SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Wolfpack (https://www.subsim.com/radioroom/forumdisplay.php?f=277)
-   -   Saving game (https://www.subsim.com/radioroom/showthread.php?t=244503)

JamesB 04-06-20 12:41 PM

Saving game
 
Is it possible to save the game in any way. I am trying to learn this with a friend but we have limited time and really need to be able to save our games to return to them.

blackswan40 04-06-20 01:39 PM

Hi JamesB A Warm Welcome to Subsim Sir


Re Wolfpack save game option at the moment theres no save game option
but when you setup a game you can tick quick encounter ive played many of these Missions and they only take one hour fifteen minuets

This quick encounter mission 25th December 1941 22:20 North Sea nice big Convoy

https://www.subsim.com/radioroom/pic...ictureid=10929

JamesB 04-06-20 04:24 PM

OK, thanks for the reply, I thought that was the case, would be very nice to have in the future. For us total noobs thrashing around trying to figure out how everything works it took about 2 hours to get to the point that we were contemplating having a go at targeting the ships we had found by which time we were out of time! I know we will get faster but if we had a save option we could continue and as the missions progress and get more complicated I would think this will become more important so those of us with less time. Another thing, while I am looking here the sim is running and I will have missed a couple of messages from the crew, is there any way to bring up the last few messages and better still, are they time stamped so you could see how old they are?

Onkel Neal 04-07-20 09:25 AM

Once we have a set of campaign missions we will examine a save game function.

JamesB 04-07-20 11:45 AM

OK thanks that would be a help but don't mess with any schedule for that.

I have started 2 skirmish missions in a row now with a crew member and on neither occasion have we encountered anything, any ideas?

Onkel Neal 04-07-20 12:43 PM

Select Quick Encounter, you will start the game with the convoy generally behind you and moving in your direction within visual range.

or,

With Quick Encounter not checked, with Clear weather selected:
start the mission, dive to 20m, go All Stop, listen for the convoy with the hydrophones. When you get a relative bearing, set course to intercept. Then surface, select Diesel engines and order Full Speed. Man the lookouts, you usually will see the enemy before they can see you.

If you select a mission with Fog conditions, all bets are off, you will need to be ready to dive as soon as a visual contact is made. Fog is the great equalizer, it's almost like playing a maze game.

Friend me and if you see me online, I will assist.

Aktungbby 04-07-20 12:44 PM

welcome aboard!
 
JamesB!:Kaleun_Salute:

JamesB 04-07-20 03:26 PM

Great, thanks Neal as usual noob user error, I had not dived first! I promise that I actually learn quite fast!

Quote:

Originally Posted by Onkel Neal (Post 2661200)
Select Quick Encounter, you will start the game with the convoy generally behind you and moving in your direction within visual range.

or,

With Quick Encounter not checked, with Clear weather selected:
start the mission, dive to 20m, go All Stop, listen for the convoy with the hydrophones. When you get a relative bearing, set course to intercept. Then surface, select Diesel engines and order Full Speed. Man the lookouts, you usually will see the enemy before they can see you.

If you select a mission with Fog conditions, all bets are off, you will need to be ready to dive as soon as a visual contact is made. Fog is the great equalizer, it's almost like playing a maze game.

Friend me and if you see me online, I will assist.



All times are GMT -5. The time now is 11:52 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.