/s!Apf4S8iaE41MgqVI...YY75A?e=NMBfo2
Copy/paste the MODS and SH3 Commander Eng folders to your main SH3 folder and activate mod through JSGME. Make sure you load this before starting a new career and keep it loaded until you finish your career, you should never add/remove in the middle of a career or it may cause a CTD.

Doolar 09-26-22 09:09 PM

quick question
 
Kyle, Last update had 2 Mods. One for WARSHIPS (PACK) and the other for MERCHANTS (PACK). With your latest update, are these now combined into 1 again ? Or is this up-date just for Merchents. Thanx

kyle9154 09-27-22 02:42 PM

Quote:

Originally Posted by Doolar (Post 2829428)
Kyle, Last update had 2 Mods. One for WARSHIPS (PACK) and the other for MERCHANTS (PACK). With your latest update, are these now combined into 1 again ? Or is this up-date just for Merchents. Thanx

Its now combined to one pack again

kyle9154 10-10-22 04:27 PM

Working on a new version, just waiting for Alex B to release his President Jackson class Attack Transport.

New update will include:
- S01B-S04B from NYGM MFM pack and renamed Small Merchants 01-04
- New Passenger Liner - PL Horai ship from GWX community units pack
- New Medium Steamer - NTSHP ship from GWX community units pack
- Goldenfels from Alex B renamed Large merchant type 05
- Benson/Gleaves class destroyer ship from AOTD Madmax (correct specs and look)
- Haskell-class Attack Transport from AOTD Madmax
- More reorganization of the ships listed in the recognition manual with name changes
- Last but certainly not least is Alex B's Attack Transport to be renamed Attack Transport type 03 (once its finished)

P.S. I removed Alex B's Gnevny and Benson class destroyers and The Frog's British destroyers as they added too much weight to the mod with library files (.dat, guns, equipment, etc) and texture files plus they didn't match right with Onealex's increased escort sensor sensitivity. I tested many patrols and longest load time was Aug 1943 in IXD2 10th flotilla and it still loaded up within 7 mins for me (that's with most operational areas and nations at war with you so lot more ship traffic for cpu to load), most patrols will load up within 5 mins before 1942.

kyle9154 11-07-22 09:23 PM

I can tell everyone that this next version is gonna be a beauty (the best one yet), heavy emphasis was put on adding more smaller merchants to have more of a balance in terms of tonnage. Also emphasis was on making the mod less in size and reducing the load time before patrols (adding Fifi's modified MFM .dat files helped reduce load time by 30 seconds). New version will include 10 new small merchants/tankers, 5 large merchants/tankers, 5 new medium merchants/oilers, and 3 new transports . A total of 90 Ships in the submod!!! including many new merchants from the CCOM mega mod.

P.S. I'm just waiting on Alex B to release his President Jackson class Attack Transport and then I will upload it. The new version will add 2-2.5 mins when loading up your patrol but look what your getting, a nice variety of merchants tested one by one with the Onealex mod. :Kaleun_Thumbs_Up:

CapZap1970 11-07-22 11:40 PM

:Kaleun_Thumbs_Up::Kaleun_Cheers:

FUBAR295 11-08-22 07:33 AM

Looking forward to it.:yeah:

Doolar 11-08-22 06:18 PM

re
 
sounds great !!!:Kaleun_Cheers:

kyle9154 11-17-22 01:28 PM

COME ONE...COME ALL...THE NEW VERSION OF THE ONEALEX COMMUNITY UNITS ADDON HAS BEEN RELEASED, 90 SHIPS INCLUDED!!!

First Main post link has been updated or you can download it from here - https://1drv.ms/u/s!Apf4S8iaE41Mg8Fc...Xpo1w?e=Lf9eUU

https://i.gyazo.com/0cece077d8400ca2...3de29e6d1d.png

Tonci87 11-17-22 01:49 PM

Quote:

Originally Posted by kyle9154 (Post 2838368)
COME ONE...COME ALL...THE NEW VERSION OF THE ONEALEX COMMUNITY UNITS ADDON HAS BEEN RELEASED, 90 SHIPS INCLUDED!!!

First Main post link has been updated or you can download it from here - https://1drv.ms/u/s!Apf4S8iaE41Mg8Fc...Xpo1w?e=Lf9eUU

Is it OK to update the mod while I´m in port?

Doolar 11-17-22 02:19 PM

re
 
Thanx Again kyle, for improving an already fantastic Mod.

kyle9154 11-17-22 03:17 PM

Quote:

Originally Posted by Tonci87 (Post 2838371)
Is it OK to update the mod while I´m in port?

You can try but no guarantees, just don't blame me if your current saved campaign doesn't load up. Safe bet is starting new career but its up to you.


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