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-   -   No funnel smoke... (https://www.subsim.com/radioroom/showthread.php?t=246246)

CapZap1970 08-06-20 10:55 PM

No funnel smoke...
 
Dear Kaleuns:


I would like to ask for some advice or help here, whatever is necessary...


I noticed that my military ships (all nations, all sizes) don't have the funnel smoke with exception of the Glorious carrier that I added as a separate mod. On the other hand, the only merchant ship without smoke is the Empire Type Freighter, all others work perfectly.



Please, could anyone tell me what files are responsible for the ships funnel smoke?


Is there a file in every ships folder that controls this? I ask this because that way I can identify if I am using a mod responsible for the loss of the ships funnel smoke. Now, perhaps not only a file in every ships folder, but perhaps one or more in the library folder? What file or info should I be looking for?
Any help will be most welcome. Thank you guys... :up:


CapZap

Fifi 08-07-20 12:45 AM

Each ship.dat has funnel node (s) generally linked to particules.dat...(like GWX)
If you lost them, something overwrought it :yep:
On side note, If using MFM Improved, brings its own Particules Funnel Smoke .dat

ivanov.ruslan 08-07-20 03:19 AM

Or any version of TMTv2+ThomsensShipsv4.4for GWX3+Extra ships

CapZap1970 08-07-20 12:37 PM

Thank you guys... will check that, although I don't know exactly what to look for. I think I will try to guess... :salute:
EDIT: Mmmm... Just checked the NBB_Nelson.dat just to start somewhere.... couldn't find anything related to the funnel smoke there.... :hmmm:

CapZap




EDIT: Mmmm... Just checked the NBB_Nelson.dat just to start somewhere.... couldn't find anything related to the funnel smoke there.... :hmmm:

VonDos 08-07-20 02:20 PM

Hi mate!
If i well remember, the id who refere to funnel's smoke is into .sim file, under obj_Funnel controller...

CapZap1970 08-07-20 02:33 PM

Quote:

Originally Posted by VonDos (Post 2687957)
Hi mate!
If i well remember, the id who refere to funnel's smoke is into .sim file, under obj_Funnel controller...




VD, thanks a lot for the tip.... could you please tell me which .sim file is it? the sim file of every ship?


BTW, glad to see you are still around, as some other Kaleuns from old times...


:Kaleun_Cheers:
Cheers to you VD!!!


CapZap

VonDos 08-07-20 05:26 PM

Quote:

Originally Posted by CapZap1970 (Post 2687960)
VD, thanks a lot for the tip.... could you please tell me which .sim file is it? the sim file of every ship?

BTW, glad to see you are still around, as some other Kaleuns from old times...

:Kaleun_Cheers:
Cheers to you VD!!!
CapZap

Thank you so much, prosit! :Kaleun_Cheers:

Yes, sim file in every ship!
in obj_funnel there's an ID that appear like:

https://i.ibb.co/pwdjL5g/funnel.jpg

0x91344d00c078d76d is a "smoke type". Not the only one.
Few others mod design a number of different smoke types...

CapZap1970 08-07-20 10:15 PM

Quote:

Originally Posted by VonDos (Post 2687983)
Thank you so much, prosit! :Kaleun_Cheers:

Yes, sim file in every ship!
in obj_funnel there's an ID that appear like:

https://i.ibb.co/pwdjL5g/funnel.jpg

0x91344d00c078d76d is a "smoke type". Not the only one.
Few others mod design a number of different smoke types...

One more question: what must I do if there is more than 1 type of smoke TGA? How do I add the second? Then I must copy that valuefrom the particles.dat file to the .sim file? Sorry to keep bothering you with this... :oops:


CapZap

VonDos 08-08-20 12:01 AM

Yep, the ID 0x91344d00c078d76d refere to #funnel_smoke in library\particles.dat. Here you can create a #funnel_smoke_2 (always backup before), tweak values and test in mission copying new ID into ship's sim file.

Best regards, :salute:
Vd

CapZap1970 08-08-20 12:26 AM

Quote:

Originally Posted by VonDos (Post 2688022)
Yep, the ID 0x91344d00c078d76d refere to #funnel_smoke in library\particles.dat. Here you can create a #funnel_smoke_2 (always backup before), tweak values and test in mission copying new ID into ship's sim file.

Best regards, :salute:
Vd


Thank you VD!!! :yeah:


With your help and Fifi's, I will be able to sort this out.



CapZap

CapZap1970 08-09-20 01:15 AM

Thanks a lot for your kind help guys!!! Problem solved!!!!



:Kaleun_Cheers:


CapZap

VonDos 08-09-20 02:08 AM

You're welcome, mate!

Best regards,
Vd

CapZap1970 08-09-20 02:15 AM

Quote:

Originally Posted by ivanov.ruslan (Post 2687775)
Or any version of TMTv2+ThomsensShipsv4.4for GWX3+Extra ships

Where can I find these 2 mods, if you please?
Who are the authors?



CapZap

ivanov.ruslan 08-09-20 03:15 AM

H.sie,based on Makman94 and P Thomsen


https://www.mediafire.com/hsie


https://www.mediafire.com/folder/da5...#tebymdflh93k3

ivanov.ruslan 08-09-20 03:32 AM

In fact the authors are many, but they are noted in the readme files


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