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-   -   [REL] Fifi Enhancements for NYGM (https://www.subsim.com/radioroom/showthread.php?t=249060)

Fifi 04-03-21 03:36 AM

NYGM Enhanced Hardcore « Steel Coffins edition »
 
NYGM ENHANCED HARDCORE STEEL COFFINS EDITION - The Challenge

LATEST DOWNLOAD V6.3 https://www.mediafire.com/file/sq29r...N_V6.3.7z/file


Also available in my signature (spoiler). Readme pdf included in Documents for installation!

For planes encounters, I highly recommend to play this mod with no more than X256 time compression in day time, up to X1024 in night time for the starting years 1939/1942… and all time X256 for last years 1943/1945!
HIGHER THAN X256, YOU WILL NOT SEE PLANES


It is not an official megamod release, it is only my own game I have modded for myself… and I wished to share with the Subsim community :yep:
Beginners should pass the way because it’s Not for Your Grand Mother! (NYGM)

https://i.goopics.net/leqluy.jpg


———> Game already patched Hsie & Stiebler with selected options for best gameplay!

———> If you want to get the "ship spotted" annoucement even for friendly/neutrals when sailing TC X1024, make sure in your Time Compression settings, the Character Animation is set to 1024 (the same time compression as your maximum) and of course the Ennemy Ship (s) Detected is set to 1.

https://i.postimg.cc/VLssL6xp/1.jpg

https://i.postimg.cc/XYpVdP7g/2.jpg

Others settings as « When in 3D View », « Sound Effects », or « Particle Rendering » are set to 32.

———> At first mission career launch, save your game in high seas and exit game…reload and continue mission. It should be good to avoid all well known SH3 saves bugs.

———> Always save from the Nav map! You can save anywhere anytime, even underwater!

———> Do not use any other mods than the ones provided! So many files have been modified to get precise gameplay …This way you won’t brake the game.

———> This megamod is requesting good PC…with good graphic card!

———> Best is only 1 megamod at a time installed on computer! This to avoid potential corrupted saves…

———> https://www.subsim.com/radioroom/sho...postcount=1222

:Kaleun_Salute:

U301 04-03-21 05:10 AM

Hi Fifi,
I am looking forward to this.
:Kaleun_Cheers:
KUrtz

FUBAR295 04-03-21 07:12 AM

Looking forward to loading this up into NYGM. :D

Anyway, much thanks for putting this work together.:Kaleun_Salute:

Good hunting,
FUBAR295

midnightcrisis 04-03-21 10:17 AM

Na dann:
auf Gefechtsstation:Kaleun_Salute:

Fifi 04-03-21 11:36 AM

:hmmm: should be the last one activated on JSGME picture above.
Year/month/day are not good?

FUBAR295 04-03-21 11:50 AM

Fifi,

Question; not sure if Single Merchant Contact mod was available as a single down load. I take it that it is just a copy the Config/Contacts file with the change made to it?

This was a discussion long ago with RUB 1.45 regarding having this reincluded ;

https://www.subsim.com/radioroom/showthread.php?t=87120


See this post by Steibler ;

https://www.subsim.com/radioroom/sho...5&postcount=13

He outlines how to change the parameters for contacts in the Config/Contacts file for those who did not want this included. It makes things all the more challenging. :D

Again, thank you for providing new life for my old favorite megamod.

Good hunting,
FUBAR295

Fifi 04-03-21 11:53 AM

Yes, you are right, should be:
Year=1938
Month=1
Day=1
Hour=12

This campaign file was coming from Harbor_Traffic of NYGM!

Guys, easy enough to change with note pad :yep:

Fifi 04-03-21 11:56 AM

Quote:

Originally Posted by FUBAR295 (Post 2740177)
Fifi,

Question; not sure if Single Merchant Contact mod was available as a single down load. I take it that it is just a copy the Config/Contacts file with the change made to it?

This was a discussion long ago with RUB 1.45 regarding having this reincluded ;

https://www.subsim.com/radioroom/showthread.php?t=87120


See this post by Steibler ;

https://www.subsim.com/radioroom/sho...5&postcount=13

He outlines how to change the parameters for contacts in the Config/Contacts file for those who did not want this included. It makes things all the more challenging. :D

Again, thank you for providing new life for my old favorite megamod.

Good hunting,
FUBAR295

Well my single contact mod provide only a black square without any informations except the hour!
Very hard to intercept...

FUBAR295 04-03-21 12:06 PM

Quote:

Originally Posted by Fifi (Post 2740179)
Well my single contact mod provide only a black square without any informations except the hour!
Very hard to intercept...

That is how I see any single contacts in NYGM, no tails and just the contact time showing. As time goes on the contact item fades away. Don't have it as a separate mod though.

Good hunting,
FUBAR295

Fifi 04-03-21 12:21 PM

Updated post #1 with U-Tankers & Harbor Traffic corrected

Please download this mod corrected and replace the one included in MODS folder!

Thanks to Anvar1061 :up:

:Kaleun_Salute:

Anvar1061 04-03-21 12:30 PM

Quote:

Originally Posted by Fifi (Post 2740106)
Thanks to Anvar1061

https://www.subsim.com/radioroom/ima...n_Salute-1.gif

FUBAR295 04-03-21 12:44 PM

Fifi,

In the Submarine/NSS_Uboat7b.dat file you are missing the Officer_Cap_With_Badge_For_Aces_Super_Turms.tga file.

https://i.ibb.co/sPsY8tG/NSS-Uboat-7...Enancement.jpg

https://i.ibb.co/Qcy7JNh/NSS-Uboat-7b.jpg

An easy fix. :salute:

Good hunting,
FUBAR295

Anvar1061 04-03-21 12:55 PM

Quote:

Originally Posted by FUBAR295 (Post 2740213)
An easy fix.

https://sun9-76.userapi.com/impg/nWH...a36&type=album
https://www.subsim.com/radioroom/ima...n_Salute-1.gif

midnightcrisis 04-03-21 02:08 PM

https://www.subsim.com/radioroom/pic...ictureid=11906

Maybe i patched the SH3 exe. in a wrong way:hmmm:

Fifi 04-04-21 01:07 AM

Quote:

Originally Posted by midnightcrisis (Post 2740229)
https://www.subsim.com/radioroom/pic...ictureid=11906

Maybe i patched the SH3 exe. in a wrong way:hmmm:

Yes something went wrong in the patching process.
Have you followed the DGUI patch instructions to the letter?


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