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-   -   REL: Extended FreeCam 1.0 (https://www.subsim.com/radioroom/showthread.php?t=154643)

Stormfly 08-08-09 02:24 PM

REL: Extended FreeCam 1.2
 
SH3 Extended FreeCam 1.2, GWX 3.0 or Another Combi Mod 1.10 compatible.

Additional to Sergbutos free moving cam for the deck / conning tower, following extensions are included:

- Commandroom Cam "F2" now free move able, if open hatch installed, you are also able to walk through the open hatch to reach the radio room.

- Diving angles and shaking effects added.

- Logic to select officers changed, to stabilize the camera (otherwise you get dragged "out of sectors" by selecting them).
Officers are reacting by selectig them and follow your movements with their eyes. It isnt possible to jump into their positions, using
the right mouse button. This isnt needed any more because you can move there anyway. You can still use the 2D menue to jump into their positions if you like.

- 3-D clickspots for "F2" commandroom activated, (commanders-log, damage control, 2-D attack-map, 2-D map, complede 3-D TDC, active dept sonar, tubedoors, torpedo launch, engine-telegraph, compass, ruder, speed in knots, and both dept scales to change dept. As you are eable to control the submarine by youself, you wont get any confirmations by switching levers and knobs (exept engine telegraph), so be carefull now what you touch/click.

- Logic of select radio/sonar crew changed to stabilaze the cam. If you click them with the left mouse button you enter their stations, right mousebutton is without function for them. If you leave the radio or sonar station, you enter a position behind them as like you have just standed up from their place.

- 3-D clickspots of radio/sonar room for the "F2" command room activated (you have to move from the command room to the radio/sonar room): Radar on/off, radar scale switch, hydrophone volume (by clicking the volume knob from the "F2" view, you are able to hear what the sonarman hear. To end this you have to enter and leave the hydrophone/sonar station). Clickspot commanders bed/cabinet changed to open radio messages screen.

- Keyboard layout changed, Key 0 on numeric pad or Key "End" is for going back to a fitting station (example you want to leave the 2D map view, you will return to the view where you have opened it) . Different new "go back`s" added, new key "Num /" or "POS1" now weapons officer -> identify target, new key "NUM *" or "Pause" now weapons officer -> create solution to target.

Installation with JSGME Modenabler, additional recommended mods next to GWX 3.0 or ACM 1.10:

- Diving Duck´s DD_all_types_OH_V2 (open hatch)


VIDEO 1: (11 minutes footage with the nice 7c from WAC4.0, Testpilots realistic hat`s, Fubar crew skin`s and Oak Growe`s superior interrior, together in Living Silent Hunter 4.0 CSP Special Edition (www.comsubspac.com), download for higher quality)
http://www.filefront.com/14195555/SH...eeCam-1.0.wmv/

VIDEO 2: (16 minutes footage, attacking with torpedo, chaking from deptcharges, dealing with damage)
http://www.filefront.com/14248215/SH...eeCam-1.1.wmv/


Download Extended FreeCam 1.2
http://subsim.armedassault.eu/Stormy...reeCam_1.2.rar

Credits:
Sergbuto for his wunderful "free moving cam" for conning tower / bridge / deck
Skwas for his mystical "Silent 3ditor"
Karamazovnew for support & bugfixing


UPDATE, Release of 1.2 version:

Changelog 1.2

- Diving Angles for command room ("F2") reduced by two thirds (this is mostly preventing of movement through the hull by diving or surfacing angles of the boat, a bit of counter movement is still recommended).

- Massinertia tweaked (cam and boat movements feels more real now, beware of seasickness).

- Bugfix for GWX version (Periscopes, TDC Autoupdate, UZO).

- Additional credits to Karamazovnew for support & bugfixing

.

Schroeder 08-08-09 03:17 PM

Sounds good, I'll give it a try.:DL

karamazovnew 08-08-09 03:32 PM

Yey, great job :rock:. Time to dissect this puppy :DL

Rapt0r56 08-08-09 03:50 PM

Great Stormfly i'll try it later.
(allways wanted to control my Sub in Free View)
:rock::yeah:

Task Force 08-08-09 04:10 PM

Anyone figured out how to walk on deck?:hmmm:

Stormfly 08-08-09 04:49 PM

Quote:

Originally Posted by Task Force (Post 1147443)
Anyone figured out how to walk on deck?:hmmm:

ohh as same as with Shift + F2.... use your arrow keys :know:

Rapt0r56 08-08-09 05:19 PM

It works fine, but a little thing. The Obs Peri shows no longer the Black lines and Numbers, and the Attack Peri shows this: :D
http://i658.photobucket.com/albums/u..._01019_968.jpg

Any Idea?
:06: :damn:

Stormfly 08-08-09 05:48 PM

Quote:

Originally Posted by Rapt0r (Post 1147499)
It works fine, but a little thing. The Obs Peri shows no longer the Black lines and Numbers, and the Attack Peri shows this: :D

Any Idea?
:06: :damn:


yes... it seams i must include non OLC/ACM versions also, expect update soon, the current version works with Mikhayl's Another Combi Mod (OLC clone):salute:

Rapt0r56 08-08-09 07:34 PM

Thanks wait for this :yeah:

CapZap1970 08-08-09 07:57 PM

Fantastic mod!! and fantastic vid also... :yeah::rock:
Just as question... what prog did you use to capture the video in game?
Thank you very much!

Stormfly 08-09-09 05:12 AM

Quote:

Originally Posted by CapZap1970 (Post 1147558)
Fantastic mod!! and fantastic vid also... :yeah::rock:
Just as question... what prog did you use to capture the video in game?
Thank you very much!


try http://www.gamecamportal.com/

Stormfly 08-09-09 08:38 AM

UPDATE:

Release 1.1 Version

- added GWX 3.0 compatible version

- Version for Living Silent Hunter 4.0 is part of CSP Special Edition for Living Silent Hunter 4.0 (www.comsubspac.com)


@Rapt0r
Try using the GWX 3.0 version, if you have still problems, open your old or working "Cameras.dat" with Silent 3ditor and transfer all values from:

Node_Dummy_Cam_UZO
Optical
CameraParams

Node_Dummy_Cam_OBS_Periscope
Optical
CameraParams

Node_Dummy_Cam_Periscope
Optical
CameraParams

Node_Dummy_Cam_Binocular
Optical
CameraParams

to the "Extended FreeCam 1.1" "Cameras.dat" file.

LiveGoat 08-09-09 11:12 AM

Quick question. What about those of us that are using both GWX and ACM? Which ones should we enable or can we?

Stormfly 08-09-09 11:33 AM

Quote:

Originally Posted by LiveGoat (Post 1147823)
Quick question. What about those of us that are using both GWX and ACM? Which ones should we enable or can we?

ohh... than use ACM version plz.

Rapt0r56 08-09-09 11:43 AM

Thanks, i'll try this :up:


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