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-   -   Weapon Loads Limits (https://www.subsim.com/radioroom/showthread.php?t=153378)

Fleet Command CC 07-02-09 11:41 PM

Weapon Loads Limits
 
Have you ever wanted to change the weapon loadout amounts Limits?

For example I've always wanted 50+ capacity of missile and torpedoes on the Seawolf SSN221.

If you would like to know post a message. :salute:

Fleet Command CC 07-03-09 12:16 AM

Here the Original Weapon Loadout of the Seawolf SSN221.

http://i562.photobucket.com/albums/s...ponLoadout.jpg

Here the New Weapon Loadout of the Seawolf SSN221.

http://i562.photobucket.com/albums/s...ponLoadout.jpg

Now I know you would never get a 10066329 capacity of missiles and torpedoes on any Submarine of today, I'm not sure any one Nations has got so many Sub base weapons, may be the USA or Russia has. :salute:

LoBlo 07-04-09 09:57 AM

I'ld like to know how to change the weapons loadout. Can you send me a PM?

cj95 07-04-09 01:20 PM

Ummm.......no thanks:nope:

Fleet Command CC 07-05-09 02:23 AM

Quote:

Originally Posted by LoBlo (Post 1128763)
I'ld like to know how to change the weapons loadout. Can you send me a PM?

Hey LoBlo.

All I did was I modify some of the code in one of the .dll files form the Interfaces\ssn21 folder.

May I ask have you got a Hex Editor, and also do you know the basics of using it?
I only know the basics myself. :salute:

Fleet Command CC 07-05-09 02:26 AM

Quote:

Originally Posted by cj95 (Post 1128871)
Ummm.......no thanks:nope:

That's cool, I'm guessing it's something you don't want to mess with ham I right? :salute:

LoBlo 07-05-09 01:44 PM

Quote:

Originally Posted by Fleet Command CC (Post 1129069)
Hey LoBlo.

All I did was I modify some of the code in one of the .dll files form the Interfaces\ssn21 folder.

May I ask have you got a Hex Editor, and also do you know the basics of using it?
I only know the basics myself. :salute:

I've downloaded and deleted a hex editor a couple of times, but didn't really have a knowledge of it, so erased it. Which one do you use?

Fleet Command CC 07-05-09 10:47 PM

Quote:

Originally Posted by LoBlo (Post 1129258)
I've downloaded and deleted a hex editor a couple of times, but didn't really have a knowledge of it, so erased it. Which one do you use?

Oh I see, would it be easier for you to tell me what weapon loadout limits you would like. Then I can do the modifications for you and then I could post it has a simple Mod download?

In answer to your question I'm using Hex Editor Neo, here is the link below. :salute:

http://www.hhdsoftware.com/

LoBlo 07-06-09 08:20 AM

You wouldn't happen to have knowledge on how to change reload times would you?

Fleet Command CC 07-06-09 08:56 AM

Quote:

Originally Posted by LoBlo (Post 1129561)
You wouldn't happen to have knowledge on how to change reload times would you?

Hello LoBlo.

I haven't look into that, but I will no probs. :salute:

Fleet Command CC 07-06-09 09:44 AM

**Disclaimer** -- S.C.S - Sonalysts Combat Sims, Inc. are not supporting any modifications made by the end users. This is at your own risk. Please do not call or email their customer support for help with these files. This info is in no way connected to, or affiliated with the Developers of Dangerous Waters i.e. S.C.S - Sonalysts Combat Sims, Inc, its employees, representatives, consortium's, or other persons or companies associated with it. Therefore the creator this info will take no responsibility for harm that it might do to your game or computer by trying it.

Doing this has not harmed my game or computer but use this info at your own RISK OK.

How to modify the weapon loads on the Seawolf Sub.

Before we start backup your game!!!

Go to wherever Dangerous Waters is install on your computer, open the Interfaces folder, then the ssn21 folder.

Next open the wpnloadout.dll file with the Hex Editor Neo.

Then click Edit.

Next click Go To Offset... and type in the Offset: box ( 00002791 ).

Next just change 2a to 0a this will give you a weapon cap of 160.

Next save and close the the wpnloadout.dll

Next open the DB Editor find the Seawolf 0006:SeaWolf Midtubes P2 launcher and edit the amount of rounds, nothing specific just change the amount then apply and save. :salute:

Fleet Command CC 07-06-09 11:02 PM

Here are a few more Hex codes for different weapon loadout caps. :salute:

a1 = 26
a2 = 42
a3 = 58
a4 = 74
a5 = 90
a6 = 106
a7 = 122
a8 = 138
a9 = 154
a0 = 160

Fleet Command CC 07-06-09 11:09 PM

Here are a few more Hex codes for different weapon loadout caps. :salute:

b0 = 176
b1 = 177
b2 = 178
b3 = 179
b4 = 180
b5 = 181
b6 = 182
b7 = 183
b8 = 184
b9 = 185

Fleet Command CC 07-06-09 11:27 PM

Here are a few more Hex codes for different weapon loadout caps. :salute:

c0 = 192
c1 = 193
c2 = 194
c3 = 195
c4 = 196
c5 = 197
C6 = 198
c7 = 199
c8 = 200
c9 = 201

Fleet Command CC 07-06-09 11:35 PM

Here are a few more Hex codes for different weapon loadout caps. :salute:

d0 = 208
d1 = 209
d2 = 210
d3 = 211
d4 = 212
d5 = 213
d6 = 214
d7 = 215
d8 = 216
d9 = 217


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