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-   -   [REL] SURFACE MOD v 2.5.2 (https://www.subsim.com/radioroom/showthread.php?t=253332)

itadriver 08-10-22 05:22 AM

SURFACE MOD v 2.5.2
 
ver.2.7

README FILE (and please read it!!!!!!) https://www.mediafire.com/file/ynjo2...E_2_7.pdf/file

After installation, if the game does not start it is because you have not read the readme file.

Surface Mod 2.7 https://www.mediafire.com/file/hrnyg...od_2_7.7z/file

Delete previous version.

- 3a_Regia Marina-Surface Mod 2.7
• VIIB = BB Littorio;
• VIIC = CA Fiume;
• IXB = CL Duca degli Abruzzi (with torpedoes).

- 3b_Kriegsmarine-Surface Mod - 2.7
• VIIB = BB Bismark;
• IXB = DKM Admiral Scheer (with torpedoes);
• IXC = DKM Scharnhorst (with torpedoes);
• IXD2 = DKM Lutzow (with torpedoes).

- 3c_X°_MAS-Surface Mod - 2.7
• IXB = RN Orsa (with torpedoes);
• IXC = RN Curtatone (with torpedoes);
• XXI = M.A.S. (with torpedoes).

- 3d_Raider-Surface Mod – 2.7
• VIIB=HMS Jervis Bay (with torpedoes);
• IXB=HSK 5 Penguin (with torpedoes);
• IXC=HSK 7 Komet (with torpedoes);
• IXD2 = HSK 4 Thor (with torpedoes).

- 3e_IJapanN-Surface Mod – 2.7
• VIIB=IJN Kongo;
• VIIC=IJN ISE;
• IXB=IJN Myoko (with torpedoes).

- 3f_UK_Captured_Ships-Surface Mod – 2.7
• VIIB=HSM KGV;
• IXB=HSM Suffolk (with torpedoes).

- 3g_USS_Captured_Ships-Surface_Mod_2.7
• VIIB=USS Iowa;
• VIIC=USS N.Carolina;
• IXB=USS Omaha (with torpedoes);
• IXC=USS Baltimore.

itadriver 08-10-22 05:26 AM

https://i.postimg.cc/FHyHqzGr/1.jpg

I would like to thanks these people because I used some parts of their mods: HanSolo (W.A.C.), VonDos (many ships), Ahnenerbe, Ericlea and Makman94 for their graphical mods (ARB WideGui 1920*1080, M.E.P. v.6); thanks also to all the authors of the ships I have used and a special thank to Chinese U-47! Thanks also to Eric Navas for the great pics (from Istagram).
if you feel like I wronged you by using some of your elements and you would like them removed from the mod please let me know.
if i have used your work but did not credit you, please let me know.

itadriver 08-10-22 05:28 AM

INSTALLATION

A) you need a clear copy of SH3 v1.4 installed on your pc;
B) delete the two folders into “…data/SingleMission” (“English” and “German”); it's because the single stock missions are not compatible with surface-mod;
C) copy the surface sub-mods into Generic Mod Enabler “MODS” folder.
D) open “5_ARB_res_1920x1080 – 2.5.2” and follow the instructions on “instructions.txt”;
E) set compatibility to “SH3.exe”:

https://i.postimg.cc/g06F5TGv/2.jpg

F) patch “sh3.exe” with “4gb_patch.exe”.

itadriver 08-10-22 05:30 AM

MOD AND SUB-MOD

A) First of all enable “1_Surface Mod 2.5.2”;

https://i.postimg.cc/GmCXrgPF/3.jpg

B) enable sub-mods based on the type of campaign you want to play (CHOOSE ONLY ONE!!!): (now only Regia Marina)

- 2a_Regia Marina-Surface Mod 2.5.2
VIIB = BB Littorio;
VIIC = CA Fiume;
IXB = CL Duca degli Abruzzi (with torpedoes).

- 2b_Kriegsmarine-Surface Mod - 2.5.2
VIIB = BB Bismark;
IXB = DKM Admiral Scheer (with torpedoes);
IXC = DKM Scharnhorst (with torpedoes).
IXD2 = DKM Lutzow (with torpedoes).

- 2c_X°_MAS-Surface Mod - 2.5.2
IXB = RN Orsa (with torpedoes);
IXC = RN Curtatone (with torpedoes).
XXI = M.A.S. (with torpedoes).

- 2d_Raider-Surface Mod
IXD2 = HSK 4 Thor (with torpedoes).

C) Activate “3_Single_Mission” if you only want to play single missions. Remember to disable if you want to play campaign.

D) “4_black contact” if you want... black contacts only on navigation map.

E) at this point you MUST activate “5_ARB_res_1920x1080 - 2.5.2”.

itadriver 08-10-22 05:32 AM

START CAREER

(I recommend trying a few single missions before tackling a campaign)

Choose the year and in which fleet you want to start.

Fleets are:
Kiel and Wilhelmshaven 39-45
St.Nazaire and Lorient 40-44
Bergen 40-45
La Spezia and Taranto 40-43
Memel 42-45

You can choose the ship that you prefer from the start. You can also add the crew but be careful: there must be no icons in the flack gun or deck gun. If there are any, dismiss them, move the icons from the “electric engine room” to the “Stern Torpedo room” and than add new crew.

itadriver 08-10-22 05:33 AM

GAMEPLAY

If your warship has torpedo tubes, you will automatically be equipped with TXI (acoustic guidance), which have different ranges depending on the sub-mod you are using. They start looking for their target after 2 km of straight.

https://i.postimg.cc/763gBwcj/4.jpg

There are only front tubes so it is necessary to assign the crew only on the "bow tubes":

https://i.postimg.cc/59PHfXwn/5.jpg

itadriver 08-10-22 05:34 AM

You will also find it on the map but remember:

https://i.postimg.cc/261rwW0W/sensor-1.jpg

itadriver 08-10-22 05:36 AM

I worked for a solution on “death by flooding”. This is the result:

https://i.postimg.cc/g27QpHJm/7.jpg

https://i.postimg.cc/Pxs7pfY7/8.jpg

https://i.postimg.cc/NM6z1hxj/9.jpg

https://i.postimg.cc/NFQPDNN7/10.jpg

itadriver 08-10-22 05:37 AM

What I did, I did it myself, so please be good in your comments :)

English is not my language so try to understand me :)

Constructive comments / suggestions / criticisms are welcome.

This mod is and must remain free. You are all authorized right now to use it, modify it, embellish it or .... delete it from your Hds.

What I don't allow is to reupload it without my permission.

@Ahnenerbe, @Ericlea and @Makman94: I'm not that experienced in using graphics software and I don't know much about menu_ini. If you want to help me ... :)

Thanks for reading,

Itadriver

itadriver 08-10-22 05:44 AM

KNOW BUGS

A) You must be on a base to save the mission!!!! (otherwise C.T.D. will occur when you will load).

B) There must be a maximum of seven icon in Flack Guns. Leave empty the last (8th) icon (otherwise a C.T.D. may occur).

https://i.postimg.cc/YSr19JsH/11.jpg

C) Do not use time compression greater than 128 while entering / exiting a base (otherwise a C.T.D. may occur). I recommend turning off the radar before entering a port

D) Before opening MISSION EDITOR disable the video resolution sub-mods “5_ARB_res_1920x1080 - 2.5.2”. If the mission editor has a black screen, close it, delete "d3d9.dll" and "d3d9.ini" from the root folder (SH3) and try again.

itadriver 08-11-22 03:35 AM

Added X MAS mod 11/ago/22
Link in the first post.

Curtatone
https://i.postimg.cc/2yRL8Nkf/SH3-Img-Curtatone1.jpg

https://i.postimg.cc/prfhmcr5/SH3-Img-Curtatone2.jpg

https://i.postimg.cc/PfY8VJyf/SH3-Img-Curtatone3.jpg


M.A.S.
https://i.postimg.cc/bNPS7PVx/SH3-Img-MAS1.jpg


Orsa
https://i.postimg.cc/fRTtbKNk/SH3-Img-Orsa1.jpg

https://i.postimg.cc/fTvSZP16/SH3-Img-Orsa2.jpg

MrVlexKati 08-11-22 04:54 AM

first of all .. i love it!

its that a bug? i have the same amount of the crew like on a uboat, its not increased

i followed all steps and the campaign etc its working i can play so far nothing found just that

itadriver 08-11-22 05:27 AM

Quote:

Originally Posted by MrVlexKati (Post 2822514)
first of all .. i love it!

its that a bug? i have the same amount of the crew like on a uboat, its not increased

i followed all steps and the campaign etc its working i can play so far nothing found just that

it is not possible to increase the crew because, even those who are not involved in the repairs, contribute to the repair of the compartment in which they are located. This renders "death by flood" ineffective.

MrVlexKati 08-11-22 05:55 AM

ah, alright! :)

MrVlexKati 08-11-22 07:47 AM

Hey me agian after a 30min battle with a "ca cumberland cl" and i guess he cant be destroyed? after that 30min i decieded to ram him but my ship just going through it like on this screenshot.. and u can see i destroyed all main cannons from him, he just shooting with his secondary batterys.. ah and i used the fiume

greets

https://abload.de/img/screenshot_33qd7m.png


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